Commit Graph
4685 Commits
Author SHA1 Message Date
Sacha 33e7169248 New Option for Blackberry keyboard devices: Partial Vertical Stretch
Stretches screen vertically by ~38% (midpoint of stretched and non-stretched).
Set this on by default for keyboard devices. Also set 'Show Touch' off by default.
2013-05-08 23:23:24 +10:00
Henrik Rydgård 16596f797a Make all the submodule paths https as this works better for some. Fixes #1714. 2013-05-08 14:48:28 +02:00
Sacha 9ce76e539b Update version, add lang and splash to Blackberry. Update native and ffmpeg. 2013-05-08 22:12:42 +10:00
Henrik Rydgård 17e084d77e Fix objects showing through road in Ridge Racer. Clears can set whether
to affect depth or not, need to respect that bit. Fixes #1712.
2013-05-08 11:29:24 +02:00
Unknown W. Brackets 34da6f983a Fix reporting typo logging wrong things. 2013-05-08 00:35:17 -07:00
Henrik Rydgård b3355b2f7c Mac build fix. Rename WindowZoom ini parameter to force-reset it as it
should always be 1 on Android for now.
2013-05-07 23:28:19 +02:00
Henrik Rydgård 321ebb29b3 Merge pull request #1710 from unknownbrackets/gpu-minor
Send u_alphacolorref as integers
2013-05-07 13:44:00 -07:00
Unknown W. Brackets ebf1b57834 Rename round255f to roundAndScale255f.
Seems to verbose to me, but no one can think it doesn't scale or round
this way.
2013-05-07 08:02:27 -07:00
Unknown W. Brackets f2b4c4a0bc Pre-round the colortest/alphatest reference val. 2013-05-07 07:52:49 -07:00
Henrik Rydgård 6cdf5ea0c5 Merge pull request #1709 from raven02/patch-4
Add back round255f and round255v to u_alphacolorref
2013-05-07 07:34:01 -07:00
raven02 eba452f1ba Add back round255f and round255v to u_alphacolorref 2013-05-07 21:52:40 +08:00
Henrik Rydgård 738f532d0f Merge pull request #1706 from raven02/patch-2
Fix colortest rounding using vec3
2013-05-07 05:01:00 -07:00
raven02 3744f6ee28 Fix colortest rounding using vec3 2013-05-07 19:53:48 +08:00
Henrik Rydgård 4d07fcd7c9 Merge pull request #1704 from raven02/patch-1
Add rounding to equality check for ColorTest
2013-05-07 01:53:13 -07:00
raven02 274b9c712c Add rounding to equality check for ColorTest 2013-05-07 16:47:53 +08:00
Henrik Rydgård 9952db718d Merge pull request #1703 from unknownbrackets/texcache
Allow larger texture buffer widths
2013-05-07 00:14:11 -07:00
Unknown W. Brackets 76c812a428 Allow larger texture buffer widths.
Fixes #1631.
2013-05-06 23:54:41 -07:00
Henrik Rydgård abfd3d9fa3 Merge pull request #1671 from cv47/patch1
Change Frameskip as an adjustable option
2013-05-06 15:10:16 -07:00
Henrik Rydgård d8f9790abc Some Mac build fixes from vit9696 and some more. Update submodules. 2013-05-07 00:08:57 +02:00
Henrik Rydgård 7957cff30b Merge pull request #1698 from raven02/mp3-pre
Separate sceMp3 from sceMpeg
2013-05-06 08:01:27 -07:00
Sacha 8d8cad4fd6 Improvements to Pandora. Thanks to ptitSeb. 2013-05-07 00:10:47 +10:00
cv4720120318 ca7339327a Remove VPS limit option 2013-05-06 21:54:59 +08:00
Jacky TSUI 95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
Henrik Rydgård 87a78f2e65 Merge pull request #1694 from unknownbrackets/font-fix
Match PSP error behavior in some sceFont functions
2013-05-06 00:14:52 -07:00
Unknown W. Brackets 3c0ed69fd2 Improve GPU invalidation interface, check fonts.
When a font is rendered, tell the GPU about it, but don't rehash.

This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.)  But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets 995ab510e9 Optimize alpha-only CLUTs, common for fonts.
This optimizes the case where fonts are drawn using animation (common in
RPGs, for example), and textures have to be decoded over and over.

Could probably be faster with SIMD.
2013-05-05 22:34:35 -07:00
Unknown W. Brackets 7741376a38 Check a potential crash in sceFontOpen(). 2013-05-05 21:29:41 -07:00
Unknown W. Brackets f9e4739c64 Clean up error codes in sceFontGetCharGlyphImage(). 2013-05-05 21:21:58 -07:00
Unknown W. Brackets 95823a776b Don't pass quite so many args to DrawCharacter(). 2013-05-05 21:13:50 -07:00
Unknown W. Brackets 4ab165ebd7 Simplify the font code a tiny bit. 2013-05-05 21:02:13 -07:00
Unknown W. Brackets 5ffb7f7d23 Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets d86253cef2 Buildfix for Linux. 2013-05-05 19:58:59 -07:00
Unknown W. Brackets 9948da9a21 Buildfix for everything.
Oops.
2013-05-05 17:46:16 -07:00
Henrik Rydgard 9b85bdf620 Add the ffmpeg submodule properly (using git submodule add, not just modifying .gitmodules) 2013-05-05 23:37:33 +02:00
Henrik Rydgård 6834c0633d Merge pull request #1690 from oioitff/atrac-fix
Improve remainFrame in sceAtrac
2013-05-05 14:02:55 -07:00
Henrik Rydgård f4b75a2a22 Merge pull request #1689 from PeterTh/master
Bicubic scaling Optimization
2013-05-05 13:20:38 -07:00
Henrik Rydgård f14774d010 Merge pull request #1688 from unknownbrackets/font-fix
Improve font matching in sceFontFindOptimumFont()
2013-05-05 13:05:35 -07:00
Peter Thoman f538c1250e Merge branch 'master' of https://github.com/hrydgard/ppsspp
Conflicts:
	GPU/GLES/TextureScaler.cpp
2013-05-05 22:03:20 +02:00
oioitff 0d2fbeff9c Improve remainFrame in sceAtrac 2013-05-06 04:02:16 +08:00
Peter Thoman fa8df54391 Pre-compute all weights and sums for bicubic scaling 2013-05-05 21:59:41 +02:00
Peter Thoman 073787430e Fixed bicubic scaling, added SSE 4.1 version 2013-05-05 21:59:41 +02:00
Unknown W. Brackets 75a2f9bc06 Improve font matching in sceFontFindOptimumFont(). 2013-05-05 12:53:35 -07:00
Henrik Rydgård ded8bb3e9d Merge pull request #1687 from PeterTh/master
Bicubic scaling fixes & speedup
2013-05-05 11:45:59 -07:00
Peter Thoman 847628369d Fixed bicubic scaling, added SSE 4.1 version 2013-05-05 20:23:37 +02:00
Henrik Rydgård 8e14815e79 Merge pull request #1685 from unknownbrackets/rtc-fix
Use a base time throughout rtc and kernel time
2013-05-05 11:06:51 -07:00
Henrik Rydgård d92c277ab9 Merge pull request #1683 from unknownbrackets/atrac-fix
Don't just say 0 for remainFrame in sceAtrac
2013-05-05 11:04:46 -07:00
Unknown W. Brackets db54bffe14 Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets 0d7863138b Don't just say 0 for remainFrame in sceAtrac.
Fixes LittleBigPlanet.
2013-05-05 09:28:36 -07:00
Unknown W. Brackets bbbfa715cd Disable edit and continue in zlib.
Fixes #1678.
2013-05-05 08:29:23 -07:00
Sacha c85b5782a0 Buildfix for BHarmattan and Blackberry. Was missing math.h 2013-05-05 20:18:31 +10:00