Commit Graph
167 Commits
Author SHA1 Message Date
Henrik Rydgård 0e03b66a95 Make vertical tabs scrollable 2024-01-19 14:56:29 +01:00
Henrik Rydgård ff0a9f2417 Remove allocation on translation key lookup 2024-01-19 14:11:18 +01:00
Henrik Rydgård 9253bf9cb5 Add a new screen for managing installed Adreno drivers 2024-01-17 10:51:08 +01:00
Henrik RydgårdandGitHub d6e1851c5b Merge pull request #18699 from hrydgard/adrenotools-error-check
Adrenotools driver installation: Fix bad error checks
2024-01-15 12:49:26 +01:00
Henrik Rydgård 8faba8426a AdrenoTools: Fix picking zip files from the Downloads folder. Add more validation. 2024-01-15 11:46:41 +01:00
Henrik Rydgård 3e078abbaf Restore nul check in u8_nextchar 2024-01-15 10:45:19 +01:00
Henrik Rydgård 69124fda96 Fix up a small mistake in ConvertUTF8ToWString 2024-01-15 10:43:49 +01:00
Henrik Rydgård 34d35dcf8b More buildfix 2024-01-12 14:09:21 +01:00
Henrik Rydgård 0fc3e2b777 Add string_view support to more UTF functions 2024-01-12 14:03:02 +01:00
Henrik Rydgård 9c9fe8bf8f Add string_view functionality to the core utf-8 parsing code 2024-01-12 14:03:02 +01:00
Henrik Rydgård 26db1cb05d IniFile: Remove some allocations 2024-01-12 14:03:02 +01:00
Henrik Rydgård 7fafc0d83b Improve error handling in homebrew install slightly 2023-12-20 18:28:41 +01:00
Henrik RydgårdandGitHub dd1396e2fd Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov 2a31f8c6c0 [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
Herman Semenov 4ea842a3c1 Minor replaced insert to emplace C++11 2023-12-19 16:06:48 +03:00
Henrik RydgårdandGitHub 155222145a Merge pull request #18550 from GermanAizek/fix-memsize-type
[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 17:51:08 +01:00
Herman Semenov 309f0d97f2 [Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer 2023-12-14 19:26:10 +03:00
Henrik RydgårdandGitHub ebaebf5945 Merge pull request #18546 from GermanAizek/make-smart-ptr
[Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointers using C++17 std::make_*
2023-12-14 14:02:55 +01:00
Herman Semenov 08070e7f31 [Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointer using C++17 std::make_* 2023-12-14 15:44:16 +03:00
Herman Semenov 5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Henrik Rydgård a22450320b Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
Henrik Rydgård dde13b448f Use FastVec in VulkanBarrier 2023-12-07 17:30:18 +01:00
Henrik Rydgård 8dbcbe4ecf Align the APIs of the various vectors slightly 2023-12-07 17:30:16 +01:00
Henrik Rydgård a9c1bc2ce7 Add translation string, show uncompressed size if different from disk size 2023-11-27 01:11:43 +01:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Henrik Rydgård 77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård 73932603e3 IniFile: Remove redundant function, add a debug assert 2023-11-06 18:33:05 -06:00
Henrik Rydgård 183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård 8a4d84d82b Simplest possible de-duplication of descriptor set writes 2023-10-10 09:02:35 +02:00
Henrik Rydgård f0ee3b8daa Fill in descriptors on the render thread in the PPSSPP UI. 2023-10-10 09:00:29 +02:00
Henrik RydgårdandGitHub 2a4d21e53b Merge pull request #18241 from hrydgard/ini-rewrite
Optimize IniFile for faster save/load of config
2023-09-30 11:26:04 +02:00
Henrik Rydgård b5c4b2c3f7 Add a missing comment 2023-09-27 12:31:17 +02:00
Henrik Rydgård 2bd2292bac With string_view, stripping whitespace can be done without allocs. 2023-09-26 13:19:19 +02:00
Henrik Rydgård 20e703db83 Simplify string-view-equal-case-insensitive comparisons 2023-09-26 10:11:52 +02:00
Henrik Rydgård 41f4c08d17 Replace the internal representation of IniFile with ParsedIniLine. 2023-09-26 10:07:14 +02:00
Henrik Rydgård daa1bc3c6e Introduce "ParsedIniLine" 2023-09-26 10:07:10 +02:00
Henrik Rydgård d31ba393af Don't load the shader cache on a separate thread - all it does is already async 2023-09-24 10:53:23 +02:00
Henrik Rydgård 964f606a9c Fix some issues around geometry shaders - like, loading them from shader cache while disabled 2023-09-24 01:29:38 +02:00
Henrik Rydgård 602407fcf2 Warning and comment fixes, logic precedence fixes in PPGeDraw 2023-09-21 16:41:42 +02:00
German Semenov c498a42e92 Core, UI, Windows: Removed excess converting C-string in params 2023-09-15 13:54:11 +03:00
Henrik Rydgård 10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Unknown W. Brackets cec9dbbdf7 Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Henrik Rydgård 42b0ccd07d Revert some unnecessary log changes from #18001 2023-08-29 23:13:45 +02:00
Henrik Rydgård 412c4547cd textures.ini loader logging improvement 2023-08-28 16:34:58 +02:00
Henrik Rydgård cec3693526 Wrapper: Minor ordering fix 2023-08-17 15:24:00 +02:00
Henrik Rydgård 85dbc6b6aa utf8_nextchar: Don't use a pointed-to variable as a loop counter. 2023-08-17 15:18:24 +02:00
Henrik Rydgård 691c8b8d8d Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
Henrik Rydgård 572595cc7b Refactor: Lift the frame time history data up one level into thin3d 2023-08-16 11:45:26 +02:00
Henrik Rydgård d82ecf1d3e IniFile: Store sections in unique_ptrs, instead of directly.
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård 5533d5ec57 More lenient emoji check, remove unused variable 2023-08-06 17:17:24 +02:00