Unknown W. Brackets
089ee41d9c
Implement a very basic stencil upload.
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This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets
1433b98c46
Clean up the framebuffer force downloads.
2014-05-31 10:03:03 -07:00
Henrik Rydgard
8fba7fa98e
Initial work on depalettization.
2014-05-27 22:07:24 +02:00
Henrik Rydgård
8d84c912eb
Merge pull request #6070 from unknownbrackets/gpu-blend
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Apply unsupported blending modes in the shader
2014-05-27 17:45:33 +02:00
Unknown W. Brackets
8dcc09c9e1
Use a separate func for gpu memset().
2014-05-27 07:50:01 -07:00
Unknown W. Brackets
4b978ed6f9
Apply unsupported blending modes in the shader.
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This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets
e4dc702d68
Schedule the FBO blit during multithreading.
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This was it's properly ordered with draws, and it runs on the right GL
context.
2014-05-25 22:08:15 -07:00
Unknown W. Brackets
8275f613ce
UpdateMemory() now returns whether to skip the cpy.
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This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets
424d93e9a9
Separate out the fog color/coef executes.
2014-04-21 22:56:54 -07:00
Unknown W. Brackets
38b92e48ec
Fix uniform dirtying on colortest mask.
2014-04-21 22:54:17 -07:00
Unknown W. Brackets
1bbd3d04af
Move the light params to separate funcs.
2014-04-21 22:47:44 -07:00
raven02
abc5c86339
Split out texture level
2014-04-19 06:45:17 +08:00
Unknown W. Brackets
1e61fd7a02
Split out the clutformat cmd as well.
2014-04-17 22:57:02 -07:00
Unknown W. Brackets
90365943ff
Split out the bounding box and stencil test cmds.
2014-04-17 22:54:23 -07:00
Unknown W. Brackets
b953ff8f33
Split out viewport type commands.
2014-04-17 22:49:09 -07:00
Unknown W. Brackets
5ed851204c
Split out a few more common cmds.
2014-04-17 22:41:37 -07:00
Unknown W. Brackets
5ba924225e
Move out texformat as well.
2014-04-17 08:29:44 -07:00
Unknown W. Brackets
7d34c20418
Split out the texscale/offset cmds.
2014-04-17 08:26:38 -07:00
Unknown W. Brackets
e8f42f069e
Split out some texture and testing cmds.
2014-04-17 08:18:43 -07:00
Unknown W. Brackets
fbe28dbeef
Move spline and bezier as well to separate funcs.
2014-04-17 08:09:44 -07:00
Unknown W. Brackets
12716afce2
Move out block transfer too, common in GoW.
2014-04-17 08:05:16 -07:00
Unknown W. Brackets
130c11c518
Move matrix loads to separate op cmds.
2014-04-17 08:00:01 -07:00
Unknown W. Brackets
49738a4d9f
Keep flags and func together.
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Seems not to make a big difference, though.
2014-04-17 01:36:24 -07:00
Unknown W. Brackets
c90f3a3e80
Split out more of the top GE cmd funcs.
2014-04-17 01:18:53 -07:00
Unknown W. Brackets
9851400681
Move a few GE cmds to separate funcs.
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2% improvement in God Eater 2.
2014-04-17 01:18:52 -07:00
Unknown W. Brackets
e06c135be4
Allow individual cmd funcs to be called.
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Rather than a single one, ExecuteOpInternal(). This allows less "huge
switch" code organization, and will (once separated) also improve speed.
2014-04-17 01:18:51 -07:00
Unknown W. Brackets
a4327702f1
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
Unknown W. Brackets
0a880b09ad
Allow fast bone mtx loads w/o software skinning.
2014-03-02 18:12:40 -08:00
Unknown W. Brackets
d35717f5a8
Also report the vertex decoder jit to verysleepy.
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Can use the same methods to support other platforms.
2013-11-30 19:20:22 -08:00
Unknown W. Brackets
fcc77f525f
Implement some basic vertex previews on prim.
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3D doesn't work correctly (sometimes it does...) 2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets
78400fd460
Avoid some dereferencing in gpu FastRunLoop.
2013-11-06 07:50:16 -08:00
Henrik Rydgard
a88ab80477
Only clear the shader cache when toggling "Disable alpha test"
2013-10-22 14:34:16 +02:00
Henrik Rydgård
39d28c27e2
Update native with gl shutdown fix (helps orientation change).
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This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Unknown W. Brackets
14efcbcc9b
Add an interface to grab the depth/stencil buffers.
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Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
Unknown W. Brackets
81e71dd8d7
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
Unknown W. Brackets
6af44910c1
Add an interface to return the current framebuffer.
2013-09-22 19:03:31 -07:00
Henrik Rydgard
a3fa3c9c2d
Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
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Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00