Commit Graph
47140 Commits
Author SHA1 Message Date
fp64 6b89aadfb5 Fix the sign of cos(2*n+1)
Also fix the license text.
2023-02-19 02:30:17 -05:00
Henrik Rydgård febba1886c Merge pull request #16981 from Narugakuruga/patch-18
Update zh_CN.ini
2023-02-18 17:25:53 +01:00
Narugakuruga be4af6874f Update zh_CN.ini 2023-02-18 22:32:38 +08:00
fp64 a5de1e9989 Implement sin/cos as per #16946 2023-02-17 22:55:12 -05:00
Henrik Rydgård 34e6dcb287 compat/perf: Enable BlockTransferAllowCreateFB for Naruto Shippuden: Ultimate Ninja Heroes 3
See issue #16733
2023-02-17 22:51:52 +01:00
Henrik Rydgård 203590a15a Merge pull request #16976 from unknownbrackets/riscv-vertexjit
riscv: Implement skinning in vertexjit
2023-02-17 22:47:37 +01:00
Unknown W. Brackets 335788a932 Vulkan: Remove logspam. 2023-02-16 19:34:44 -08:00
Unknown W. Brackets df1bd64662 riscv: Add morph+skin to vertexjit. 2023-02-16 18:45:10 -08:00
Unknown W. Brackets 71f4b116fe riscv: Implement skinning in vertexjit. 2023-02-16 18:32:58 -08:00
Unknown W. Brackets 27e60a9f2e riscv: Sum weighted matrices in vertexjit.
Not yet doing pos/norm, so not used yet.
2023-02-16 18:32:58 -08:00
Unknown W. Brackets 04ce3a0572 riscv: Allow subset of B extension to be used. 2023-02-16 16:09:22 -08:00
Henrik Rydgård be833550ec Merge pull request #16974 from hrydgard/tilt-fixes
Tilt: Fix sensitivity for digital mappings, simplify things
2023-02-16 11:53:33 +01:00
Henrik Rydgård 64e80423a6 Simplify the tilt code, tweak a bit 2023-02-16 11:07:57 +01:00
Henrik Rydgård 3e286b7a27 Apply sensitivity before deadzone. Feels more intuitive 2023-02-16 10:35:38 +01:00
Henrik Rydgård a288c59841 Simplify tilt, step 1 2023-02-16 10:33:47 +01:00
Henrik Rydgård 99b2349d6b Merge pull request #16971 from hrydgard/rainbow-six-perf-fix
Add a heuristic avoiding joining framebuffers horizontally...
2023-02-16 00:25:27 +01:00
Henrik Rydgård adda49d05d Add a heuristic avoiding joining framebuffers horizontally
...when texturing from the other one.

Greatly improves GPU performance in Rainbow Six: Vegas.

Fixes #9324.
2023-02-15 15:35:28 +01:00
Henrik Rydgård 5a39ad31b9 Merge pull request #16961 from hrydgard/depth-block-transfer
Add limited support for block transfer of depth buffers. Fixes Iron Man.
2023-02-15 10:56:27 +01:00
Henrik Rydgård 6e423fd5d3 Merge pull request #16970 from emuall/libretro-vfs
support libretro-VFS
2023-02-15 10:56:15 +01:00
xielei 8ff78cb921 aioemu 2023-02-15 17:21:45 +08:00
Henrik Rydgård 645be5c0f2 Merge pull request #16967 from hrydgard/delay-in-osk-dialog
Eat some CPU cycles in sceUtilityOskUpdate. Works around timing bug in Ghost Recon Predator.
2023-02-15 09:28:11 +01:00
Henrik Rydgård ae9291f3b5 More work on depth copies. Seems to be enough for Iron Man. 2023-02-15 07:35:07 +01:00
Henrik Rydgård 62a6f351d5 Initial work on depth copies 2023-02-15 07:35:07 +01:00
Henrik Rydgård 27a03de826 CreateRAMFramebuffer: Don't create a depth buffer by default 2023-02-15 07:35:07 +01:00
Henrik Rydgård 6b902a7d6b Minor code cleanup, one very minor stride bugfix 2023-02-15 07:35:07 +01:00
Henrik Rydgård 29859c84fc Merge pull request #16969 from unknownbrackets/libretro-android
libretro: Update flags for Android ndk-build
2023-02-15 07:33:16 +01:00
Henrik Rydgård 18b08637f6 Merge pull request #16968 from unknownbrackets/riscv-vertexjit
riscv: Include morph in vertexjit
2023-02-15 07:31:01 +01:00
Unknown W. Brackets 81ec0b03b8 Merge pull request #16965 from hrydgard/savestate-fixes
Reorder savestates to put memory before CoreTiming.
2023-02-14 22:04:58 -08:00
Unknown W. Brackets 037bf3575e libretro: Update flags for Android ndk-build. 2023-02-14 21:30:06 -08:00
Unknown W. Brackets 9f43010004 riscv: Reuse some color morphing code.
Small optimization loss in 5551, but fairly minimal and I think it's worth
it.
2023-02-14 20:46:05 -08:00
Unknown W. Brackets 684aa75388 riscv: Include morph in vertexjit. 2023-02-14 20:20:55 -08:00
Unknown W. Brackets 1ec33ddc04 riscv: Use __riscv_flush_icache() on Linux.
This seems to perhaps clear icache on all harts.  Otherwise crashing is
seen.  Not sure what to do on other platforms.
2023-02-14 19:59:42 -08:00
Henrik Rydgård 132e8eeccd Now these variables need to be initialized 2023-02-14 22:46:32 +01:00
Henrik Rydgård 78f3d450ff Eat some CPU cycles in sceUtilityOskUpdate. Works around timing bug in Ghost Recon Predator.
The bug is in the game, it uses the wrong vblank wait, but it only works
because the dialog processing takes so much time that it misses the
vblank period anyway.

Fixes #12044, and hopefully won't break anything else.
2023-02-14 20:14:49 +01:00
Serena 6b0cec2ae0 i forgot this 2023-02-14 19:11:44 +03:00
Serena c64aa9d19a address concerns 2023-02-14 19:11:32 +03:00
Henrik Rydgård 718cb9ee4a Reorder savestates to put memory before CoreTiming.
Also, don't clear the JIT for rounding after saving, only after loading.
2023-02-14 16:43:22 +01:00
Unknown W. Brackets 5ce43215b9 Merge pull request #16958 from hrydgard/rewind-cleanups
Rewind cleanups
2023-02-14 06:58:20 -08:00
Henrik Rydgård cebb885e84 Address feedback 2023-02-14 10:09:54 +01:00
Henrik Rydgård 2243ec5b31 Clearing fixes, fix out-of-bounds iterator 2023-02-14 10:09:54 +01:00
Henrik Rydgård 5418be738b Make the rewind snapshot interval wall-time based instead of frame-based. 2023-02-14 10:09:51 +01:00
Henrik Rydgård a7baa3580b Some code cleanups around rewind. 2023-02-14 10:09:36 +01:00
Henrik Rydgård 3dc9fd86e1 Merge pull request #16962 from unknownbrackets/riscv-vertexjit
riscv: Correct offset prescale in vertexjit
2023-02-14 09:41:45 +01:00
Unknown W. Brackets ada6aa77e0 riscv: Correct offset prescale in vertexjit.
Also implement doubling while here.
2023-02-13 17:16:48 -08:00
Unknown W. Brackets e1c391b1c8 riscv: Use vertexjit for hardware skinned verts. 2023-02-13 17:15:49 -08:00
Unknown W. Brackets 991c596490 riscv: Set constants once in vertexjit. 2023-02-13 16:57:13 -08:00
Henrik Rydgård 86a19cebfd Merge pull request #16957 from unknownbrackets/riscv-vertexjit
riscv: Initial vertexjit
2023-02-13 08:33:05 +01:00
Unknown W. Brackets dc4136d547 riscv: Add prescale to vertexjit. 2023-02-12 23:05:35 -08:00
Unknown W. Brackets 77b2e63876 riscv: Add colors to vertexjit.
This don't feel very efficient, but they overall beat non-jit.
2023-02-12 23:05:35 -08:00
Unknown W. Brackets ee10fae04e riscv: Add basic steps to vertex decode. 2023-02-12 23:05:34 -08:00