PrepareResume() used Core_RequestCPUStep(CPUStepType::Into, 1) to step past a
delay slot instruction before deciding whether to add a breakpoint and call
Core_Resume() - but Core_RequestCPUStep() only queues that step for
Core_ProcessStepping() to perform later (on the next iteration of the normal
stepping-mode loop). Every caller (Into's cross-thread branch, Over, Out,
RunUntil, HLE) immediately inspected currentMIPS->pc/inDelaySlot right after
PrepareResume() returned to decide what to do next - reading stale,
pre-step state, since the queued step hadn't run yet.
Worse: those callers then call Core_Resume(), which sets coreState back to
CORE_RUNNING_CPU. Core_ProcessStepping() only processes g_cpuStepCommand
when coreState is CORE_STEPPING_CPU/STEPPING_GE/RUNNING_GE, so once resumed,
the queued step is never processed at all - not just late, silently dropped,
leaving g_cpuStepCommand permanently set until the next Core_Break() resets
it. Any cpu.step*/cpu.runUntil request a client issues in that window (CPU
resumed running, breakpoint not yet hit again) hits
Core_RequestCPUStep()'s "Can't submit two steps in one host frame" guard and
is silently ignored, since none of these call sites check its return value -
this is the "step-out sometimes just doesn't do anything" flakiness reported
against this file.
PrepareResume() is only ever called from within a Core_RunOnCPUThread()
callback, so it's always already running on the CPU thread - safe to
single-step synchronously (currentMIPS->SingleStep(), matching how
Core_PerformCPUStep()'s own CPUStepType::Into case does it) instead of
queuing an async request whose completion every caller then assumes without
verifying.
Verified via UnitTest.exe all (49/49). Attempted to force a live repro via
wsdbg against a delay-slot jal in a demo ELF; wasn't able to reliably
trigger the failure window externally (by the time a client's next command
arrives, the CPU has typically already reached its next breakpoint and
Core_Break() has cleaned up the stale state first) - the race window is
real per the code trace above but appears to be narrow enough that it
mainly shows up under real usage timing (a slow-to-reach next breakpoint,
or a fast follow-up command from a script/UI), not simple synchronous
scripting. The fix is unconditionally more correct regardless: it replaces
a fire-and-forget async request every caller immediately assumed had
already completed with a direct synchronous call that actually has by the
time the next line runs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
Extends the cpu.stepInto treatment to cpu.stepOver, cpu.stepOut, cpu.runUntil,
and cpu.nextHLE: each now routes its breakpoint/stepping manipulation through
Core_RunOnCPUThread() instead of touching it directly from the WebSocket
handler thread. cpu.runUntil didn't have an explicit "must be stepping"
guard to begin with; since the CPU-thread queue is now drained unconditionally
at the top of every Core_RunLoopUntil() iteration (not just while stepping),
queuing from it is safe regardless of current core state.
Also corrects a stale comment on Core_RunOnCPUThread() left over from before
the drain point moved from Core_ProcessStepping() to the top of
Core_RunLoopUntil() - it's not limited to the stepping/paused case.
Replaced remaining `auto` locals in this file with concrete types.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
The WebSocket debugger's cpu.stepInto handler ran entirely on the WebSocket
handler thread, directly manipulating breakpoints and stepping state (via
Core_RequestCPUStep, g_breakpoints.SetSkipFirst, etc.) that's otherwise only
ever touched from the CPU thread (the one that calls Core_RunLoopUntil, and
thus indirectly NativeFrame).
Adds Core_RunOnCPUThread() - queues a function to run on the CPU thread and
blocks the caller until it's done. The queue is drained at the top of
Core_RunLoopUntil()'s loop, so it's reached continuously (in a tight spin)
while the CPU is stepping/paused, and at least once per call even while fully
running.
cpu.stepInto is the first consumer: once the CPU is already stepping, the
breakpoint/stepping manipulation is now routed through Core_RunOnCPUThread
instead of happening directly on the WebSocket thread. The "not currently
stepping" path still calls Core_Break() directly from the WebSocket thread,
since it's already documented free-threaded and is what makes the CPU thread
start reaching the queue-drain point in the first place.
More WebSocket debugger commands can be converted the same way going forward.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
DisassemblyManager used to fuse lui+addiu/load/store into single pseudo-
instructions ("li", fused loads/stores) for display. This only applied to a
handful of opcodes, complicated DisassemblyManager, and was the root cause of
a stepping bug: Core_PerformCPUStep's Into/Over cases treated stepSize as a
byte count, while the WebSocket cpu.stepInto handler computed it as an
instruction count (needed to step over a whole fused macro in one go) - so a
plain, non-fused stepInto silently executed zero instructions.
Removed the fusion logic entirely (DisassemblyMacro, DISTYPE_MACRO) - every
disassembly line is now exactly one 4-byte instruction. With that,
"how many instructions does this line span" is always 1, so the
getInstructionSizeAt() byte-size queries in the legacy Windows and ImGui
debuggers are gone too; step requests just pass 1. Core_RequestCPUStep's
stepSize is now consistently in instructions everywhere.
Also fixes the PPSSPPHeadless build, broken since 0ed1f3e added
OpenWebDebugger() (which calls System_LaunchUrl) without a headless stub.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH