Commit Graph
10 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 8265044a79 Add Hashmaps unit tests, stop tombstones from filling the table
DenseHashMap and PrehashMap are the open-addressed, linear-probing maps behind
the texture cache, the shader managers and the software renderer's
sampler/drawpixel caches, and had no coverage.

Writing the tests turned up a latent hang. Removal leaves tombstones, which
occupy probe slots exactly like live entries, but the load factor check only
looked at count_. So a workload that inserts and removes distinct keys keeps
count_ low forever while REMOVED fills the table, and no Grow is ever triggered.
Once there is no FREE bucket left, a lookup for a missing key has nothing to
terminate on - and the probe loops don't break out after their "Hit full"
assert, which is compiled out in release builds. The test reproduced it as a
hard hang in about a second.

Two fixes: count tombstones towards the load factor (rebuilding in place when
the load is mostly tombstones, growing otherwise), and make the probe loops
return instead of spinning if they ever do wrap all the way around.

Not reachable today - nothing in GPU/ calls Remove() on these maps, and
Maintain(), which exists to rebuild when tombstones pile up, is never called
anywhere. But Remove() is public API and the first caller to use it in a loop
would have hit an unexplained freeze.

Tests cover insert/get/miss/remove/size, tombstones not cutting a probe chain,
Iterate visiting exactly the live entries, Clear, growth past the initial
capacity, Rebuild compacting, a 20000-operation differential test against
std::unordered_map, and the tombstone churn above. PrehashMap gets the same
treatment.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-17 14:50:57 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård d31ba393af Don't load the shader cache on a separate thread - all it does is already async 2023-09-24 10:53:23 +02:00
Henrik Rydgård 964f606a9c Fix some issues around geometry shaders - like, loading them from shader cache while disabled 2023-09-24 01:29:38 +02:00
Henrik Rydgård 10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Henrik Rydgård fcd11dfd4c Update a comment 2023-05-04 09:49:14 +02:00
Henrik Rydgård 67cba831dd Slightly more useful assert message in Hashmaps.h 2022-12-29 00:39:59 +01:00
Henrik Rydgård 77819c6f80 Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00