Commit Graph
2208 Commits
Author SHA1 Message Date
Unknown W. Brackets 67a54504c7 Oops, left the comment in the wrong one. 2014-09-24 23:11:47 -07:00
Unknown W. Brackets d1e992736b Simplify the viewport code a bit. 2014-09-24 23:09:09 -07:00
Henrik Rydgård abb294ff7d Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
2014-09-24 09:30:58 +02:00
Unknown W. Brackets 81592e9cf5 gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions.  Fixes #6941.
2014-09-23 23:59:32 -07:00
Unknown W. Brackets c88b66b308 d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible.  Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Unknown W. Brackets 4e50eed85b d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Unknown W. Brackets 6e34fe1c4b d3d9: Fix fbo tex clamp (usually shadows.) 2014-09-21 11:07:02 -07:00
Unknown W. Brackets e3d6f19a2e d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
Unknown W. Brackets 6f38c21ccc d3d9: Make the vertex shaders more similar. 2014-09-20 23:55:48 -07:00
Henrik Rydgard 07c7687052 More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
Henrik Rydgard 6c313385ab Reduce the diff between the two draw engines 2014-09-18 00:40:25 +02:00
Henrik Rydgard 5e2c30c640 Move GetCurrentSimpleVertices to DrawEngineCommon 2014-09-17 21:37:53 +02:00
Unknown W. Brackets 01bdb6e160 Cleanup some minor vertex cache stuff. 2014-09-15 07:08:55 -07:00
Henrik Rydgård b7a54a23d0 Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
2014-09-14 23:38:33 +02:00
Unknown W. Brackets 64d955ea49 d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
Unknown W. Brackets f0c37e3f61 d3d: Use minihashing in the vertex cache. 2014-09-14 13:50:57 -07:00
Unknown W. Brackets dc1013ad67 d3d: Add a not-working experiment to blit depth. 2014-09-14 11:54:55 -07:00
Unknown W. Brackets afd9d864be Clear alpha only when clearing stencil.
Not sure if this will fix anything.
2014-09-14 08:00:35 -07:00
Unknown W. Brackets 71e310aff8 d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
Henrik Rydgård 2b4ff04c32 Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
2014-09-14 11:06:15 +02:00
Unknown W. Brackets d48fb04a18 d3d: Declare a couple overrides. 2014-09-14 00:34:52 -07:00
Unknown W. Brackets 8c4c9e554e d3d: Cache offscreen surfaces. 2014-09-13 22:28:39 -07:00
Unknown W. Brackets ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Unknown W. Brackets 7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets 2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
Unknown W. Brackets 971dd5df1e d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Unknown W. Brackets a4d33d77b7 d3d: Unify ReadFramebufferToMemory() signature. 2014-09-13 15:09:30 -07:00
Unknown W. Brackets f33515723b Move ForgetLastTexture() into DrawPixels(). 2014-09-13 14:58:05 -07:00
Unknown W. Brackets 3dfdddfc5f d3d: Move UpdateFromMemory() to common. 2014-09-13 14:44:18 -07:00
Unknown W. Brackets 9af3befc59 d3d: Add RebindFramebuffer(). 2014-09-13 14:26:39 -07:00
Unknown W. Brackets 6f991a1042 d3d: Add FlushBeforeCopy(). 2014-09-13 14:23:18 -07:00
Unknown W. Brackets d60fd955d6 Vertex cache a bit more frequently.
Rely upon the minihashing a bit more.
2014-09-13 14:03:13 -07:00
Unknown W. Brackets 456b2613f0 Avoid full rehashes when failures are frequent. 2014-09-13 14:03:13 -07:00
Unknown W. Brackets c8e6a809c3 Use a more frequent mini hash in the vertex cache. 2014-09-13 14:03:12 -07:00
Unknown W. Brackets 37b9af75b1 Refactor vertex caching a little. 2014-09-13 14:03:12 -07:00
Unknown W. Brackets bcc6b4027a Limit unreliable vertexes uncached per frame.
Remember them longer, and avoid slamming too many in the same frame.
2014-09-13 14:03:11 -07:00
Henrik Rydgard a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Henrik Rydgard 19a9c4481f Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
Henrik Rydgard 4212bbb51e Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
Henrik Rydgard ca3ed34b44 Move most GL code out of GLES/SoftwareTransform.cpp 2014-09-13 13:03:37 +02:00
Henrik Rydgard b4690b23d6 Make D3D TransformDrawEngine more similar to GL 2014-09-13 12:27:20 +02:00
Henrik Rydgard 9b587bb144 Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Unknown W. Brackets 77cd49622b d3d: Fix switching between rendering modes. 2014-09-11 23:30:42 -07:00
Henrik Rydgard 37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Henrik Rydgard 1f9c1719e3 Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
Henrik Rydgard 7cf05e44a2 Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
Henrik Rydgård 432bdef368 Merge pull request #6879 from unknownbrackets/gpu-minor
Bind the alphatest tex after we know vert alpha
2014-09-11 09:36:59 +02:00
Unknown W. Brackets f7b669a740 Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.

Fixes #6872.
2014-09-10 23:59:12 -07:00
Unknown W. Brackets 33ac30218a Bind the alphatest tex after we know vert alpha.
Before we sometimes thought alpha test was trivially true when it wasn't.
2014-09-10 23:43:48 -07:00