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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-03 11:15:20 +02:00
Code Issues Packages Projects Releases Wiki Activity
47,140 Commits 82 Branches 131 Tags
435033e439541b72686a8305894de44fe9efbcdb
Commit Graph
109 Commits
Author SHA1 Message Date
Henrik Rydgård 474db602ca UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
xebra a0907ab7bb [spline/bezier]Fix shared uniform a bit. 2017-03-04 22:53:39 +09:00
xebra f9ab61a005 [spline/bezier]Implement hardware tessellation on Vulkan. 2017-02-25 19:28:15 +09:00
Henrik Rydgard 6e940dfeda D3D11, Vulkan: Switch to 4x3 matrixes where possible.
Lets us unify more shader code between D3D11 and D3D9, and fixes HW
skinning on D3D11.
2017-02-14 11:59:13 +01:00
Henrik Rydgard 373c6ba12f More D3D11 fixes, hopefully without breaking DX9 2017-02-13 02:07:27 +01:00
Henrik Rydgård 3b12ac5f05 D3D11: Stencil and scissor work 2017-02-12 17:09:53 +01:00
Henrik Rydgård 4fbb537c92 Assorted D3D11 fixes 2017-02-12 12:02:13 +01:00
Henrik Rydgard 3f4e14f504 D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
Henrik Rydgard 175b97ef34 Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
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