Commit Graph
47140 Commits
Author SHA1 Message Date
ANR2ME e059bc980c Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover. 2021-06-25 12:22:49 +07:00
Pierce Andjelkovic b999b9cb99 Update CMakeLists.txt 2021-06-25 04:56:43 +10:00
AdamN 8e9b0122a8 Merge pull request #14550 from ANR2ME/adhoc
[Adhoc] Making sure not to get random port when original port is not zero.
2021-06-22 18:45:47 +07:00
ANR2ME a7752997e1 Minor changes to Wrapped Port detection. 2021-06-21 18:28:37 +07:00
ANR2ME 4251f821dc Making sure not to get random port when original port is not zero. 2021-06-21 18:28:37 +07:00
ANR2ME fda4744af3 Show the returned error code on sceNetAdhocctlCreate/Connect/Join on Debug Log 2021-06-21 18:28:37 +07:00
Henrik Rydgård 15a2373f04 Implement thread debug id with the syscall instead of gettid().
See #14545
2021-06-21 01:27:17 +02:00
Henrik Rydgård efb32b5694 Merge pull request #14548 from sum2012/osk_patch
Add some PPSSPP's Japanese keyboard
2021-06-20 20:49:10 +02:00
sum2012 664f02114a Add some PPSSPP's Japanese keyboard
fix #14311
2021-06-20 22:38:25 +08:00
Henrik Rydgård ca7c14e512 Merge pull request #14545 from hrydgard/gettid-fix-redux
An attempt at cleaning up the checks in ThreadUtil
2021-06-19 16:08:06 +02:00
Henrik Rydgård 692a54ea74 An attempt at cleaning up the checks in ThreadUtil 2021-06-19 14:54:36 +02:00
nassau-tk 09f90969ec Fix some Japanese characters position. 2021-06-18 09:45:29 +09:00
Henrik Rydgård 906b38e1bf Merge pull request #14537 from hrydgard/android-opensl-error-global
Store the OpenSL error in a global to avoid "No context"
2021-06-16 07:39:46 +02:00
Henrik Rydgård 942958c7d8 Store the OpenSL error in a global to avoid "No context"
Followup to #14536
2021-06-16 07:28:45 +02:00
Henrik Rydgård 5ccac17123 Merge pull request #14536 from hrydgard/opensl-error-handling
Remove asserts from OpenSL init. Expose error inside audio settings
2021-06-15 23:45:04 +02:00
Henrik Rydgård 90cb284837 Remove asserts from OpenSL init. Expose error inside audio settings 2021-06-15 23:13:07 +02:00
Henrik Rydgård c92775d26b Try a slightly rougher fix for libretro builds
(our builds work, but not their CI)
2021-06-14 22:44:27 +02:00
Henrik Rydgård 727b84ce5e Possible fix for reported problem with gettid() in libretro 2021-06-14 18:07:24 +02:00
Unknown W. Brackets 8ae3f5eb41 Android: Fix logical CPU count.
Otherwise bad things happen.
2021-06-13 12:47:11 -07:00
Unknown W. Brackets cdcd77a931 Core: Correct relocation error check. 2021-06-13 10:51:51 -07:00
Unknown W. Brackets 87716a158f Merge pull request #14391 from hrydgard/new-threadpool
New ThreadManager, replacing threadpools and "PrioritizedWorkQueue"
2021-06-13 07:08:32 -07:00
Henrik Rydgård 6d634f0c96 Mailbox: Address feedback 2021-06-13 11:27:12 +02:00
Henrik Rydgård e7b3afbc7a Minor cleanups 2021-06-13 10:28:27 +02:00
Henrik Rydgård 81f0c3a8e4 Address feedback (except the mailbox refcount) 2021-06-13 10:16:53 +02:00
Henrik Rydgård 1d59560409 Make use of hyperthreading for worker threads. Still cap to 16 workers. 2021-06-13 00:05:18 +02:00
Henrik Rydgård 62eadd2dac typo, unnecessary 2021-06-12 23:47:34 +02:00
Henrik Rydgård b07d9073db Merge pull request #14528 from unknownbrackets/postshader
Postshader: Let shaders use the previous frame
2021-06-12 23:44:19 +02:00
Henrik Rydgård 2d6a73792b Untested libretro fixes, misc 2021-06-12 23:42:52 +02:00
Henrik Rydgård 09ec15e78b un-revert zstd 2021-06-12 23:29:43 +02:00
Henrik Rydgård 77908cb9e5 atomic include buildfix 2021-06-12 23:20:47 +02:00
Unknown W. Brackets 7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Henrik Rydgård ac9cc26a6d Simplifiy WaitableCounter. Fixes it on Mac/ARM.
Not completely sure why it didn't work before...
2021-06-12 23:08:07 +02:00
Henrik Rydgård 50d9d7ea6f Unittest buildfixes on mac 2021-06-12 22:42:10 +02:00
Henrik Rydgård b42e49d49d Kill the pesky goto 2021-06-12 22:16:03 +02:00
Henrik Rydgård 5b64a41a97 ParallelLoop: A bit smarter straggler handling. 2021-06-12 22:04:55 +02:00
Henrik Rydgård 3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård 0fa27ff9d7 Autodetect number of threads (remove setting). Fix some bugs. 2021-06-12 21:06:59 +02:00
Unknown W. Brackets 17071e7fec Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
2021-06-12 11:27:26 -07:00
Unknown W. Brackets 7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Unknown W. Brackets 1ca1a8bbeb Postshader: Correct sampler binding translation. 2021-06-12 10:14:44 -07:00
Unknown W. Brackets 44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets 5abec6ca18 Font: Prevent a crash on invalid data. 2021-06-12 10:09:47 -07:00
Henrik Rydgård 03c79ae055 Additional android buildfix 2021-06-12 13:03:54 +02:00
Henrik Rydgård 75fb783433 Android.mk buildfix 2021-06-12 13:03:54 +02:00
Henrik Rydgård dc94cb8b04 Fix memory leak 2021-06-12 13:03:54 +02:00
Henrik Rydgård a9e9929a72 Change the policy for number of threads 2021-06-12 13:03:54 +02:00
Henrik Rydgård 5fd15c06a3 Code cleanup 2021-06-12 13:03:54 +02:00
Henrik Rydgård 0f6a90098b Remove experimental unused stuff. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 06663c478d Rename setCurrentThreadName to SetCurrentThreadName 2021-06-12 13:03:53 +02:00
Henrik Rydgård 78f068d7ea Fix a way the threadmanager could get stuck. 2021-06-12 13:03:53 +02:00