Commit Graph
1078 Commits
Author SHA1 Message Date
Unknown W. Brackets 40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
raven02 8ccaa733b9 Use and applu new bool , doShadeMapping 2013-09-14 14:29:37 +08:00
raven02 ef2399d5b3 Use GE state accessor more often : gstate.isSkinningEnabled() 2013-09-14 14:11:25 +08:00
raven02 772329a553 Place in the two frames skip logic for FB to memory 2013-09-13 22:05:00 +08:00
raven02 0046357170 Fix some missing/black screens in FBO to memory mode 2013-09-12 05:50:03 +08:00
raven02 f687d704f9 Few fbo check for fbo_bind() 2013-09-12 04:59:36 +08:00
Henrik Rydgård d617a1079d Merge pull request #3691 from raven02/patch-20
Add and apply gstate.getTextureDimension(level)
2013-09-11 13:23:14 -07:00
Henrik Rydgard 91f9161d76 Fix some bugs found in reports in the Android crash reporting console 2013-09-11 22:21:32 +02:00
raven02 50edfb75d0 Add reporting for color test function 2013-09-10 09:20:50 +08:00
Henrik Rydgård 74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
raven02 89b2913455 Render-to-texture : Add | 0x04000000 to address 2013-09-09 06:20:54 +08:00
raven02 65564725e8 Render-to-texture : Update game list comments 2013-09-08 19:44:36 +08:00
raven02 de1264d239 Apply gstate.getTextureDimension(level) 2013-09-08 16:08:31 +08:00
Unknown W. Brackets c3839a53e5 Fix some minor warnings. 2013-09-07 22:40:08 -07:00
Unknown W. Brackets ca1168df3c Enable the G3D log on Windows by default. 2013-09-07 13:43:07 -07:00
Unknown W. Brackets 08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
raven02 b932f908d3 Make it invalid for subarea texture 2013-09-07 18:48:10 +08:00
Henrik Rydgård 8db3213ca2 Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
2013-09-07 02:10:25 -07:00
Unknown W. Brackets 2e8b475789 Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Unknown W. Brackets 37c7b1a5c1 Check texture format changes even for renders. 2013-09-06 23:40:23 -07:00
Unknown W. Brackets f1eb152913 Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533.

It was slowing down Kingdom Hearts a lot in certain areas.
2013-09-06 23:35:10 -07:00
Unknown W. Brackets b56c9e5533 Delete wrong format framebuffers instead. 2013-09-06 11:02:33 -07:00
Unknown W. Brackets 69e4b3487b Reuse framebuffers on format change. 2013-09-06 10:56:43 -07:00
raven02 a1aac79224 Toggle option "Disable Stencil Test" & "Always Depth Write" 2013-09-05 21:49:26 +08:00
raven02 a59c058bba Apply GL_QCOM_binning_control if available 2013-09-05 16:37:17 +08:00
Henrik Rydgård 20f6e4b0de Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
2013-09-05 01:22:02 -07:00
Unknown W. Brackets f5375b794b Fix dumb missing nullcheck. 2013-09-05 01:17:37 -07:00
raven02 7f5b87361e Fix issue #2758 Tactics Ogre: Map flickering 2013-09-05 15:07:48 +08:00
raven02 557b721a87 Change to gstate.getDepthTestFunction() 2013-09-05 13:57:12 +08:00
Henrik Rydgard b054f1d6e0 Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb8100.
2013-09-04 13:31:58 +02:00
raven02 4866a992ec Break if vertex count = 0 2013-09-04 17:14:49 +08:00
raven02 bf5741a1f4 Continue previous prim command when it was a STRIP or FAN 2013-09-04 17:12:53 +08:00
raven02 e0a9d8e1a6 Add BlockTransfer: to ERROR_LOG_REPORT 2013-09-04 16:58:52 +08:00
raven02 06feb621df Add memory check for srcBasePtr & dstBasePtr 2013-09-04 16:38:39 +08:00
raven02 6624bb8100 Add depthTest along with stencilTest since depth Fail/ZPass test used . 2013-09-03 21:26:06 +08:00
Henrik Rydgard 9dcd67fc31 Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
raven02 b523c74686 Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1() 2013-09-02 19:39:26 +08:00
raven02 0bc3fd58d2 Use gstate.getNumBoneWeights() 2013-09-02 17:19:15 +08:00
raven02 ebcccdbb6f Add DEC_U8A_2 2013-09-02 14:47:15 +08:00
Henrik Rydgård f349efbe14 Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
2013-09-01 15:06:47 -07:00
Henrik Rydgård 2a04c36d03 Merge pull request #3541 from raven02/patch-34
Better Bezier Patch fix
2013-09-01 15:03:58 -07:00
Unknown W. Brackets b5304cce57 Consider all framebuffers before settling. 2013-09-01 14:46:08 -07:00
Unknown W. Brackets 0e6f58853a Try to use the most recently rendered fb. 2013-09-01 11:55:03 -07:00
Unknown W. Brackets b1ca06dff0 Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
2013-09-01 11:45:42 -07:00
Unknown W. Brackets ac56a7ee65 Keep framebuffer sources alive.
Hopefully this is not too dangerous...
2013-09-01 11:41:11 -07:00
Unknown W. Brackets 49902ed4dc Factor out texture from framebuffer. 2013-09-01 11:40:35 -07:00
Unknown W. Brackets 81baa3b540 Properly handle invalid attachments. 2013-09-01 11:31:09 -07:00
raven02 04f6e309a9 Render-to-texture : Add affected game list as reference 2013-09-01 20:54:36 +08:00
Unknown W. Brackets 0e82ecca86 Fix lighting when lightpos and spec coef are 0.
Zero to the power of zero is mathematically undefined, NVIDIA chokes but
AMD seems to accept it.  Not well tested on Android.

Fixes #2424.
2013-09-01 03:11:02 -07:00