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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 01:35:00 +02:00
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21,086 Commits 79 Branches 131 Tags
3ecff41908c050b8eb82014c12412d0e45c19252
Commit Graph
4 Commits
Author SHA1 Message Date
Henrik Rydgard 3c221a7ebd Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared. 2017-01-23 21:11:39 +01:00
Henrik Rydgard 63c00ec528 Don't need to take vertex format into account when applying UV scale for spline/bezier 2017-01-23 17:44:13 +01:00
Henrik Rydgard bd4436c6eb Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
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