Commit Graph
2706 Commits
Author SHA1 Message Date
Henrik Rydgård aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård c51793ee63 Merge pull request #12633 from vnctdj/rapidFire
Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik Rydgård 3af63b6b8f Merge pull request #12637 from iota97/region
Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97 407d5df9f4 Better align and spacing of UI element 2020-02-25 19:29:41 +01:00
iota97 35ceafe833 Better UI for game version in list view 2020-02-25 17:59:24 +01:00
iota97 f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
iota97 3e6bab2c72 Go for Abbanon approach 2020-02-24 13:53:06 +01:00
iota97 4c96a11425 Scale font down a bit 2020-02-24 13:11:53 +01:00
iota97 f26cac3aca Add a option for game ID+version as well 2020-02-23 14:01:15 +01:00
iota97 592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
vnctdj 15fe162676 Rename rapid fire touch control
It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Unknown W. Brackets ce694da5ff UI: Separate sleep time in frame time graph.
It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Unknown W. Brackets 373ff6061f UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets e8f018179d UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97 be2eed1801 Add some reference line 2020-02-11 10:28:49 +01:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97 f42e6a984f Rapid fire touch control 2020-01-28 08:52:18 +01:00
Henrik Rydgård 8203c79e43 Merge pull request #12567 from iota97/snap2
Use snap grid on resize as well
2020-01-26 11:36:28 +01:00
Henrik Rydgård 9394f0f7e0 Merge pull request #12592 from Florin9doi/iosCam
Camera updates (iOS/Android)
2020-01-26 10:58:48 +01:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
shenweip 3f585782f1 Don't shut down camera when exiting games,also re-enumerating devices if
received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Florin9doi 09e32223c2 Add camera support for linux (V4L2) 2020-01-16 23:25:34 +02:00
Henrik Rydgård 41af4eb221 Merge pull request #12578 from iota97/grid-render
Attempt to render snap grid
2020-01-16 21:46:01 +01:00
iota97 1332e3c1cc Flush other UI element draw before changing to noTex 2020-01-16 06:16:46 +01:00
Henrik Rydgård 96e7281b20 Merge pull request #12572 from shenweip/Capture_Win
Add camera support for windows.
2020-01-15 20:03:10 +01:00
iota97 b69cdea29e Fix line rendering in texmode 2020-01-15 18:48:43 +01:00
iota97 4395da7c7e Render grid 2020-01-14 19:18:27 +01:00
shenweip d1e354ce04 Improve compatibility.
Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip 5c4a1e00fc BuildFix 2020-01-14 08:19:44 +08:00
shenweip 034a257baf Add camera support for windows. 2020-01-13 15:06:02 +08:00
iota97 53ba31aef8 Avoid divison by 0 2020-01-12 14:28:51 +01:00
iota97 f8632b9142 Remove extra newline 2020-01-12 11:54:06 +01:00
iota97 28ce721ff5 Snap resize 2020-01-12 11:52:49 +01:00
Unknown W. Brackets dc26fb8ef7 Windows: Make TEMP dir detection long path aware. 2020-01-04 11:06:12 -08:00
Unknown W. Brackets 5b5ded058c Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
iota97 e53895f687 Hide "Control" label on top 2019-12-19 11:56:42 +01:00
iota97 7a8c39d7bf Disabled grid size if snap is disabled 2019-12-19 09:05:08 +01:00
iota97 d7be4f883e Fix 2019-12-19 01:26:23 +01:00
iota97 f99a651c6a Touch controll grid snap 2019-12-19 00:41:32 +01:00
Silent c754da6491 Do not assert in Discord::Shutdown
Discord::Shutdown runs on app exit unconditionally,
and thus it's valid to try to call it even when Discord RPC
is not running.
2019-11-18 21:46:51 +01:00
Henrik Rydgård 168c6b6995 Merge pull request #12471 from vnctdj/consistentStyle
Make style more consistent
2019-11-08 09:37:57 +01:00
Henrik Rydgård 9c40381db0 Remove the I/O on Thread option - treat it as always on. 2019-11-04 22:21:20 +01:00
Henrik Rydgård 19a1fa8430 Add a compat.ini flag for software rendering, use it to force on in Darkstalkers 2019-10-27 20:54:36 +01:00
Henrik Rydgård 0d76906b39 Buildfix 2019-10-25 16:03:00 +02:00
Henrik Rydgård 3924e457be Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 5dc9acf839 Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS. 2019-10-25 16:03:00 +02:00
Henrik Rydgård 9b8533c936 Revert "Remove Google Cardboard support. Fixes #11668"
This reverts commit e284d9f00d.
2019-10-25 16:03:00 +02:00