Commit Graph
8825 Commits
Author SHA1 Message Date
Henrik Rydgård 45bc4d8750 Make GetIndexBounds friendlier to autovectorization. Works on x86 at least. 2023-09-24 12:15:04 +02:00
Henrik Rydgård d31ba393af Don't load the shader cache on a separate thread - all it does is already async 2023-09-24 10:53:23 +02:00
Henrik Rydgård 964f606a9c Fix some issues around geometry shaders - like, loading them from shader cache while disabled 2023-09-24 01:29:38 +02:00
Henrik Rydgård dbd3045f87 Join the shader cache load thread on exit 2023-09-24 01:07:08 +02:00
Henrik Rydgård 9a515c851f Vulkan: Extend the cacheLock usage in GetShaders (was unsafe, though mildly) 2023-09-24 00:58:45 +02:00
Unknown W. Brackets b610e2f314 GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
Henrik Rydgård 6a8f65b566 Some assert paranoia, remove unused "failed_" variable 2023-09-23 10:09:32 +02:00
Henrik Rydgård 81f47caf2f Clarify the primitive expansion, add reporting 2023-09-22 10:27:02 +02:00
Henrik Rydgård 602407fcf2 Warning and comment fixes, logic precedence fixes in PPGeDraw 2023-09-21 16:41:42 +02:00
Henrik Rydgård 1aab1c4b09 Be a bit smarter when loading the shader cache, avoid duplicating work 2023-09-21 10:44:04 +02:00
Henrik Rydgård 2e171b22ec Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting. 2023-09-20 22:50:38 +02:00
Henrik Rydgård 65b995ac6c Merge pull request #18184 from hrydgard/expand-lines-mem-fix
Add memory bounds-check when expanding points, rects and lines to triangles
2023-09-20 20:39:16 +02:00
Henrik Rydgård 966144fa64 Bounds check writing to the index buffer when expanding lines/rects/points 2023-09-20 19:26:36 +02:00
Henrik Rydgård 3f2ef508c9 Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer. 2023-09-20 19:23:24 +02:00
Henrik Rydgård 3783afd855 Fix a really bad race condition during game shutdown. 2023-09-20 18:47:32 +02:00
Henrik Rydgård 5c94b41dde Vulkan: If a createimageview failed, don't leak the image. Probably very rare. 2023-09-20 18:47:32 +02:00
Henrik Rydgård 0bfd166200 Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it 2023-09-18 16:45:07 +02:00
Henrik Rydgård f4b0cddda3 ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Henrik Rydgård 946d4b6251 Avoid causing shader gen failures due to bad blend eq values 2023-09-18 16:12:27 +02:00
Henrik Rydgård b7d28cd10a Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too. 2023-09-18 14:38:22 +02:00
Henrik Rydgård c2bf09744a SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops. 2023-09-15 10:01:28 +02:00
Henrik Rydgård 6600b7ab08 Improved logging 2023-09-12 17:15:26 +02:00
Henrik Rydgård 447b28d277 Vulkan DrawEngine: Reset bound secondary texture on clear.
Fixes a validation error hit in Beats
2023-09-12 17:15:26 +02:00
Henrik Rydgård be65cf0fc2 Assert improvements 2023-09-12 17:15:26 +02:00
Henrik Rydgård 844f1de041 Revert "Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic"
This reverts commit 985af4b03d, reversing
changes made to 64d04782ea.
2023-09-12 12:19:37 +02:00
Henrik Rydgård 97404354ef More asserts and checks in pipeline manager 2023-09-11 17:38:17 +02:00
Henrik Rydgård 052747aa30 Add reporting of GLSL shader gen errors 2023-09-11 15:37:35 +02:00
Henrik Rydgård d335393d4e GLSL shader cache: Improve robustness against null shaders. See #18116 2023-09-11 12:07:18 +02:00
Henrik Rydgård 10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Unknown W. Brackets 3c7b05c3e8 PPGe: Use texture windows for atlas text.
This makes it software rendering, which correctly applies clamp/wrap
limits at 512x512, still has readable text.  Other textures may still be
wrong.
2023-09-10 23:54:55 -07:00
Henrik Rydgård 162b363063 Bump shader cache version, just because. 2023-09-09 15:13:52 +02:00
Henrik Rydgård ce4ee78157 Merge pull request #18099 from unknownbrackets/include-guards
Build: Add some missing include guards.
2023-09-08 08:33:53 +02:00
Unknown W. Brackets cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård 05d8752a64 Vulkan: Correct the calculation for max possible mip levels 2023-09-07 15:20:16 +02:00
Henrik Rydgård 6799e8a67b Add a little reminder that saving new textures is on, if they are. 2023-09-07 13:57:52 +02:00
Henrik Rydgård f70d233511 Vulkan: Fix ordering issue in tex loading - decided on color swizzle too early 2023-09-06 22:48:11 +02:00
Henrik Rydgård 9a7579f8fa Typo fix, fixes #18038 2023-09-06 17:10:17 +02:00
Henrik Rydgård 0aa67e5276 Add some texture loading safety checks
I hit a spurious, non-reproducible debug assert in Archer McLean's Mercury.
Just want to rule out some bad code paths.
2023-09-06 15:38:47 +02:00
Unknown W. Brackets e4cf2c3a13 arm64jit: Correct vertexjit bug on invalid case. 2023-09-04 23:42:59 -07:00
Henrik Rydgård 3e6788defe Merge pull request #18022 from hrydgard/screen-scaler-ingame-fix
Android: Fix changing display resolution scale in-game
2023-08-31 08:45:39 +02:00
Henrik Rydgård 62c9041060 Merge pull request #18011 from hrydgard/collapse-degenerate-volume-textures
Detect the simplest Tactics Ogre case (US/EU) early
2023-08-31 08:45:11 +02:00
Henrik Rydgård 92e600a1c0 Merge pull request #18013 from hrydgard/remove-bad-heuristic
Replace a too-simple heuristic with a compat flag, fixing Castlevania flicker.
2023-08-31 08:18:53 +02:00
Henrik Rydgård 4b89fab91c NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag) 2023-08-30 23:42:13 +02:00
Henrik Rydgård 7e0e9a6d2b Shrink TexCacheEntry by 4 bytes and clean up a naming issue
Was a little confused by the "/2". It's not really useful to cache this
value anyway.
2023-08-30 16:37:38 +02:00
Henrik Rydgård 131163bf4c Replace a too-simple heuristic with a compat flag.
Should fix the flicker in Castlevania.

Fixes #17517

The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård 0d0c11a1ed Remove unnecessary check, add comment. 2023-08-30 10:29:14 +02:00
Henrik Rydgård 30a165b1dd Detect the simplest Tactics Ogre case (US/EU) early
Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Henrik Rydgård a5117249bd Add a debug assert during texture loading. 2023-08-29 23:15:30 +02:00
Henrik Rydgård 42b0ccd07d Revert some unnecessary log changes from #18001 2023-08-29 23:13:45 +02:00
Henrik Rydgård 985af4b03d Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
2023-08-29 13:21:40 +02:00