Commit Graph
47140 Commits
Author SHA1 Message Date
Lubos 4bd5a28604 OpenXR - Flag to easily disable multiview shaders added 2022-08-28 14:49:27 +02:00
Lubos 2d0e426fa9 OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
Lubos ca92f80bd8 Merge branch 'master' into feature_openxr_stereo 2022-08-28 14:22:18 +02:00
Henrik Rydgård 1653dcdc1a Merge pull request #15907 from hrydgard/reinterpret-between-32-and-16
Reinterpret between 32 and 16 bit texture formats
2022-08-28 09:49:18 +02:00
Henrik Rydgård e63c14b45a More spongebob check tweaks, assert fix 2022-08-28 09:13:43 +02:00
Henrik Rydgård 98f2e2a370 Remove irrelevant stencil state checks 2022-08-28 07:35:26 +02:00
Henrik Rydgård 39f6621442 Address additional feedback, thanks! 2022-08-28 07:31:50 +02:00
Henrik Rydgård dae92b41fb Safer spongebob depth inverse check, includes color check and depth func 2022-08-28 07:25:08 +02:00
Henrik Rydgård df92f72ac3 Unify the spongebob depth inverse check 2022-08-28 07:11:00 +02:00
Unknown W. Brackets 08d82ec15b riscv: Emit compressed instructions.
Includes automatically using compressed, optionally.
2022-08-27 15:44:19 -07:00
Unknown W. Brackets 946080206d riscv: Improve sign reduce/immediate readability. 2022-08-27 15:44:18 -07:00
Unknown W. Brackets c807d459f6 riscv: Emit ADD/SUB/etc. for ADDW/SUBW/etc. on R32.
No need to complicate code, we can just write ADDW() and expect it to work
on R32 (if ever motivated to support it.)
2022-08-27 15:44:18 -07:00
Unknown W. Brackets c81d887a86 riscv: Include an LI helper in the emitter.
Can be used for integers and floats.
2022-08-27 15:44:18 -07:00
Henrik Rydgård 322f29ce80 Comments and fixes 2022-08-27 23:37:02 +02:00
Henrik Rydgård 6cedf34e9c Block transfer bug fix 2022-08-27 23:20:26 +02:00
Henrik Rydgård c80245af91 OpenGL graphics fixes 2022-08-27 19:37:28 +02:00
Henrik Rydgård a74d2ec185 Comment fixes 2022-08-27 19:24:25 +02:00
Henrik Rydgård 8bf1b2be53 Reinterpret is the proper fix for God of War's shadows. 2022-08-27 19:23:17 +02:00
Lubos 9e208207b8 OpenXR - Dummy integration compile fix 2022-08-27 17:46:16 +02:00
Lubos c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Henrik Rydgård 869bd1643f Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right. 2022-08-27 16:32:07 +02:00
Henrik Rydgård 8d1157e107 GL bugfix, log cleanup 2022-08-27 14:40:42 +02:00
Henrik Rydgård 28cfbdd2d7 Enable reinterprets and create-buffer-on-copy for the Tantalus games 2022-08-27 14:05:49 +02:00
Henrik Rydgård 92eaac0210 Fix problem matching framebuffers for reinterpret 2022-08-27 13:57:54 +02:00
Henrik Rydgård c533ea4d93 Logging improvements 2022-08-27 13:57:36 +02:00
Henrik Rydgård 85f2a0f052 Remove some old logging that's not very interesting anymore 2022-08-27 13:57:08 +02:00
Luboš Vonásek 5e434bccdb Merge branch 'hrydgard:master' into feature_openxr_stereo 2022-08-27 12:23:38 +02:00
Lubos 723d641771 OpenXR - Enable performance mode 2022-08-27 12:23:03 +02:00
Henrik Rydgård 628bac056d Log improvement 2022-08-27 11:31:17 +02:00
Henrik Rydgård 7be3063c96 When cloning framebuffers for reinterpret, adjust width according to bpp 2022-08-27 11:12:35 +02:00
Henrik Rydgård cb8497731d Framebuffer texture matching: Remove heuristics other than seqCount 2022-08-27 11:01:54 +02:00
Henrik Rydgård 769f3d1466 Accept color textures as reinterpretable between 32 and 16-bit formats 2022-08-27 10:59:37 +02:00
Henrik Rydgård 880ea48e2d Implement the stencil/alpha reverse trick for all backends 2022-08-27 10:25:18 +02:00
Henrik Rydgård 59053e7815 Fix bug in reinterpret float impl 2022-08-27 10:25:18 +02:00
Henrik Rydgård 27ba7438eb Comment fix, cleanup 2022-08-27 10:05:47 +02:00
Henrik Rydgård 8acae79013 Minor D3D11 refactoring 2022-08-27 10:05:18 +02:00
Henrik Rydgård 6781dd5fe8 Fix Katamari 2022-08-26 23:47:22 +02:00
Henrik Rydgård 693fd0870f Bugfix, better logging 2022-08-26 23:26:44 +02:00
Henrik Rydgård 9f4a849453 Merge pull request #15908 from hrydgard/finish-depal-refactor
Finish the depal refactoring.
2022-08-26 19:03:39 +02:00
Henrik Rydgård 39690a95be Quick hack to widen the depal texture if 0x200000 swizzle is needed 2022-08-26 17:09:22 +02:00
Henrik Rydgård dfccdc6367 More successful swizzle impl. Not perfect 2022-08-26 16:16:11 +02:00
Henrik Rydgård 6aecbef11f Unsuccessful swizzle implementation 2022-08-26 16:06:45 +02:00
Henrik Rydgård 1ccfd7986a wip 2022-08-26 15:51:25 +02:00
Henrik Rydgård 3c5ec25f61 Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
Henrik Rydgård afb90f6b04 Refactor reinterpret to prepare for 16/32-bit 2022-08-26 15:51:25 +02:00
Henrik Rydgård eeb784b417 Prepare for 16/32 reinterpret 2022-08-26 15:51:25 +02:00
Henrik Rydgård 9a82a7d659 Detect need for 16<->32-bit reinterprets 2022-08-26 15:51:25 +02:00
Henrik Rydgård cd0a31a3cd Work in bytes in the framebuffer matching algorithm for block copies, avoid margins 2022-08-26 15:51:25 +02:00
Henrik Rydgård 7cba231e58 Finish the depal refactoring.
Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
2022-08-26 15:47:29 +02:00
Henrik Rydgård 4390a05fe0 Fix shader compilation error in depth->565 2022-08-26 15:13:32 +02:00