Commit Graph
47140 Commits
Author SHA1 Message Date
Henrik Rydgård d5e8333c40 oops, wrong filename 2020-10-16 13:06:00 +02:00
ANR2ME 0a04f47ea9 Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error. 2020-10-16 16:15:42 +07:00
ANR2ME b86f3ca0f4 Updated AdhocPollSocket timeout checking. 2020-10-16 16:15:42 +07:00
ANR2ME 6d0a4fe681 Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms) 2020-10-16 16:15:40 +07:00
Henrik Rydgård 4c034ce988 Make all the Comp_Cache implementations the same.
We have the informative comments in the interpreter implementation
anyway.
2020-10-16 09:13:41 +02:00
Henrik Rydgård b3b435aafb Add libretro CI. 2020-10-16 09:11:55 +02:00
ANR2ME 88ebed4c02 Prevent AdhocServer Pings from spamming Debug Log 2020-10-16 12:23:20 +07:00
ANR2ME 40c4df2306 Fix disconnection issue when joining multiplayer on Capcom Puzzle World 2020-10-16 12:23:18 +07:00
ANR2ME cc1ff5b94c 2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance. 2020-10-16 12:10:50 +07:00
Henrik Rydgård 1405e28166 More buildfixes 2020-10-16 00:24:12 +02:00
Henrik Rydgård a8d3f30c12 Merge pull request #13549 from leopard20/master
Fix "naturalA" - Natural Colors (no blur) - postprocessing shader
2020-10-15 23:53:00 +02:00
Leo 5c387ce413 Removed unused texel info 2020-10-15 19:01:24 +03:30
Leo f3514704b1 Added new vertex shader file naturalA.vsh
This fixes the trembling issue
2020-10-15 18:57:24 +03:30
Leo 370d6ef62d Removed unnecessary vertex coords 2020-10-15 18:56:04 +03:30
Leo 6c2aa86225 Replaced shader vertex file for naturalA
Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Henrik Rydgård 1269977aa1 Merge pull request #13548 from aliaspider/libretro-fixes
Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen size.
2020-10-15 05:52:02 +02:00
aliaspider b5f7f5350a Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen frame
size.
2020-10-15 00:10:36 +01:00
Henrik Rydgård 74f8b3c69a Yet another one 2020-10-15 00:03:47 +02:00
Henrik Rydgård f46759be5a Another missing header buildfix
thanks autechre
2020-10-14 23:49:59 +02:00
Henrik Rydgård c1b52c398b Minor cleanups related to #13527
Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård dc3c161b21 Add missing include in URL.h
Thanks autechre.
2020-10-14 23:30:51 +02:00
Henrik Rydgård b3deaab963 VS 2017 buildfix hack - these parameters are new to Windows.
Thanks autechre.
2020-10-14 23:15:49 +02:00
Henrik Rydgård 6cc8c2ebc1 Merge pull request #13328 from hrydgard/libretro-fixes
Fix libretro with Vulkan
2020-10-14 22:08:11 +02:00
Henrik Rydgård b8e8325888 Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too.
We considered any texture from kernel memory "reliable", which is wrong
since games can allocate out of the upper half of kernel RAM, which is
called "volatile" memory.

Fixes issue #13511
2020-10-14 00:09:08 +02:00
Henrik Rydgård 8367b10d9d Merge pull request #13543 from aliaspider/kirkfix
libkirk: fix buffer overflow.
2020-10-13 08:45:27 +02:00
aliaspider 1aff9b3e2b Vulkan: fix stack overflow. 2020-10-13 06:05:30 +01:00
aliaspider 8bff088bb3 libkirk: fix buffer overflow. 2020-10-13 03:08:03 +01:00
Henrik Rydgård 2127524b35 Fix a couple of issues with #13477, found by aliaspider.
Might help #13494 and other freezing issues.
2020-10-12 23:00:06 +02:00
Henrik Rydgård 615e07ffcc Merge pull request #13541 from hrydgard/vk-accurate-render-area
VK: Whenever safely possible, shrink the render area.
2020-10-12 00:24:39 +02:00
Henrik Rydgård 332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård 495fd9a13c Fix OpenGL crash introduced in #13536 2020-10-11 22:34:37 +02:00
Henrik Rydgård 61567796a2 libretro: Fix screen size problem in Vulkan.
(Still something is slightly off, there are duplicated lines on screen.
Can't figure out what)
2020-10-11 20:26:39 +02:00
Henrik Rydgård dffc36b854 Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start.
Only tested on Windows.
2020-10-11 19:06:09 +02:00
Henrik Rydgård ced83b4785 Libretro/VK: Add a README for debugging, so I don't forget. Minor cleanups. 2020-10-11 19:06:09 +02:00
Henrik Rydgård afb35c3be3 Fix GPU profile display on notched screens 2020-10-11 19:04:35 +02:00
Henrik Rydgård bdbf0b6590 Merge pull request #13532 from ANR2ME/adhoc_fix
Adhoc fix - Fix disconnection issue due to unexpected timeout
2020-10-11 13:24:39 +02:00
Henrik Rydgård 444c5e3b6b Merge pull request #13537 from hrydgard/track-pipeline-flags
VK: Track and accumulate pipeline flags for render passes.
2020-10-11 13:19:38 +02:00
Henrik Rydgård 91cb1a4861 compat.ini: Add ID for European version of Car Jack Streets 2020-10-11 13:08:44 +02:00
Henrik Rydgård 5ece3de8ba Track and accumulate pipeline flags for render passes.
(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård 4ff059d3d8 Merge pull request #13535 from hrydgard/vk-separate-layout-transition
Vk: Separate layout transitions from renderpasses again.
2020-10-11 12:22:11 +02:00
Henrik Rydgård 9d78ba93e0 Bugfix 2020-10-11 11:17:43 +02:00
Henrik Rydgård cccdfe4143 Merge pull request #13534 from shenweip/workaround-dateLimited
Workaround for date bug in Car Jack Streets.
2020-10-11 11:08:40 +02:00
Henrik Rydgård 692048fb8b VK: Separate layout transitions from renderpasses again.
According to sage advice from themaister, this is just unnecessary overengineering.

Having them separate reduces the size of the renderpass key - we might be able to just
change that to an array lookup again. Will also make it easier to in the future add
depth-less render passes.
2020-10-11 11:06:54 +02:00
Henrik Rydgård 940611fe65 Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
Henrik Rydgård e870b29e85 Merge pull request #13536 from hrydgard/vk-copy-depth-if-cant-blit
VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
2020-10-11 11:05:59 +02:00
Henrik Rydgård dc0f7ca8ee VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
Fixes some recent issues with Intel GPUs on Vulkan.
2020-10-11 10:57:35 +02:00
shenweip 2d68dc1c16 Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
ANR2ME 00b11115bb Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one. 2020-10-11 13:34:30 +07:00
ANR2ME 59e2bab7ec Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
Henrik Rydgård b3cf097e77 Merge pull request #13530 from hrydgard/block-transfer-ff-type-0
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
2020-10-11 01:00:08 +02:00