Henrik Rydgård
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23a253dbb5
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Fix connected check
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2023-12-30 21:50:22 +01:00 |
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Henrik Rydgård
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8228e59423
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Check if multiplayer if connected, enforce run-behind if so
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2023-12-30 21:50:22 +01:00 |
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Herman Semenov
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af41281761
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[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
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2023-12-14 14:22:24 +03:00 |
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AdamN
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c6628ee55c
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An attempt to fix Tekken 6 stuck issue when exiting Lobby
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2023-11-20 19:36:26 +07:00 |
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ANR2ME
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2f3e9073f6
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Process incoming packets quicker whenever available to handle more than 2 players better, instead of one datagram message per 10ms sleep interval which will delay the event generated from the message by 10ms for each additional player.
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2023-10-13 01:53:07 +07:00 |
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ANR2ME
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f4c2967969
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Checks timeout before Pinging instead of on each message loop to give time for other event to occurs before timeout event.
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2023-10-13 01:19:24 +07:00 |
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ANR2ME
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88f367f502
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Process event messages quicker to prevent event queue from piling up when there are more players. Might also improve the success rate of joining process on Def Jam Fight for NY.
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2023-10-13 00:21:55 +07:00 |
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ANR2ME
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5ca44f4ad9
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Lets not delete the peer immediately, as handleTimeout function need the peer to be existed in order to trigger the TIMEOUT Event.
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2023-10-13 00:21:54 +07:00 |
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ANR2ME
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f63ed56b4e
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Extending AdhocMatching's timeout by 500ms should be sufficient for players with high latency.
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2023-10-13 00:21:53 +07:00 |
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ANR2ME
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abb196766d
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Allow BYE Event to intervene Joining process.
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2023-10-13 00:21:51 +07:00 |
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ANR2ME
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270943dd59
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Show socket id in Info Log when successfully created/accepted.
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2023-08-26 06:43:24 +07:00 |
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ANR2ME
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3c66523f04
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A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler.
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2023-08-22 04:29:07 +07:00 |
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Henrik Rydgård
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eb21a2e6c9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
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Henrik Rydgård
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7cc8c6cea4
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OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
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2023-06-20 14:40:46 +02:00 |
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Brad Smith
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3518abb47d
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Build fixes for OpenBSD
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2023-05-19 22:04:36 -04:00 |
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Henrik Rydgård
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ee6234ecb6
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I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
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2023-04-07 10:35:01 +02:00 |
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Henrik Rydgård
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9e125eeba7
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Remove NotifyUserMessage from Host
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2023-03-25 10:32:09 +01:00 |
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ANR2ME
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e9cb37993f
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Fix assertion issue when playing Cars over public adhoc server.
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2022-09-23 20:12:16 +07:00 |
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Unknown W. Brackets
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8f96405ee5
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Net: Remove usage of Memory::WriteStruct().
This also validates pointer write size better.
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2022-09-03 10:44:11 -07:00 |
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Henrik Rydgård
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e6403d7157
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Split GetPointer into two versions, to help with const correctness
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2022-07-24 13:26:19 +02:00 |
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ANR2ME
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d86dc0bff6
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Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
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2022-05-18 06:18:15 +07:00 |
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ANR2ME
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9497c98795
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Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux.
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2022-05-18 06:18:11 +07:00 |
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ANR2ME
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799c721fa6
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Added a note regarding select on Linux.
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2022-05-18 01:11:56 +07:00 |
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Henrik Rydgård
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1bbaba4103
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Fix some NEON code that had bad compile-time checks (and some didn't compile)
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2022-04-15 00:54:44 +02:00 |
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ANR2ME
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65a90a2ec0
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Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated.
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2022-03-24 08:34:03 +07:00 |
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ANR2ME
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6b0cb78b3b
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Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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267757a5e4
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Caches IP-specific Port Offset to avoid recalculating them.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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5e739f32b2
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Use reference when possible to avoid copying.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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2b09f81ff8
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Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue)
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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9209fb7c6e
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Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform
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2022-03-24 08:34:01 +07:00 |
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ANR2ME
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155d3e0478
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Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command)
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2022-03-24 08:34:01 +07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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36217e813c
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Build: Fix some minor warnings.
Just to get more warning clean.
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2022-01-22 10:46:21 -08:00 |
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ANR2ME
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fbb1246cfd
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Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
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2022-01-20 03:16:25 +07:00 |
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ANR2ME
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bfd532561a
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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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71f08a3db8
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Discard HELLO Events when in the middle of Joining
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
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4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
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2022-01-13 13:03:58 +07:00 |
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ANR2ME
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9efdaf9ba7
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Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
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2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
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Henrik Rydgård
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dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
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2021-12-08 21:38:23 +01:00 |
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ANR2ME
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69ec6b1972
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Fix Tekken 5 Dark Resurrection Multiplayer
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2021-12-08 12:00:59 +07:00 |
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ANR2ME
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26fd74edd4
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Updated GetPtpStat
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2021-12-08 08:50:14 +07:00 |
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ANR2ME
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004ecc008e
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Updated GetPdpStat
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2021-12-08 08:50:11 +07:00 |
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ANR2ME
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f1e4b41f12
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Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
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2021-12-08 08:46:45 +07:00 |
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ANR2ME
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6d1a069248
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Added another returned error code on PdpCreate
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2021-12-08 08:45:46 +07:00 |
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ANR2ME
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79d31d4b85
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Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue.
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2021-12-08 08:45:45 +07:00 |
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