Unknown W. Brackets
358462a7f4
Add a .gitattributes to normalize newlines.
...
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
c88b66b308
d3d9: Emulate some logic ops with blending.
...
This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Unknown W. Brackets
0ebe5325d4
Correct the end from sceAtracGetSoundSample().
...
I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
e717a87f9f
Add extra frames if we run out of atrac data.
...
We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
fa42426d21
Clamp the final sample count during decode.
...
Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
68f4a1e7f7
Return the correct next sample at the beginning.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
0aa7247fea
Fix seeking in atrac after the start.
...
Not sure the very start is right though, arg.
2014-09-23 11:33:19 -07:00
Unknown W. Brackets
4702ae0e41
Add breakpoints to most sceAtrac mem access.
2014-09-23 11:33:18 -07:00
Unknown W. Brackets
6b6bf3f8e6
Correct the dataOff member of atrac context.
2014-09-23 11:33:18 -07:00
Unknown W. Brackets
ac1fcdb269
Skip samples in the first chunk of atrac output.
...
This seems to be what the PSP actually does, although not sure. The first
result is always smaller by this amount (numerous atrac files tested.)
2014-09-23 11:32:11 -07:00
Unknown W. Brackets
70705d4a9d
Remove incorrect atrac decode ptr nullcheck.
...
Already shown in decode test to be valid.
2014-09-23 08:32:09 -07:00
Henrik Rydgård
9aaaf3a835
Merge pull request #6922 from daniel229/a_few_func_replacement
...
A few functions replace in some games
2014-09-21 23:13:02 +02:00
Unknown W. Brackets
4210ba44eb
Clean up a few more ImmPtr() cases.
2014-09-21 08:34:27 -07:00
daniel229
d452d02aba
Update replace function for Toaru Majutsu to Kagaku no Ensemble.
2014-09-21 10:58:56 +08:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
daniel229
1e2abba2b1
Replace function in Toradora! Portable
2014-09-18 15:47:52 +08:00
daniel229
efa35294ce
Replace function in Hentai Ouji To Warawanai Neko
2014-09-18 15:45:58 +08:00
daniel229
4d6e0f6d31
Another function replace in Kirameki School Life
2014-09-18 15:41:39 +08:00
daniel229
a657da91c3
Replace download frame in Toaru Majutsu to Kagaku no Ensemble
2014-09-18 15:37:12 +08:00
daniel229
48b774d143
Replace download frame in Rezel Cross
2014-09-18 15:29:59 +08:00
daniel229
2dd3ab6c20
Replace frame download in suikoden1&2
2014-09-15 00:19:22 +08:00
The Dax
436f39d3f6
Win32: Add an UI option to change the GPU backend.
...
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
02a89306d1
Warning fixes, sprintf->snprintf
2014-09-13 23:51:07 +02:00
Unknown W. Brackets
a892779f89
Merge pull request #6880 from daniel229/func_replace_sakurasou
...
Replace frame download in Sakurasou No Pet Na Kanojo
Conflicts:
Core/HLE/ReplaceTables.cpp
2014-09-12 22:28:27 -07:00
daniel229
5f4a95cdd5
Update as unknown's suggestion
2014-09-13 10:21:00 +08:00
Unknown W. Brackets
4bad83b12b
Move a couple funcs outside of loops.
...
Will cut down on the performance hit.
2014-09-11 22:56:53 -07:00
Unknown W. Brackets
52b6f1095e
armjit: Fix rounding mode, allow non flush-to-zero.
...
Default: force flush to zero (for RunFast mode.) But now it's an ini
option so we can more easily compare armjit differences.
2014-09-11 07:58:51 -07:00
daniel229
7c1d4234ab
Replace frame download in Sakurasou No Pet Na Kanojo
2014-09-11 15:32:07 +08:00
daniel229
22fa431f89
Replace frame download in Ore no Imouto ga Konnani Kawaii Wake ga Nai
2014-09-11 14:34:17 +08:00
daniel229
81ec625d0a
Update the hook for Kirameki School Life SP
2014-09-11 12:01:58 +08:00
daniel229
e8efab6d21
Change function name
2014-09-11 00:47:06 +08:00
daniel229
7f6f52a904
Fixes saveicons in Kirameki School Life SP.
2014-09-11 00:18:59 +08:00
daniel229
b1d9461779
Replace frame download in Narisokonai Eiyuutan
2014-09-09 14:33:15 +08:00
Unknown W. Brackets
420eb1bed3
Replace frame download in SD Gundam G Generation.
2014-09-08 22:44:27 -07:00
Unknown W. Brackets
ee6960ff7a
Hook the saveicon creation func in Growlanser IV.
2014-09-08 19:10:46 -07:00
Unknown W. Brackets
94c1271761
Add an experiment with using a texture for tests.
...
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Unknown W. Brackets
cddc289675
Use fixed dates for rtc adjusted and reincarnated.
...
This may be safer in case a game thinks funny business is going on if the
user changed the clock very recently, which wouldn't be the case on a
real PSP.
2014-09-05 09:34:09 -07:00
Unknown W. Brackets
1e31fd54eb
Implement rtc date formatting funcs.
2014-09-05 09:13:33 -07:00
Unknown W. Brackets
0180d18449
Correct sceRtcGetDayOfWeek() for odd years.
2014-09-05 09:13:08 -07:00
daniel229
202f987e9b
Replace function for Zero no Kiseki and Ao no Kiseki
2014-09-05 00:52:04 +08:00
Andrew Church and Andrew Church
6afa948d06
s32 -> int because it doesn't need to explicitly be 32 bits.
2014-09-05 00:31:25 +09:00
Andrew Church and Andrew Church
0512a17654
Read lw offset as a signed value.
2014-09-05 00:25:48 +09:00
Andrew Church and Andrew Church
230bbad1c6
Read the offset for the framebuffer index from the instruction stream
...
instead of using a literal constant, so the hook works for other games
using the same function but a different offset (e.g. Zero no Kiseki).
Also remove the memcpy() since the original function will do it anyway
(and may do it differently if other games call the function with
different arguments).
2014-09-04 23:44:32 +09:00
Andrew Church and Andrew Church
97a0b0c510
Remove bogus blank line.
2014-09-04 18:09:07 +09:00
Andrew Church and Andrew Church
f976c309b4
Ensure that sceIoOpen() fails on directories.
2014-09-04 18:03:28 +09:00
Henrik Rydgård
2186892381
Merge pull request #6833 from achurch/master
...
Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 10:59:10 +02:00
Andrew Church and Andrew Church
33264a6b8f
Hook Brandish frame capture for menu fadeout and save screenshots.
2014-09-04 17:36:56 +09:00
Henrik Rydgård
7af2c1ac01
Merge pull request #6831 from unknownbrackets/glsl-int
...
Try to use bitwise / texelFetch in glsl based on EXT_gpu_shader4
2014-09-04 10:35:36 +02:00
Unknown W. Brackets
8ef0be6d55
Increase the reporting message buffer a bit.
...
Although, I'm not sure it's actually being hit.
2014-09-04 00:38:49 -07:00