kaienfr
4792b6dc3b
Avoid type cast issue - pass mpeg context address instead of context pointer in function args.
2014-04-07 05:16:45 +02:00
kaienfr
fdf8d5c9f1
Cast issue again on Unix = =, try void*
2014-04-05 00:16:08 +02:00
kaienfr
44ef7f7180
try reinterpret_cast
2014-04-04 23:50:18 +02:00
kaienfr
1f297d82ac
fix cast issue for unix
2014-04-04 23:33:33 +02:00
kaienfr
de84c51d51
change some warn_log to debug_log
2014-04-04 23:10:33 +02:00
kaienfr
04756b91e0
Do State PMP media, and some other updates to PMP media.
2014-04-04 23:01:25 +02:00
kaienfr
626ad2d678
update for supporting pmp video
2014-04-02 07:20:52 +02:00
kaienfr
03898fd1e6
updates
2014-04-01 04:58:56 +02:00
kaienfr
17174d0d24
fix for AAC audio playing
2014-04-01 00:37:01 +02:00
kaienfr
c03e591ecd
Cleanup SimpleAudioDec
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and remove unused AudioCreate fonction, it can be down in the class constructor.
2014-04-01 00:33:46 +02:00
kaienfr
f5d4b7bcb4
PMP Video
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Not ready for merge, only for discussion about the current stage.
The video frame seems been decoded into RGB24 by my decodePmpVideo function, and the dumped ppm output file have also something.
But in ppsspp, we can just see some nonsense noise on the screen, but already hear AAC audio :)
I still have no idea what's wrong. Can somebody help? Thanks!
2014-04-01 00:33:31 +02:00
kaienfr
c7cfa7d061
Update sceMpeg.cpp
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change to right macro
2014-03-31 17:59:11 +02:00
Unknown W. Brackets
943bc7ee78
Oops, close the dir after listing it in ms0:/.
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This was affecting some savedata modes, and showed up on tests. Not sure
how it might've affected games, probably not much.
2014-03-30 19:34:19 -07:00
Unknown W. Brackets
aea26f666c
Clean up some atrac/mp3 potential leaks.
2014-03-30 15:08:38 -07:00
Unknown W. Brackets
0ba0dba63d
Correctly free a few FFmpeg resources.
2014-03-30 13:44:32 -07:00
Unknown W. Brackets
c6f52db194
Fix some scePsmf leaks.
2014-03-30 13:14:17 -07:00
Unknown W. Brackets
ea9a6c1b58
Fix leaks in sceMpeg demuxing.
2014-03-30 13:06:42 -07:00
Unknown W. Brackets
917af7b571
Fix some memory leaks in sceFont.
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Which were highlighted quite well by tests.
2014-03-30 12:55:40 -07:00
Unknown W. Brackets
f55c81f096
Add some basic bounds checking for power freq sets.
2014-03-29 19:56:49 -07:00
Unknown W. Brackets
0af153efb4
Avoid a crash with a huge user memory font size.
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Fixes tests.
2014-03-29 19:39:10 -07:00
Unknown W. Brackets
7cde2311e0
Include sceKernelThread.h in less headers.
2014-03-29 17:02:41 -07:00
Unknown W. Brackets
a4327702f1
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
Henrik Rydgard
58237d976f
Fix performance issue in BlockCache due to an instance of std::vector in every block:
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Avoid creating the vector when not necessary.
This was especially noticeable in debug mode.
2014-03-29 22:26:51 +01:00
Henrik Rydgård
aac5bab242
Merge pull request #5745 from sum2012/scempegbase-2
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Correct sceMpegbase_BEA18F91 parameter
2014-03-29 12:32:31 -04:00
Henrik Rydgård
717c1cd34e
Merge pull request #5748 from unknownbrackets/armjit-minor
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armjit: Allow R1 in regalloc, use LR as temp
2014-03-29 04:09:58 -04:00
Henrik Rydgård
b49f2d50de
Merge pull request #5753 from unknownbrackets/vertexjit
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Fix some color morph issues
2014-03-29 04:07:18 -04:00
Unknown W. Brackets
600842d9a2
armjit: Use prefixes on vscl's T arg.
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Makes it pass one more thing in the prefixes test, but not sure exactly
how it operates. Better to have it the same as x86 and int anyway.
2014-03-29 01:00:29 -07:00
raven02
7577481d6e
Change it to ctx->bufferWrite %= ctx->mp3BufSize;
2014-03-29 12:37:33 +08:00
raven02
790c570e67
Fix crash and wrong mp3 playback in Downstream Panic ULUS10322
2014-03-29 12:16:57 +08:00
Unknown W. Brackets
5a89c17cf0
armjit: Allow R1 in regalloc, use LR as temp.
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LR should be safe, although it may make stack traces not work within jit,
they don't really tend to work anyway.
2014-03-28 18:38:38 -07:00
sum2012
1b98db916d
Add more logging
2014-03-29 06:43:26 +08:00
sum2012
7caccdb955
Use @kaienfr suggestion
2014-03-29 01:49:32 +08:00
sum2012
20861a6d00
Correct sceMpegbase parameter
2014-03-29 01:17:37 +08:00
Henrik Rydgard
c53b8ed8bf
Clean up some details in sceAudioCodec.
2014-03-27 22:53:57 +01:00
kaienfr
779d90b8c5
Add DoState for sceAudiocodec
2014-03-27 15:17:54 +01:00
kaienfr
d4b9873872
Merge remote-tracking branch 'origin/master' into Support_Audios
2014-03-27 15:16:07 +01:00
sum2012
9b054de4e5
Add scempegbase stuff
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Find in homebrew game
2014-03-27 00:51:07 +08:00
Unknown W. Brackets
58c5179d8e
Push and pop the callee saved NEON registers.
2014-03-25 22:34:42 -07:00
Unknown W. Brackets
2f5c6a5660
Fix VLDM/VSTM encoding for double/quad regs.
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Duh, forgot to check Vd. Fixes #5723 .
2014-03-25 22:08:20 -07:00
Sacha
c8ce5d62c5
Timer hack was running too fast.
2014-03-26 00:09:34 +10:00
Henrik Rydgård
382db79307
Merge pull request #5698 from raven02/patch-32
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Do it inside inColon
2014-03-25 00:27:28 +01:00
Henrik Rydgard
2240cae3bf
Prevent overrunning the debug print overlay buffer
2014-03-24 11:41:18 +01:00
Unknown W. Brackets
893a719c4e
Fix a typo.
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Not sure how this one happened...
2014-03-24 01:15:37 -07:00
Unknown W. Brackets
3b0924278c
Apply the volatile mem thread on the right thread.
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Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
2014-03-24 00:55:47 -07:00
Henrik Rydgård
108ebca595
Merge pull request #5706 from unknownbrackets/win-input
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Poll controllers on a separate thread on Windows
2014-03-24 08:46:59 +01:00
Unknown W. Brackets
b641ced7e0
Poll controllers on a separate thread on Windows.
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This means controllers will sample more than the game fps, and will work
whenever keyboards do.
2014-03-23 23:46:10 -07:00
Unknown W. Brackets
fc833adde0
Return an error for invalid savedata sizes.
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May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Unknown W. Brackets
c0392e10be
Properly fail loading state when fonts don't match.
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It should fail later anyway, but this will prevent crashes just in case.
2014-03-23 13:03:33 -07:00
Unknown W. Brackets
3a376a0cd9
Fix exists check in VFSFileSystem::GetFileInfo().
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Only matters if it can't map the path / doesn't have the apk mapped (e.g.
as on headless right now.)
2014-03-23 13:01:52 -07:00
kaienfr
4de5e1b72f
Update MediaEngine.cpp
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auto s = p.Section("MediaEngine", 1, 3);
if (s >= 3){
p.Do(m_audioType);
}
else{
m_audioType = PSP_CODEC_AT3PLUS;
}
2014-03-23 20:28:39 +01:00