Commit Graph
64 Commits
Author SHA1 Message Date
kaienfr d6a71355d7 Load game's user font file (.pgf) from game's image.
Especially support some chinese psp games which use their own fonts zh_gb.pgf from image.
2014-02-12 11:05:03 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Lioncash 19dee283f2 Access font after the null check in sceFontGetCharImageRect, not before. 2013-12-27 11:42:14 -05:00
Unknown W. Brackets 916768d938 Kill the "packagedFont" hack, correctly fixed now. 2013-12-10 23:19:25 -08:00
Unknown W. Brackets 0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets 8f6315e375 Support replacement chars in sceFontGetCharInfo(). 2013-11-16 23:32:13 -08:00
raven02 98cbd90178 Regression font alignment fix 2013-11-02 20:31:39 +08:00
Unknown W. Brackets 1d14915d87 Fix a string pointer comparison. 2013-10-30 08:14:43 -07:00
raven02 92042e6b55 Apply offset by 1px to our provided PSP fonts 2013-10-27 10:02:13 +08:00
Unknown W. Brackets 87781736c4 Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
2013-10-12 16:13:11 -07:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard cb076d1e6f Update some log levels in sceFont 2013-08-16 16:49:52 +02:00
Unknown W. Brackets 0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
Unknown W. Brackets 5e87d6e45d Add _le typedefs to font handling stuff. 2013-07-25 08:04:36 -07:00
Unknown W. Brackets ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
Unknown W. Brackets 7dade9416c Correctly call alloc/free font callbacks. 2013-05-10 22:06:50 -07:00
Unknown W. Brackets 7741376a38 Check a potential crash in sceFontOpen(). 2013-05-05 21:29:41 -07:00
Unknown W. Brackets f9e4739c64 Clean up error codes in sceFontGetCharGlyphImage(). 2013-05-05 21:21:58 -07:00
Unknown W. Brackets 95823a776b Don't pass quite so many args to DrawCharacter(). 2013-05-05 21:13:50 -07:00
Unknown W. Brackets 4ab165ebd7 Simplify the font code a tiny bit. 2013-05-05 21:02:13 -07:00
Unknown W. Brackets 5ffb7f7d23 Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets 9948da9a21 Buildfix for everything.
Oops.
2013-05-05 17:46:16 -07:00
Unknown W. Brackets 75a2f9bc06 Improve font matching in sceFontFindOptimumFont(). 2013-05-05 12:53:35 -07:00
Unknown W. Brackets 832edb0a8f Fix some x64 type conversion warnings. 2013-04-05 20:29:20 -07:00
Unknown W. Brackets 339b2839b3 Finish implementing savestates for fonts.
Oops, missed this before.  Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Henrik Rydgard 1f5b6b7f59 Logging changes and cleanup 2013-03-15 21:01:57 +01:00
Unknown W. Brackets ab66aa4c45 Fix a shutdown crash with close fonts. 2013-03-09 00:54:16 -08:00
Unknown W. Brackets f3a10fb4c3 Correct arguments to font alloc function. 2013-03-09 00:51:49 -08:00
oioitff 85fb494ee7 Not to show charCode with "%c"
. Because it may have bad affect when we are not using English font.
2013-03-08 16:11:53 +08:00
Henrik Rydgard a972d211c5 Call __LoadInternalFonts in __FontDoState to be safe. 2013-03-06 23:42:55 +01:00
Henrik Rydgard 43df3c9071 Lazy font loading (to speed up running unit tests...) 2013-03-06 22:26:54 +01:00
Unknown W. Brackets 2d5f647579 And savestate the rest of fonts. 2013-03-03 15:59:00 -08:00
Unknown W. Brackets affcdfabd5 Reference fontlibs indirectly for savestates.
Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
Henrik Rydgard f72f471370 Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails). 2013-03-03 14:29:03 +01:00
oioitff 9d49a24924 use vector instead of Memory read/write
, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff 7d08dfac70 break after find optimum font 2013-03-03 17:14:12 +08:00
Unknown W. Brackets a3f93ed203 Fix some printf size warnings, signed warnings. 2013-03-02 15:34:15 -08:00
Unknown W. Brackets 4249e0f6a8 Fix shutdown crash when there are open fonts. 2013-02-28 08:33:30 -08:00
Unknown W. Brackets 128d181558 Fix crash in sceFontClose().
Still some other issues but Fieldrunners now plays again with
tons of errors showing.
2013-02-28 08:27:05 -08:00
Unknown W. Brackets a44e7e6d52 Buildfixes for Mac. 2013-02-28 08:07:33 -08:00
raven02 e319e2a7c2 Minor fix 2013-02-28 23:04:40 +08:00
raven02 50be9102e4 Fix crash when font sets not exists 2013-02-28 22:50:14 +08:00
raven02 127ee5d30f Create flash0:/font/ if not exists 2013-02-28 22:36:57 +08:00
Henrik Rydgard aa06c1452e Allow mounting VFS directories. Used to provide flash0 from within APK on Android. 2013-02-27 17:41:40 +01:00
Henrik Rydgard ba0362d817 PGF font support. Mostly an adaptation and cleanup of JPCSP's font system. 2013-02-27 17:41:39 +01:00
Henrik Rydgard ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
vakko e2a8095293 implement some stuff 2013-02-04 21:22:16 +02:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
TMaul dba01cb78e Re tabify 2013-01-02 20:33:12 +00:00