Henrik Rydgard
|
07c7687052
|
More code deduplication. Also normalized some line endings.
|
2014-09-18 00:45:11 +02:00 |
|
Henrik Rydgard
|
a4ae0f951a
|
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
|
2014-09-13 15:13:34 +02:00 |
|
Henrik Rydgard
|
b4690b23d6
|
Make D3D TransformDrawEngine more similar to GL
|
2014-09-13 12:27:20 +02:00 |
|
Henrik Rydgard
|
1f9c1719e3
|
Delete the DX9 vertex decoder, use the "GL" one instead (now common)
|
2014-09-12 02:00:32 +02:00 |
|
Unknown W. Brackets
|
d2018f4aea
|
d3d: Copy over the vertex preview stuff.
Really need to just centralize, I know. But want a debugger that works
first.
|
2014-08-24 22:19:59 -07:00 |
|
 Ced2911andHenrik Rydgard
|
49cc8e7312
|
[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
|
2014-08-24 10:40:16 +02:00 |
|
Henrik Rydgard
|
01def3b6cc
|
Missed these
|
2013-09-21 23:44:11 +02:00 |
|
Unknown W. Brackets
|
f55b6a0dbc
|
Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
|
2013-09-15 08:56:12 -07:00 |
|
Henrik Rydgard
|
cc6681cd0b
|
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
|
2013-09-15 12:52:44 +02:00 |
|