Commit Graph
78 Commits
Author SHA1 Message Date
nachume 2181b76c42 ISO that replaced EBOOT.BIN is playable.
implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
Unknown W. Brackets d131588a6d Validate sceKernelStartThread() args better. 2013-04-28 00:34:49 -07:00
JimLee168 3ce26e03df Add part sceKernelExtendThreadStack content
Fixes NPJH50624
2013-04-19 22:22:35 +08:00
Unknown W. Brackets efd71e2444 Make sceKernelNotifyCallback() error if invalid cb.
Which makes Numblast clearly happy.
2013-04-14 23:45:46 -07:00
Henrik Rydgård b5b13c6ab5 Merge pull request #1251 from unknownbrackets/module-minor
Cleanup sceKernelGetModuleIdByAddress()
2013-04-11 00:45:42 -07:00
Unknown W. Brackets 5aceceecd3 Remove global module id var hacks.
Nothing needs them anymore.
2013-04-10 21:16:31 -07:00
Unknown W. Brackets 1f1560a9d6 Don't mark sceKernelExitThread() as an error.
Also, add some reporting and make the sceKernelCreateThread log message
shorter.
2013-04-09 23:23:10 -07:00
Unknown W. Brackets 5e14cab945 Don't save vregs for threads that don't use them. 2013-04-07 11:47:00 -07:00
Unknown W. Brackets 65ac7389d7 Don't get stuck on idle when interrupts run.
This was happening when the dispatch thread was disabled.
2013-04-06 17:04:20 -07:00
Unknown W. Brackets fb26941a27 Implement sceGeListSync(). 2013-04-06 02:30:38 -07:00
Unknown W. Brackets c57954a72e Implement sceGeDrawSync(). 2013-04-06 02:30:37 -07:00
Unknown W. Brackets fe60677f75 Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.

Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets eace0e75c1 sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets d2abdf17be Add a waittype registry to handle callbacks right. 2013-03-30 16:12:37 -07:00
Unknown W. Brackets 276037675f Prevent waiting on semas while dispatch disabled.
Does relatively well on tests this way.
2013-03-24 23:30:32 -07:00
Henrik Rydgard 84d292010a Oops, sceKernelCheckThreadStack was already implemented. Let's hope both copies are the same. 2013-03-23 14:41:13 +01:00
Henrik Rydgard 6a4ae5bb51 Implement sceKernelCheckThreadStack 2013-03-23 14:26:54 +01:00
Unknown W. Brackets 0b9c248856 Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets 0b097fb67b Make async IO actually wait for completion. 2013-03-11 02:50:32 -07:00
Unknown W. Brackets 118050485f Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Unknown W. Brackets 6b7ff47617 Improve perf of __KernelExecutePendingMipsCalls().
This was using ~3% in many games with fast forward.  It was all
the RTL type lookup, so avoiding it is an easy win.
2013-03-09 14:21:21 -08:00
Unknown W. Brackets db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00
Unknown W. Brackets 62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets 411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
raven02 24c720892c Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
Unknown W. Brackets d1c2d5ddc4 Loading a savestate crashed with active mipscalls. 2013-02-02 18:46:23 -08:00
Unknown W. Brackets fcdaf3c9c4 Return of mipscalls should be handled by actions. 2013-02-02 18:09:00 -08:00
Unknown W. Brackets 31eeb3d50b Make sceKernelStartModule() do something.
Doesn't work right, but gets somewhere?
2013-02-02 16:22:33 -08:00
Unknown W. Brackets 7f4e322266 Cut thread switching time down.
Based on profiling release Windows.

Took these funcs from taking 1.6% to 0.5% time.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets a6094e25ff Get rid of waitTypeStrings and resched reason copy. 2013-01-26 11:29:20 -08:00
Unknown W. Brackets 1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets 4a56873541 Properly wake semaphores in priority order. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets 1f21ea4236 Implement sceKernelReleaseWaitThread(). 2013-01-07 19:44:39 -08:00
Unknown W. Brackets 5ac7f6a211 Clean up sceKernelWaitThreadEnd() wrappers. 2013-01-07 10:02:11 -08:00
Unknown W. Brackets 21cfd087e1 Move Action out of Common, don't use savedV0.
Compiler error was annoying me anyway.
2013-01-06 15:56:13 -08:00
Henrik Rydgard 9fe592e83a Implement sceKernelDelaySysClockThreadCB 2013-01-05 23:24:05 +01:00
Henrik Rydgard b283b915cb Implement sceKernelReferThreadRunStatus 2013-01-05 23:07:13 +01:00
Henrik Rydgard 5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
Henrik Rydgård 1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Unknown W. Brackets ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets 6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets 35a38ac6b9 Ensure interrupts don't run on real threads.
If a thread waits on a sema, and an interrupt (such as an alarm) happens,
and the interrupt signals or deletes the sema, it needs to return the
value correctly.

For callbacks, it's injected, since they run on thread.  But interrupts
aren't supposed to run on thread anyway, so this switches to idle.
2012-12-18 01:49:53 -08:00
Henrik Rydgard ab35c7f612 Merge branch 'master' into mediaengine 2012-12-18 00:05:09 +01:00
Henrik Rydgard 5a11d4d9c5 Implement sceKernelGetThreadmanIdList (partially) 2012-12-17 22:21:17 +01:00
Henrik Rydgard cb29c1ce4b Don't use __KernelTriggerWait in sceDisplay 2012-12-17 20:14:54 +01:00
Henrik Rydgard bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Unknown W. Brackets f145bafc7a Wrap a few of the sceKernel*Thread funcs. 2012-12-09 01:04:54 -08:00