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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-17 00:10:31 +02:00
Code Issues Packages Projects Releases Wiki Activity
21,875 Commits 100 Branches 131 Tags
43d0a2bcf0fa31dd3b165acf27df6df94d4bf217
Commit Graph
12 Commits
Author SHA1 Message Date
Henrik Rydgard 700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 41f770d815 Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
Henrik Rydgard ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgard 9c275730c5 Move pD3DDevice into dx_state.h. 2017-02-05 20:46:26 +01:00
Henrik Rydgard 5df4bac6d2 Delete some left behind unused code 2017-01-25 10:05:39 +01:00
Henrik Rydgard 1c68069083 refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
Unknown W. Brackets 6e50a0b274 Allow depal palette entries to repeat.
This is what happens if the base is 0x10 in 8888 mode (means | 0x100.)
2015-04-26 00:36:08 -07:00
Unknown W. Brackets 08032e4b14 Fix a leak in an error condition. 2015-04-08 11:58:00 -07:00
Unknown W. Brackets 1dfecbf2b8 d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
Henrik Rydgard 78190f3e8c DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
Henrik Rydgard 13bf0acd28 DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
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