Commit Graph
47140 Commits
Author SHA1 Message Date
iota97 8305f0c87b Save on game start 2021-01-05 17:01:05 +01:00
Unknown W. Brackets 20d161f4a3 iOS: Change iOS 13 check. 2021-01-05 07:21:58 -08:00
Unknown W. Brackets 3316633c60 Savedata: Reduce some noisy logging.
These aren't errors.
2021-01-05 07:21:41 -08:00
Unknown W. Brackets 1b49b17b89 Merge pull request #13877 from orbea/warning
cmake: Silence warning.
2021-01-05 06:59:00 -08:00
orbea 0e0385eee9 cmake: Silence warning. 2021-01-05 06:38:06 -08:00
Henrik Rydgård 723f09ffe5 Merge pull request #13875 from Panderner/add-games-to-requiredbufferedrendering-for-black-screen
Compat.ini Cleanup and Add games to RequireBufferedRendering
2021-01-05 09:24:45 +01:00
Panderner def12bc645 Adding games to RequireBufferedRendering that cause black screen when not enabled 2021-01-05 13:48:17 +08:00
Panderner a304a49dca Compat.ini cleanup to add missing IDs and remove unused ones from latest version 2021-01-05 11:32:52 +08:00
Panderner 20f76fd776 Add Missing game IDs for Tekken 6 2021-01-05 10:17:14 +08:00
Panderner f715509052 Merge pull request #1 from hrydgard/master
Update README.MD
2021-01-05 10:13:15 +08:00
Henrik Rydgård ddabd644ae Merge pull request #13874 from hrydgard/post-shader-error-fix
Initialize/Deinitialize the shader translation system once globally.
2021-01-05 00:35:26 +01:00
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård 92173d5ac4 Merge pull request #13857 from unknownbrackets/ios-buttons
iOS: Expose iOS 12.1+/13/14 buttons
2021-01-04 09:11:36 +01:00
Henrik Rydgård 71511adad6 Merge pull request #13868 from unknownbrackets/savedata
Savedata: Prevent garbage bleeding into save icons
2021-01-04 08:06:04 +01:00
Unknown W. Brackets 4573907098 Savedata: Prevent garbage bleeding into save icons.
This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Henrik Rydgård f0784de9e3 Merge pull request #13866 from unknownbrackets/rewind
SaveState: Allow rewind on mobile
2021-01-03 22:56:01 +01:00
Henrik Rydgård ac69d9344d Merge pull request #13867 from unknownbrackets/ui-upgrade
UI: Use "Details" for upgrade outside Win/Android
2021-01-03 22:54:43 +01:00
Henrik Rydgård b29be1b77b Revert "Bleach Soul Carnival. Disable the "First Frame Readback" compat setting."
This reverts commit b5daff1270.
2021-01-03 21:47:07 +01:00
Henrik Rydgård 1acbfb1a52 Never pass a null into QueueDeleteImageView (got a report of that).
Went through them all to see where this could happen, can't find any
other path than this, though it's strange.
2021-01-03 21:46:12 +01:00
Unknown W. Brackets db51a50d8e UI: Use "Details" for upgrade outside Win/Android.
Builds might not be available so let them go for more information.  They
might have to actually install using their package manager or something
else.

Fixes #12591.
2021-01-03 11:07:59 -08:00
Henrik Rydgård 5730da3d3a Merge pull request #13863 from hrydgard/bleach-crash-workaround
Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
2021-01-03 19:45:49 +01:00
Unknown W. Brackets fd7d8a7c02 SaveState: Allow rewind on mobile.
It's in the settings, so it should work.  Mobile devices have a lot more
RAM than they did 7 years ago.
2021-01-03 10:42:40 -08:00
Henrik Rydgård f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Unknown W. Brackets ca0763c7f1 Vulkan: Remove #10097 hack for newer AMD drivers.
Fixes #10643.  Assumes affected drivers only supported 1.0 due to year 1.1
supporting drivers started coming out.
2021-01-03 09:24:14 -08:00
Henrik Rydgård 63424fb5be Merge pull request #13862 from unknownbrackets/shader-minor
GPU: Ignore color write mask if unusable
2021-01-03 18:08:43 +01:00
Henrik Rydgård b5daff1270 Bleach Soul Carnival. Disable the "First Frame Readback" compat setting.
Attempted workaround for #13346 after the changes in #13327 .
2021-01-03 17:53:42 +01:00
Unknown W. Brackets 1834a524c8 GPU: Be careful with color write mask precision. 2021-01-03 08:50:34 -08:00
Unknown W. Brackets 4006a4b143 GPU: Ignore color write mask if unusable.
We unconditionally attempt to use a shader with color write mask, so we
can't just refuse to generate a shader - it'll mean non-supporting devices
get no shader at all.

It's better to continue ignoring the mask in that case.
2021-01-03 08:15:37 -08:00
Henrik Rydgård 106a299c06 Merge pull request #13860 from unknownbrackets/windows-arm64
Windows: Fix miniupnpc build on ARM64
2021-01-03 09:40:57 +01:00
Unknown W. Brackets c66d5dcac1 Windows: Prevent hang on shutdown.
Which may occur on ARM64 or perhaps lower thread processors?  Let's avoid
spinloops.
2021-01-02 22:49:06 -08:00
Unknown W. Brackets 83272c5e25 D3D11: Avoid crash if debug/info queue unavailable.
We don't fail init already, so we shouldn't fail shutdown.
2021-01-02 20:47:21 -08:00
Unknown W. Brackets f2ddf73044 Build: Include Windows ARM64 in builds too. 2021-01-02 18:22:26 -08:00
Unknown W. Brackets bb5918f90b headless: Fix Windows ARM64 build. 2021-01-02 17:55:16 -08:00
Unknown W. Brackets 01676bc795 Windows: Fix miniupnpc build on ARM64. 2021-01-02 17:42:43 -08:00
Unknown W. Brackets 43948d4d4a iOS: Expose iOS 12.1+/13/14 buttons.
Now with corrected version checks.
2021-01-02 12:57:58 -08:00
Henrik Rydgård 678d881a1b Merge pull request #13855 from unknownbrackets/headless
Remove "Null" GPU and enable softgpu without a backend
2021-01-02 20:41:55 +01:00
Unknown W. Brackets e1050fe855 UWP: Don't try compiling samplerjit. 2021-01-02 09:54:35 -08:00
Unknown W. Brackets 2892f0ee20 Build: Run software backend for tests. 2021-01-02 09:37:29 -08:00
Unknown W. Brackets 3c9ab13672 GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Unknown W. Brackets 83cae815b4 Headless: Always use at least software rendering. 2021-01-02 09:27:17 -08:00
Unknown W. Brackets ed65bc2327 SoftGPU: Allow rendering with no backend at all. 2021-01-02 09:25:41 -08:00
Unknown W. Brackets 66a6b27d78 UWP: Allow software renderer.
It can use the Direct3D 11 backend now for a while, so it should work on
UWP just fine.
2021-01-02 09:24:43 -08:00
Unknown W. Brackets 6a2b3f8f78 SoftGPU: Update PPGe draw context.
Oops, this was missing.
2021-01-02 09:23:25 -08:00
Henrik Rydgård a563ea0c99 Merge pull request #13853 from iota97/readme-script
Readme script update
2021-01-02 17:57:44 +01:00
iota97 7ad5c7a833 Readme script update 2021-01-02 14:38:09 +01:00
Henrik Rydgård 1282653ba9 Merge pull request #13852 from unknownbrackets/warnings
A few more warning fixes
2021-01-02 11:30:22 +01:00
Unknown W. Brackets 64f3830668 Psmf: Fix a potential leak on shutdown. 2021-01-01 15:43:13 -08:00
Unknown W. Brackets 4240fa3053 GPU: Correct some incorrect deallocations. 2021-01-01 15:43:13 -08:00
Unknown W. Brackets cd6be61d98 Common: Correct some formatting type mismatches. 2021-01-01 15:43:13 -08:00
Henrik Rydgård fa466d2363 Merge pull request #13850 from unknownbrackets/warnings
Cleanup some warnings and a logger shutdown crash
2021-01-01 19:53:10 +01:00