Commit Graph
896 Commits
Author SHA1 Message Date
Henrik Rydgård 3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård a0251eae27 Merge pull request #13456 from hrydgard/tex-fixes-3
More code cleanup in texture cache
2020-09-21 11:17:06 +02:00
Henrik Rydgård 8192f5174c Quick fix for #13459 2020-09-21 10:31:14 +02:00
Henrik Rydgård ea2d2ec434 Remove unused lastBoundTexture from Vulkan 2020-09-21 08:57:19 +02:00
Henrik Rydgård dcd33a4692 Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
Henrik Rydgård eaca9d1b59 Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility. 2020-09-21 08:56:58 +02:00
Henrik Rydgård b6efc65c94 Set the texture dirty flags when binding a new framebuffer. 2020-09-21 08:56:58 +02:00
Henrik Rydgård 3093b9c7bf Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
Henrik Rydgård 707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård d6d72db0a9 Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
Henrik Rydgård d0f7b1e30f Make the implementations of CopyFramebufferDepth more similar.
Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård 181ddd842a Unify some GPU_SUPPORT* bits 2020-09-17 20:52:32 +02:00
Henrik Rydgård 28b58ca05d More asserts 2020-09-17 20:52:32 +02:00
Henrik Rydgård bfc88badb8 Buildfix 2020-09-16 13:11:39 +02:00
Henrik Rydgård 1b3413945b Some header include cleanup 2020-09-16 09:20:41 +02:00
Henrik Rydgård 7f1e35e761 Add missing asserts after some VK resource creation functions 2020-09-16 01:03:56 +02:00
Henrik Rydgård 59098a9a56 Sneak in a fix for a limited memory leak in Vulkan vertex cache 2020-09-16 01:03:56 +02:00
Henrik Rydgård 7630fae4b9 Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård 5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård 46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård 9ea295093b TextureCacheGLES: Also share the same sampler calculation for GLES. 2020-09-14 00:04:39 +02:00
Henrik Rydgård a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård 3dff9781fc Fix GetCurrentTextureDebug 2020-09-13 09:33:06 +02:00
Henrik Rydgård f6db1c2b01 Show how many times we evaluate framebuffers per frame in debug statistics. 2020-09-12 15:37:03 +02:00
Henrik Rydgård 41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Unknown W. Brackets cbeeb8fdf1 GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber.  Fixes #13400.
2020-09-08 15:52:01 -07:00
Henrik Rydgård a1e5f1b052 When going the other way, there can be multiple textures that need updating. 2020-09-01 22:54:36 +02:00
Henrik Rydgård a22181df1c Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
Henrik Rydgård cb3ed8f4a1 Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
2020-08-28 12:20:26 +02:00
Unknown W. Brackets e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets 7f812a5d9a GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Unknown W. Brackets 15c25be42b GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
Henrik Rydgård 6e9d5ffbd7 VulkanRenderManager: Improve logging. LogSteps output is much better.
More logging improvements
2020-08-27 21:50:05 +02:00
Henrik Rydgård d465ce5123 Quick Vulkan crashfix 2020-08-22 10:50:39 +02:00
Unknown W. Brackets 3055deeba6 GPU: Fix some case warnings.
Better to avoid the warnings.
2020-08-19 21:18:44 -07:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård 7115c28c29 Merge pull request #13287 from hrydgard/log-cleanup
Log system cleanup
2020-08-15 20:32:01 +02:00
Unknown W. Brackets 1e2f87a6d2 Vulkan: Fix tex upscaling 4444 swizzling. 2020-08-15 10:12:34 -07:00
Henrik Rydgård b22083e7a6 Even more base/logging.h removal and fixes 2020-08-15 19:09:01 +02:00
Henrik Rydgård c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård 8835728f87 Replace base/logging.h in VulkanContext and parts of native 2020-08-15 19:08:44 +02:00
Henrik Rydgård 62a8329c33 Remove sstream from stringutil.h. See #13267 2020-08-10 14:33:00 +02:00
Henrik Rydgård 6b6ecf4427 Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
2020-08-10 13:45:57 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Henrik Rydgård ba0d04a142 Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00