Decoding a GE display list previously meant memory.read-ing the raw bytes
and hand-decoding each 32-bit command word against GPU/ge_constants.h's
GECommand enum - which is exactly what it took to find this session's
actual headline VSH boot finding (a display list that clears the screen
once, sets up per-icon render state 6 times, and never issues a single
further draw call - see docs/VSHBootInvestigation.md Attempt 22). That
manual process is real, repeatable, and error-prone by hand; PPSSPP
already has a proper GE disassembler (GPU/GeDisasm.cpp's
GeDisassembleOp(), and GPUCommon::DisassembleOpRange() built on top of
it) used by the ImGui/Windows GE debugger UI - it just wasn't reachable
from the WebSocket API.
New Core/Debugger/WebSocket/GPUDisasmSubscriber.cpp exposes
gpu->DisassembleOpRange() as gpu.displaylist.disasm, mirroring
memory.disasm's own parameter conventions (address+count or
address+end, capped at 10000 commands) and compact mode (one string per
command, "AAAAAAAA desc", instead of the full {address,cmd,op,desc}
object) added in the previous commit. GE command words live in normal
guest RAM like CPU code, so - unlike gpu.buffer.* - this doesn't require
the CPU/GPU to be paused first, matching memory.disasm's own live-read
behavior.
Added to all 6 build systems that compile the WebSocket debugger
(CMakeLists.txt, Core.vcxproj(.filters), UWP's CoreUWP.vcxproj(.filters),
android/jni/Android.mk - libretro doesn't build any Debugger/WebSocket
files at all, so nothing to add there).
Verified live via PPSSPPHeadless + wsdbg against a real demo ELF: both
compact and full-JSON modes correctly decode real GE command words (NOP/
NOP_FF) with no errors. UnitTest.exe all: 49/49 passed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Two real gaps hit repeatedly while investigating the VSH boot path (see
docs/VSHBootInvestigation.md):
- memory.disasm's response is the full per-field JSON (type, address,
addressSize, encoding, macroEncoding, backgroundColor, name, params,
symbol, function, dataSymbol, breakpoint, isCurrentPC, branch,
relevantData, conditionMet, dataAccess - ~15 fields per line). Reading
disassembly by hand meant writing a throwaway script each time to reduce
this down to "ADDR: name params" - and at least once, a bug in one of
those scripts produced misleading output that wasn't caught immediately.
Added compact=true: returns "lines" as an array of plain strings
("M AAAAAAAA [symbol: ]name params", M = '>' for current PC, '*'/'o'
for an enabled/disabled breakpoint) instead, computed once correctly
here instead of ad hoc every time.
- memory.searchDisasm already existed but only ever returned the first
match - genuinely limiting for "find every caller of this address"
call-graph-style queries, which came up directly while trying to trace
which function builds VSH's GE display list. Added findAll=true: scans
the whole range and returns every match in a new "addresses" array
(capped at 1000), instead of stopping at the first. Default behavior
(address: first match or null) is unchanged for existing callers.
Verified live via PPSSPPHeadless + wsdbg: compact mode against a real
demo ELF's entry point produces clean, correctly-marked text lines;
findAll=true against the same range found all 11 jal instructions instead
of just the first. UnitTest.exe all: 49/49 passed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Into()'s same-thread branch called Core_RequestCPUStep(CPUStepType::Into, 1)
without checking its return value. Core_RequestCPUStep() can genuinely
fail (a step/run request is already queued this host frame - see its own
"Can't submit two steps in one host frame" ERROR_LOG) - on failure, no
step happens and no cpu.stepping event ever fires, but cpu.stepInto's own
contract is "no immediate response, a cpu.stepping event follows", so a
rejected request looked identical to a request still in flight: nothing
to distinguish "wait longer" from "this silently failed, nothing is ever
coming." This is part of the same failure family as the delay-slot race
just fixed in PrepareResume() (previous commit) - Core_RequestCPUStep()'s
one-at-a-time guard rejecting a step no caller in this file checked for.
Now calls req.Fail() on rejection so the client gets an explicit answer
instead of an indefinite wait. Updated the cpu.stepInto doc comment to
note the new (retryable) failure mode.
Verified via UnitTest.exe all (49/49).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
DebuggerLogListener buffers up to 1024 log messages between polls of the
WebSocket event loop (up to 1000Hz under high activity, 60Hz otherwise -
see WebSocket.cpp). A source that logs faster than that - a log-only
breakpoint hit thousands of times in a tight loop is a real example, not
hypothetical, see docs/VSHBootInvestigation.md's Attempt 22/24 - can wrap
the ring buffer before GetMessages() ever reads the oldest entries,
silently losing them. From the client's side this was indistinguishable
from the breakpoint just not firing at all, which cost real debugging time
this session tracking down a red herring before finding the real
mechanism.
GetMessages() already detected the overflow case internally (the
`read_ + BUFFER_SIZE < count_` branch) to avoid returning garbage, but
never reported how many messages were actually lost. Now synthesizes a
warning LogMessage ("N log message(s) dropped - client polling too slow
for this volume") and prepends it to the batch whenever this happens, so
a real gap is visibly distinguishable from "this just never got logged."
Verified via UnitTest.exe all (49/49) and a live PPSSPPHeadless + wsdbg
session confirming normal (non-overflow) log relay still works
end-to-end.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
BreakPoint (cpu.breakpoint.*) had no hit-count tracking at all, unlike
MemCheck (memory.breakpoint.*), which already tracks numHits. This made it
genuinely hard to tell "this breakpoint is never being reached" apart from
"it's being reached but I'm not seeing the log/pause where I'm looking" -
directly informed by repeatedly hitting exactly that ambiguity while
debugging the VSH boot path this session (see docs/VSHBootInvestigation.md).
Added BreakPoint::numHits, incremented in BreakpointManager::ExecBreakPoint()
whenever a breakpoint's address is hit and any condition passes (matching
MemCheck::Apply()'s existing semantics - counts real triggers, not just
"execution passed through here"). Exposed as a new "hits" field in
cpu.breakpoint.list's response.
Verified live via PPSSPPHeadless + wsdbg: hits reads 0 before the CPU
resumes, 1 after the breakpoint fires once. UnitTest.exe all: 49/49 passed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
PrepareResume() used Core_RequestCPUStep(CPUStepType::Into, 1) to step past a
delay slot instruction before deciding whether to add a breakpoint and call
Core_Resume() - but Core_RequestCPUStep() only queues that step for
Core_ProcessStepping() to perform later (on the next iteration of the normal
stepping-mode loop). Every caller (Into's cross-thread branch, Over, Out,
RunUntil, HLE) immediately inspected currentMIPS->pc/inDelaySlot right after
PrepareResume() returned to decide what to do next - reading stale,
pre-step state, since the queued step hadn't run yet.
Worse: those callers then call Core_Resume(), which sets coreState back to
CORE_RUNNING_CPU. Core_ProcessStepping() only processes g_cpuStepCommand
when coreState is CORE_STEPPING_CPU/STEPPING_GE/RUNNING_GE, so once resumed,
the queued step is never processed at all - not just late, silently dropped,
leaving g_cpuStepCommand permanently set until the next Core_Break() resets
it. Any cpu.step*/cpu.runUntil request a client issues in that window (CPU
resumed running, breakpoint not yet hit again) hits
Core_RequestCPUStep()'s "Can't submit two steps in one host frame" guard and
is silently ignored, since none of these call sites check its return value -
this is the "step-out sometimes just doesn't do anything" flakiness reported
against this file.
PrepareResume() is only ever called from within a Core_RunOnCPUThread()
callback, so it's always already running on the CPU thread - safe to
single-step synchronously (currentMIPS->SingleStep(), matching how
Core_PerformCPUStep()'s own CPUStepType::Into case does it) instead of
queuing an async request whose completion every caller then assumes without
verifying.
Verified via UnitTest.exe all (49/49). Attempted to force a live repro via
wsdbg against a delay-slot jal in a demo ELF; wasn't able to reliably
trigger the failure window externally (by the time a client's next command
arrives, the CPU has typically already reached its next breakpoint and
Core_Break() has cleaned up the stale state first) - the race window is
real per the code trace above but appears to be narrow enough that it
mainly shows up under real usage timing (a slow-to-reach next breakpoint,
or a fast follow-up command from a script/UI), not simple synchronous
scripting. The fix is unconditionally more correct regardless: it replaces
a fire-and-forget async request every caller immediately assumed had
already completed with a direct synchronous call that actually has by the
time the next line runs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
The interpreter's hot-path breakpoint check in
RunUntilDowncountZeroWithChecks called Core_Break() unconditionally
whenever IsAddressBreakPoint() was true - true for any non-ignored
breakpoint, log-only included - instead of routing through
BreakpointManager::ExecBreakPoint(), which is what actually respects
BREAK_ACTION_LOG vs BREAK_ACTION_PAUSE. So a cpu.breakpoint.add with
log=true and enabled=false still paused on hit, contradicting its own
documented behavior.
The JIT backends and IR interpreter don't have this bug - they already
route through ExecBreakPoint() via JitBreakpoint()/IRRunBreakpoint()
and check the result for BREAK_ACTION_PAUSE. Only this one plain
interpreter loop had its own unconditional inline check instead.
Verified: a log-only breakpoint now logs without pausing (325 hits
logged, then execution continued past it normally); a normal enabled
breakpoint still pauses; cpu.stepOver (which relies on temporary
breakpoints, still correctly removed only when they actually pause)
still steps over calls correctly; all 49 unit tests pass.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit 726db5e4ea3651db0eb2de13c622c033dcc95699)
Two diagnostic experiments while chasing the divide-by-zero break from the
previous commits (see docs/VSHBootInvestigation.md "Attempt 8"/"Attempt 9"):
- Unregistered MMIO reads now return a distinctive poison value
(0x1337BEEF) instead of 0, so a future trace can tell at a glance when a
value traces back to an unimplemented register instead of looking like an
ordinary zero.
- COP0 register 9 (Count) now returns a live CoreTiming-derived value
instead of a static shadow-array read, matching how real hardware free-
runs it regardless of software writes.
Neither change altered the reboot.bin free-run's outcome at all (identical
break, same PC) - ruling out both as the source of the zero divisor traced
in the previous commit. Kept anyway: both are straightforwardly more
correct/useful than what was there before, independent of this specific
bug.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit ac446449d9031b628d7d9c4dbc101638840f8434)
The struct and its API only handle GPR indices today, but the naming
should stay general since this is expected to grow to cover other
register files too (e.g. FPU registers like $f10). Pure rename - no
behavior change:
- Core/Debugger/Breakpoints.{h,cpp}: RegBreakpoint struct, all
BreakpointManager Add/Remove/Change/Get/Exec/Has/Find*RegBreakpoint*
methods, regBreakpoints_/regBreakpointMask_ members.
- Core/Core.{h,cpp}: BreakReason::RegBreakpoint, "cpu.regBreakpoint"
break-reason string.
- Core/Debugger/WebSocket/BreakpointSubscriber.{h,cpp}: WebSocket
events cpu.gprBreakpoint.* -> cpu.regBreakpoint.*, matching
Add/Update/Remove/List handlers and params struct.
- Core/MIPS/MIPSTables.cpp: local variable names in the interpreter's
per-instruction breakpoint check.
- docs/WebSocketDebugger.md updated to match.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Breakpoints.cpp's memcheck-matching NotCached() helpers (used by both the
interpreter's real-time FindMemCheckInRange and the JIT's precomputed
UpdateCachedMemCheckRanges/GetMemCheckRanges) only ever normalized away the
uncached bit (0x40000000), never the kernel bit (0x80000000) - so a
memcheck registered on one kernel/user address alias silently didn't match
a write made through the other. This is a real, general bug (any kernel
code writing through the 0x88xxxxxx-style mirror could dodge a memcheck
set on the corresponding 0x08xxxxxx address), not specific to any one
investigation.
Extended NotCached(u32) to also strip the kernel bit, and added a
NotKernel(MemCheck) counterpart so UpdateCachedMemCheckRanges now expands
each non-VRAM memcheck into all four kernel/uncached combinations instead
of two. VRAM intentionally excluded, matching IsValidAddress's existing
"no kernel-flagged VRAM" comment. cpu.breakpoint (PC) breakpoints are
unchanged - out of scope here.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
The scratchpad (PSP's repurposed-cache scratch RAM, 0x00010000+) was only
mirrored for user-mode access (cached 0x00010000, uncached 0x40010000) -
kernel-mode code sees it at 0x80010000/0xC0010000 (the kernel bit,
0x80000000, is independent of and combinable with the uncached bit,
0x40000000 - not "the uncached bit" as an earlier doc note in this branch
mistakenly called it). Missing entirely from MemMap.cpp's views[] table,
causing a real SIGSEGV the first time kernel-mode code (flash0:/reboot.bin)
touched it.
Adding the two missing views wasn't sufficient: the scratchpad range check
is duplicated eight times (IsValidAddress/IsValid2AlignedAddress/
IsValid4AlignedAddress/MaxSizeAtAddress in MemMap.h, and four more in
MemMapFunctions.cpp), and all eight used a mask (0xBFFFC000) that cleared
the uncached bit but kept the kernel bit, rejecting 0x80010000 as invalid
before ever reaching the now-mapped memory. Fixed all eight to 0x3FFFC000,
matching Memory::MEMVIEW32_MASK (which the JIT backends already used
correctly for the equivalent runtime check).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
New debugging primitive: break whenever any instruction writes to a
given general-purpose register (0-31), regardless of which address
executes the write. Requested for continuing the reboot.bin trace,
where the actual blocker is "what sets $s3 to this bad value", not
"what happens at a specific address" - existing address/memory
breakpoints can't express that directly.
- GPRBreakpoint (Core/Debugger/Breakpoints.h) mirrors the existing
BreakPoint/MemCheck shape (result/condition/logFormat/hit count),
keyed by register index instead of address/range.
- BreakpointManager keeps a u32 bitmask (bit i = register i has an
active breakpoint) alongside the GPRBreakpoint vector, so the
interpreter loop can test "would this write trip anything" with a
single shift+and against a value already cached in a local.
- RunUntilDowncountZeroWithChecks (Core/MIPS/MIPSTables.cpp) computes
the about-to-be-written register from the current instruction's
OUT_RT/OUT_RD/OUT_RA flags (GetGPRWriteTarget()) and checks it
against the mask, same convention as the existing memcheck handling
right above it (checked before the instruction executes, bails via
CORE_STEPPING_CPU without running it if tripped).
- New BreakReason::GPRBreakpoint ("cpu.gprBreakpoint") for Core_Break.
- WebSocket API: cpu.gprBreakpoint.add/update/remove/list, accepting
either a 0-31 'register' index or a case-insensitive 'name' (e.g.
"s3"), documented in docs/WebSocketDebugger.md.
Interpreter-only for now, deliberately.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
mfc0/mtc0/rdpgpr/mfmc0/wrpgpr had no interpreter execution function at
all - ordinary PSP user-mode code never executes COP0 instructions directly
so nobody needed one. Real kernel-mode boot code does the opposite:
flash0:/reboot.bin's very first instruction is mfc0.
Int_Cop0 (Interpreter.cpp) backs these with a small file-scope shadow
register array - not real COP0 semantics (no interrupts/exceptions/
TLB), just enough to not fault and give plausible
write-then-read-back-same-value behavior for boot code that pokes
Status and other registers. Might later be added to MIPSState.
Also regenerated Core/MIPS/InterpreterDispatch.cpp (`PPSSPPHeadless
--generate-interpreter-dispatch`).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
All ~82 MIPSInt::Int_* functions (Interpreter.cpp/.h,
InterpreterVFPU.cpp/.h) now take an explicit MIPSState *mips instead
of reaching for the global currentMIPS internally, along with their
file-local helpers (DelayBranchTo, SkipLikely, ApplySwizzleS/T,
ApplyPrefixD/ST, RetainInvalidSwizzleST, EatPrefixes). MIPSInterpretFunc,
Interpret(), ExecInstruction()/InterpreterDispatch.cpp (regenerated),
and RunUntilFast() all thread mips through accordingly.
Deliberately left on currentMIPS for now: MIPSVFPUUtils.cpp's
ReadVector/WriteVector/ReadMatrix/WriteMatrix/VFPURewritePrefix -
these are shared with every JIT backend's compile-time VFPU code, so
parameterizing them would balloon this into a JIT-wide refactor. This
is a partial refactor; that's the next boundary to push on.
Several JIT backends (x86 Jit.cpp, ARM/ArmJit.cpp, ARM64/Arm64Jit.cpp,
x86/X64IRJit.cpp, RiscV/RiscVJit.cpp, LoongArch64/LoongArch64Jit.cpp,
ARM64/Arm64IRJit.cpp) bake the raw interpreter function pointer
directly into JIT-generated machine code as their "fall back to the
interpreter for this one op" mechanism, with only a single argument
register set up for the call. Rather than hand-editing register
allocation across four architectures that can't be build-tested here,
added MIPSInterpretTrampoline(MIPSOpcode op) - a 1-arg wrapper around
MIPSInterpret(currentMIPS, op) - and pointed all 7 such call sites at
it instead, leaving that codegen untouched. Two other call sites
(JitLogMiss, JitBranchLog) were plain C++ calls and just got the
extra argument directly.
Verified (Windows x64): PPSSPPWindows/PPSSPPHeadless/UnitTest all
build clean, 49/49 unit tests pass. `test.py -g --graphics=software`:
interpreter 312/314 (cpu/fpu/fpu is the pre-existing, unrelated
interpreter-vs-JIT denormal difference; gpu/rendertarget/copy passes
standalone, so was cross-test state bleed in the batch run, not a
regression), default JIT 314/314, jit-ir 313/314 (gpu/vertices/morph
is an expected difference from the vertex decoder taking a different
mode with this core change, not a bug).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
The generated dispatch tree previously fell back to the old
MIPSGetInstruction()-based slow path (via a shared goto label) for
anything it didn't recognize - both genuinely invalid encodings and
the handful of real instructions with no interpreter implementation
(tge/tlt/teq/...). That baked policy ("what to do when unhandled")
into mechanically generated code, which is the wrong layer for it.
ExecInstruction() is now honestly partial: every unmatched case
returns -1, and callers are responsible for handling that. The
generated file no longer calls back into MIPSInterpret()/
MIPSGetInstructionCycleEstimate() at all, and no longer needs
MIPSTables.h.
RunUntilFast()'s -1 handling also skips re-walking MIPSGetInstruction()
entirely: since ExecInstruction() is generated from those exact same
tables, a -1 can only mean "no MIPSInstruction::interpret for this
op" - MIPSGetInstruction() would just rediscover the same thing.
Extracted that shared "log + disassemble + assert + skip" behavior
into HandleUnknownInstruction(), called directly instead.
Verified with `test.py -g --cpu=interpreter --graphics=software`:
still 313/314 (same pre-existing, unrelated cpu/fpu/fpu failure).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
Adds Core/MIPS/InterpreterDispatch.cpp, the checked-in output of
GenerateInterpreterDispatch() (see the previous commit), and hooks it
into RunUntilFast() in MIPSTables.cpp in place of the old
MIPSGetInstruction()-based table walk + indirect call through
instr->interpret. The checked-with-breakpoints/memchecks path
(RunUntilWithChecks) is untouched for now, since it inspects
MIPSInstruction flags directly and correctness there matters most.
Also fixes a real crash in headless.cpp found while testing this:
cmdLineOptions.gpuBackend.value() would throw when unset (e.g. with
--graphics=software), now uses value_or().
Verified with `test.py -g --cpu=interpreter --graphics=software`:
313/314 pass; the one failure (cpu/fpu/fpu) is a pre-existing
interpreter-vs-JIT denormal (flush-to-zero) difference, confirmed to
fail identically with the old table-walking dispatch, so unrelated to
this change.
Adds Tools/update-dispatcher.py to regenerate InterpreterDispatch.cpp
from a built PPSSPPHeadless binary whenever the MIPSTables.cpp tables
change.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
MIPSTables.cpp has walked a tree of tables on every single interpreted
instruction since forever, with a standing TODO asking for exactly this:
"generate smart dispatcher functions from above tables instead of this
slow method." GenerateInterpreterDispatch() does that - it walks the
same tables MIPSGetInstruction() walks at runtime, but resolves the
walk into a nested switch tree once, at generation time, with each
leaf calling straight into the existing MIPSInt::Int_* handlers and
returning that instruction's fixed cycle count. Anything not covered
(invalid opcodes, and the handful of instructions with no interpreter
implemented at all, e.g. tge/tlt/teq) falls back to the existing
MIPSInterpret()/MIPSGetInstructionCycleEstimate() slow path, so the
result is total over all 32-bit inputs, same as the table-walking path.
Wired up via a new headless --generate-interpreter-dispatch flag,
which prints the generated Core/MIPS/InterpreterDispatch.cpp source to
stdout and exits.
Also widens CmdLine.cpp's --help column formatting, which silently
truncated any option name longer than 24 characters - the new option's
name was the first to hit it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
TouchInput::id was used directly to index the global primaryButton[]
array (MultiTouchButton::Touch) and to shift pointer bitmasks
(PSPDpad/PSPStick/PSPCustomStick/GestureGamepad::Touch), guarded only
by a debug-only assert in one of the five call sites - a no-op in
release builds. input.id isn't always a small sequential slot in
[0, TOUCH_MAX_POINTERS): SDL assigns SDL_FingerID values directly,
Android pointer IDs can go up to 31, and UWP's TouchMapper allocates
one more slot (11) than TOUCH_MAX_POINTERS (10) and can also return -1
when it runs out of slots - all reachable through ordinary multi-touch
use, no malicious input required.
Also apply bounds check to the PER_GAME gesture config ints
(iDoubleTapGesture/iSwipeUp/Down/Left/Right) before indexing
GestureKey::keyList[] with them.
Additionally, minor cleanup on Android and moves the TouchMapper helper
out from UWP to InputState.h.