Henrik Rydgård
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759c9695e5
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Merge pull request #15901 from lvonasek/feature_openxr_stereo
OpenXR - Stereoscopic rendering
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2022-09-06 11:52:32 +02:00 |
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Henrik Rydgård
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7055be9d29
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Merge pull request #15977 from unknownbrackets/ge-disasm
GE Debugger: Add more missing GE disasm
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2022-09-06 07:07:32 +02:00 |
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Unknown W. Brackets
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a59d39d666
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GE Debugger: Add more missing GE disasm.
Need to investigate the immediate vert bits more.
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2022-09-05 20:35:08 -07:00 |
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Unknown W. Brackets
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23f61171f9
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softgpu: Implement matrix data wrap-around.
Overflow writes to other matrices. Matches hardware tests.
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2022-09-05 19:38:54 -07:00 |
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Henrik Rydgård
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9a6c1d84c2
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Remove impossible check
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2022-09-06 00:39:10 +02:00 |
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Henrik Rydgård
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e69bb4f616
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Buildfix, warn fixes while at it
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2022-09-05 23:40:43 +02:00 |
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Henrik Rydgård
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16212cae73
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NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
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2022-09-05 23:31:30 +02:00 |
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Lubos
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08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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Henrik Rydgård
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a91219bebc
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The Darkstalkers subpixel check should be == 0. Fixes #14953 again
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2022-09-05 19:12:45 +02:00 |
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Lubos
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3a0e6c7232
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Merge branch 'master' into feature_openxr_stereo
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2022-09-05 19:11:52 +02:00 |
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Henrik Rydgård
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6b6271a53e
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Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 18:14:37 +02:00 |
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Henrik Rydgård
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ed8c4e8758
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
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Henrik Rydgård
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f399e3c7e6
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Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT.
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2022-09-05 09:51:17 +02:00 |
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Henrik Rydgård
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40f8f21836
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Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.
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2022-09-04 23:43:01 +02:00 |
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Henrik Rydgård
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7065a7fa8f
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Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2
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2022-09-04 23:42:35 +02:00 |
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Henrik Rydgård
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3787b43b7a
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Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though.
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2022-09-04 23:28:55 +02:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Lubos
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5b47d22afc
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OpenXR - Mismatch in stereo and normal uniform fixed
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2022-09-04 21:27:48 +02:00 |
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Lubos
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81de46c978
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OpenXR - Do not include lens projection in nonVR builds
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2022-09-04 21:20:35 +02:00 |
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Lubos
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4ce0579f70
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
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Henrik Rydgård
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7882c4cd6d
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Shader unit test fix
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2022-09-04 20:06:59 +02:00 |
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Henrik Rydgård
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8800f2046b
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Preserve alpha in shader logic op emulation. Include logic op in check for packUnorm4x8.
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2022-09-04 19:27:26 +02:00 |
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Lubos
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5be6665df8
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Merge branch 'master' into feature_openxr_stereo
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2022-09-04 12:37:41 +02:00 |
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Lubos
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1df1d79b9e
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OpenXR - Stereo without multiview added
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2022-09-04 12:36:52 +02:00 |
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Henrik Rydgård
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8194bb73a1
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Turn on logic ops in shader when shader bitmasking is used.
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2022-09-04 11:43:36 +02:00 |
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Henrik Rydgård
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2474eb6a72
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Shader bit setup and code generation for logic-ops-in-shader
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2022-09-04 11:14:47 +02:00 |
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Henrik Rydgård
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3d2e78fbf4
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spaces->tabs
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2022-09-04 00:11:22 +02:00 |
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Henrik Rydgård
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ec173559f8
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Additional cleanup
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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ceda7aef49
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Add log functions to state structs
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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d35749bfc8
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Move the computation of simulate-logic shader type earlier
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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87b14fe1c2
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Some more renaming and refactoring, extracted from a future PR
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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8e39018b95
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Channel mask refactor
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2022-09-04 00:10:54 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Henrik Rydgård
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d3309dd8e9
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Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
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2022-09-03 23:08:02 +02:00 |
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Henrik Rydgård
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6b1e4806cf
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Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
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2022-09-03 23:07:39 +02:00 |
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Henrik Rydgård
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14465cee13
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Merge pull request #15951 from unknownbrackets/softgpu-rectfast
Improve rectangle fast path checks in softgpu
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2022-09-03 22:58:34 +02:00 |
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Unknown W. Brackets
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15b73b56bb
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softgpu: Correct texture check in fastpath.
This is the no textures option, so we shouldn't check sampler state at
all. Presumably this was failing and reading uninitialized data...
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2022-09-03 11:21:14 -07:00 |
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Unknown W. Brackets
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af004dd53d
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softgpu: Validate alpha test properly for fastpath.
We don't want a weird LESS test being mishandled.
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2022-09-03 11:19:24 -07:00 |
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Unknown W. Brackets
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ba1ced4992
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softgpu: Avoid rect fast path with subpixel offset.
It doesn't handle it right, see #15876. We still handle these with
DrawRectangle(), which gets it right.
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2022-09-03 11:08:11 -07:00 |
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Henrik Rydgård
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b92ea74fb3
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Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
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2022-09-03 17:00:01 +02:00 |
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Henrik Rydgård
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fb3f417e77
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Fix lying comment, log level reduction
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2022-09-03 16:15:46 +02:00 |
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Henrik Rydgård
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c06cf8efaa
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Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
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2022-09-03 15:21:08 +02:00 |
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Henrik Rydgård
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6e605fa2bc
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Fix silly logic, fixes the shader leak.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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8775837c11
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Work towards finding the leak
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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93422f6dea
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Don't block on shader creation until it's time to create the pipeline.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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e2c740827a
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Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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fc418ee16f
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Create shader modules (and compile GLSL) on worker threads
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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ec0586ba50
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Use promises to hold shader modules, for later asyncification
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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c846c2dfa8
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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