Commit Graph

42 Commits

Author SHA1 Message Date
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård 21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
vnctdj d7eba2061e Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
Unknown W. Brackets e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets 67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets 77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Unknown W. Brackets 05ad9721d9 Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
The Dax 9ea907d7b7 Update comment in PSPDialog::IsButtonHeld. 2013-12-14 19:05:19 -05:00
The Dax 92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
The Dax 814a81b692 Allow held directional buttons to scroll up and down the list repeatedly. 2013-12-08 20:33:16 -05:00
Henrik Rydgard 1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
raven02 78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
raven02 fa138b9354 Quick fix sizing 2013-06-29 04:31:17 +08:00
raven02 c4b0db4d2f Match message dialog with real PSP 2013-06-29 01:02:55 +08:00
raven02 b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
aquanull e52ac677c0 Quick Save Dialog workaround. 2013-06-11 18:21:48 +08:00
aquanull b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull 3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets 0a46e982f4 Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade.
Fixes #2047.
2013-06-03 02:05:45 -07:00
Unknown W. Brackets 7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets c82fd54d1c Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough.  Maybe should apply other places.
2013-05-19 23:20:50 -07:00
raven02 e1587744e4 Fix message dialog oversize 2013-05-02 23:24:59 +08:00
raven02 85d1275efd Comsetic fix : Message dialog 2013-04-18 07:07:32 +08:00
raven02 39a13b16cb combine PPGeDrawRect() 2013-04-16 20:47:46 +08:00
raven02 acdee3dbfd Cosmetic : message Dialog 2013-04-16 19:21:47 +08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
raven02 7961197dac Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo 2013-01-19 23:05:05 +08:00
raven02 b0868613bb Add DoState() to scePsmfPlayer . 2013-01-19 21:07:50 +08:00
Henrik Rydgard 0eeca3e9e4 Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course. 2013-01-19 10:10:26 +01:00
Xele02 1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Henrik Rydgard 59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul 0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
Xele02 634a696fbe Remove debug log 2012-12-10 13:16:00 +01:00
Xele02 7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00