Commit Graph
61 Commits
Author SHA1 Message Date
Henrik Rydgård a957086eeb Try to fix test failure (vary strange) 2026-08-08 00:45:11 +02:00
Henrik Rydgård db8ff4391e Enable ImDebugger everywhere, on top of the regular UI. 2026-08-07 17:35:15 +02:00
Henrik Rydgård e4b90c0471 Fix issue with chat button / DevMenu button becoming focusable
This made gameplay a bit difficult when these buttons were enabled.
2026-08-07 06:56:52 +02:00
Henrik Rydgård 48068384fe Add ugly hack to prevent double-trigger of ESC to close the pause screen 2026-06-28 12:21:51 +02:00
Henrik Rydgård 72ee82844d Doesn't yet work 2026-06-24 23:04:17 +02:00
Henrik Rydgård 729f11ecbe Simplify away some nonsense 2026-06-24 22:55:34 +02:00
Henrik Rydgård 5ab3d6042b Move modifier key tracking out from the screen system 2026-06-16 10:57:55 +02:00
Henrik Rydgård ea4c46f27c Add ability to set keyboard focus to specific screens. Needed for searchbar on Mac. 2026-05-04 14:29:26 +02:00
Henrik Rydgård f38c851383 Add support for "Meta" modifier (command key on Mac, Win key on windows, etc) 2026-04-27 20:46:48 +02:00
Henrik Rydgård 7c4fb8b084 Add basic modifier key tracking to UIScreen 2026-04-16 13:28:35 -06:00
Henrik Rydgård 75453632f9 Handle inset adjustements on the C++ side, handle them better in the UI. 2026-03-14 18:13:37 +01:00
Henrik Rydgård 160e2c4f9b Refactor: Call GetLayoutBounds on the screen instead of the context where possible.
This will allow screens to influence the layout bounds in a unified way
2026-03-14 13:07:48 +01:00
Henrik Rydgård 6ad06e00a4 iOS: Close the keyboard on one more event. Makes it easier to get rid of it if it gets stuck. 2026-03-08 13:03:00 +01:00
Henrik Rydgård e80c67df25 Fix check for top screen. Fixes a problem with input focus after game reset.
Reported by Flide, thanks!

However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
2026-03-01 17:47:46 +01:00
Henrik Rydgård eb234a1563 Finish the split. Greatly simplifies the render code in EmuScreen. 2026-02-08 10:46:16 +01:00
Henrik Rydgård 0453fb5449 Move PopupScreen base class into PopupScreens.cpp/h 2025-11-10 10:26:38 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård e2e4ceb525 Fix UI alignment problem on pause screen 2025-11-04 11:06:06 +01:00
Henrik Rydgård 42a44e4243 Improve inset handling 2025-10-28 14:54:28 +01:00
Henrik Rydgård acf273a55a Rename "vertical layout" to "portrait layout", to avoid confusion 2025-10-23 16:11:54 +02:00
Henrik Rydgård 58456ae950 Remove the UI::EventReturn return values. Makes editing the UI nicer. 2025-09-15 11:09:00 -06:00
Henrik Rydgård 8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik Rydgård 455e28da6c Rename Point to Point2D to avoid a cocoa name clash 2024-05-29 18:52:39 +02:00
Henrik Rydgård 835aa02a28 Add basic soft-keyboard support on iOS
This uses the old UIKeyInput which is a bit limited language-wise, however, it's enough
to log into RetroAchievements and change your nickname, at least, and it was the easiest to implement.

So, this solves 90% of the problems caused by missing keyboard support, at least.
2024-05-20 19:08:35 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård ae1009c92b Warning fix 2023-12-11 02:10:08 +01:00
Henrik Rydgård 6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård 0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Henrik Rydgård 22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård 19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård ee93e4a2ca Batch axis events all the way into ControlMapper 2023-09-29 11:14:19 +02:00
Henrik Rydgård 12460d1b8c Avoid double-processing of input event caused by the overlay screen.
Fixes #18070
2023-09-05 16:43:45 +02:00
Henrik Rydgård 109205a56a Add return value to UnsyncTouch 2023-09-04 11:00:06 +02:00
Henrik Rydgård fc3f7da3af TouchTestScreen: Have 8 entries logged instead of 2. 2023-07-06 11:48:25 +02:00
Henrik Rydgård 3715b1ffa1 Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior. 2023-05-26 18:41:13 +02:00
Henrik Rydgård cca613e785 Initial work on queueing up UI events for processing. Key events excepted for now. 2023-05-26 18:41:13 +02:00
Henrik Rydgård 311a1a0fe2 Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused by stray analog axis events.
ADd some guards all over the place against the same thing.
2023-05-06 15:33:28 +02:00
Henrik Rydgård 4f20852953 cleanup 2023-01-31 20:38:09 +01:00
Henrik Rydgård b97749d623 Assorted initialization cleanup and similar, found by valgrind and warnings 2023-01-30 18:31:49 +01:00
Henrik Rydgård c27689910e Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h 2023-01-11 10:56:31 +01:00
Henrik Rydgård 9547deb0c6 Simplify away some theme parameters. Make popups look better 2023-01-10 16:00:17 +01:00
Henrik Rydgård 07114c6aaf Remove return value from axis functions in API 2023-01-10 10:12:37 +01:00
Henrik Rydgård a3a949f5e6 Remove touch() return values from screen hierarchy 2023-01-10 10:12:37 +01:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård 4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Henrik Rydgård e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård 7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård a83a3f9d5d Declutter using a context menu, which I had to create from scratch. 2022-12-07 10:27:02 +01:00
Henrik Rydgård 39b627c0c1 Fix layout issues, misc cleanup and comments 2022-12-07 10:27:02 +01:00