Henrik Rydgard
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f73890f0b2
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UIContext now keeps track of dimensions, allowing us to reduce use of display.h
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2014-02-10 12:36:26 +01:00 |
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Henrik Rydgard
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d2e70ce06f
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Minor UI tweaks
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2013-11-26 13:57:25 +01:00 |
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Sacha
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2583c67c32
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Qt: Use native TTF draw instead of font atlas.
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2013-11-18 01:57:29 +10:00 |
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Unknown W. Brackets
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774fa8f73e
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Fix some switch/case warnings.
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2013-10-19 14:56:06 -07:00 |
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Unknown W. Brackets
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4df34ffc01
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Correctly resize text on Android / non sys fonts.
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2013-08-31 01:00:57 -07:00 |
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Henrik Rydgard
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0931f784b6
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Win32: Add a sentence-caching text drawing engine using Win32 fonts.
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2013-08-30 14:44:23 +02:00 |
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Henrik Rydgard
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45d65225a6
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glstate: Switch to glBlendFuncSeparate for more flexibility.
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2013-08-22 19:12:10 +02:00 |
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Henrik Rydgard
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0761e3cb21
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Enable dithering in the UI (helpful for the new soft gradient)
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2013-08-20 18:03:25 +02:00 |
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Henrik Rydgard
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267f105261
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Fix recursive scissor rects. Clip text to buttons if necessary.
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2013-08-18 22:29:50 +02:00 |
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Henrik Rydgard
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0819b42171
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Reset logicop state when drawing UI
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2013-08-18 18:53:32 +02:00 |
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Henrik Rydgard
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1be5ce83d7
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error handling changes
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2013-08-14 23:04:35 +02:00 |
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Henrik Rydgard
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cf7ccddf1e
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Add horizontal orientation to TabHolder. Don't draw things outside current scissor rect.
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2013-06-10 22:05:58 +02:00 |
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Henrik Rydgard
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166acebeff
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A lot of NewUI work: layout and focus fixes, "TabHolder"
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2013-06-08 22:41:17 +02:00 |
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Henrik Rydgard
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a509d38357
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UI, http with gzip, etc.
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2013-06-04 22:32:04 +02:00 |
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Henrik Rydgard
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f075c8fd56
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Merge DrawContext into UIContext.
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2013-05-28 00:32:00 +02:00 |
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Henrik Rydgard
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5bdd4bd663
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Make generating mips optional for loaded-from-memory PNGs.
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2013-03-30 20:10:01 +01:00 |
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Henrik Rydgard
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36a6c179a0
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Some drawing refactoring
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2013-03-30 19:23:02 +01:00 |
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Florent Castelli
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8900d99779
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Add OpenGL state cache to save some redundant state change.
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2012-11-24 15:19:08 +01:00 |
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Henrik Rydgard
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8677fac72c
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Some UI code cleanup. Another variant of ease curve function. RebindTexture.
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2012-11-22 18:41:04 +01:00 |
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Henrik Rydgard
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16e3d67063
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Add UIContext, to make it easier to pass around what's needed to draw.
Not used in PPSSPP yet, for the curious.
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2012-11-22 18:40:32 +01:00 |
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