Commit Graph
8 Commits
Author SHA1 Message Date
LunaMooandClaude Opus 5.5 3ce3973781 Add overlay (bezel) support
Draws a user image around or behind the PSP screen, to fill the black bars
on displays whose aspect ratio doesn't match the PSP's (#20325).

- Overlays are PNGs in PSP/OVERLAYS. A plain PNG there just works: it's
  drawn in front of the game, and its transparent hole is found by walking
  from the image center to each edge until a nearly opaque pixel. Existing
  RetroArch overlay images can be dropped in as-is.
- A subfolder with an overlay.ini can define overlays with a Name, Layer
  (Foreground/Background) and an explicit Hole=x,y,w,h.
- "Load overlay image..." in the display layout screen imports any PNG
  (including Android content URIs) into the overlays folder and selects it.
- The overlay is fit to the screen (aspect preserved, centered). The hole is
  mapped with the same scale, and the game is fit into it with the normal
  stretch / integer scale / aspect ratio options. Offset and scale don't
  apply while an overlay with a hole is active. This goes through
  CalculateDisplayOutputRect, so touch mapping and post shaders agree.
- The selection is a per-orientation, per-game DisplayLayout setting.
- Disabled in VR, Cardboard, and with skip buffer effects (except software
  rendering), since the presentation path doesn't run there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QGBg32EFPsTXjAFu7dnTcz
2026-10-22 14:09:51 +02:00
Henrik RydgårdandClaude Opus 5.5 d68d45a441 Headless: Default to the app's memory stick on Mac and Linux
Headless used ~/.ppsspp, which nothing else uses, while the app uses
~/.config/ppsspp (or $XDG_CONFIG_HOME/ppsspp on Linux). The derivation
is now shared, and the app's default is unchanged. Windows and iOS keep
their own.

test.py and frametests.py pass a memory stick next to the binary, as
Windows headless already defaulted to, so the tests still don't write
into the user's memory stick or see its firmware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-18 12:37:04 +02:00
499cdd55ad Validate untrusted IDs before using them as directory names
Texture pack installs took the destination directory from the archive's
textures.ini, and PKG update installs from the PBOOT's DISC_ID, both
unchecked, so a crafted archive or package could write outside
PSP/TEXTURES or PSP/GAME. Add IsSafePathComponent() to PathUtil and check
both, replacing the WebServer's own upload filename check with it too.

DISC_ID from any PARAM.SFO also names configs, cheats, textures, exdata
and savestates, so ReadSFO now drops one that isn't a safe name and the
game gets a fake ID like homebrew. The same goes for a frame dump's ID.

Combines #22419 and #22420 by Acts1631.

Co-Authored-By: Acts1631 <acts1631kjv@proton.me>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 13:39:06 -06:00
Henrik Rydgård 78ef1eae82 Instead of flash0directory, have a NAND subdirectory under PSP, where you can keep flash0, flash1 etc.
Also make it configurable via command line.
2026-08-24 09:53:37 +02:00
Henrik Rydgård 0eef5d0164 Use shared HasPathTraversal utility for savedata name validation
Replace the inline lambdas in the savedata dialog with the new
HasPathTraversal() helper in Core/Util/PathUtil.
2026-08-01 13:16:21 +02:00
Henrik Rydgård f3d7d8bc0c Fix Zip Slip in zip extraction and add unit test
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.

Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
  GameManager::ExtractZipContents to reject entries with a ".." component.
  Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
  and verifies it is not written outside the destination directory.
2026-07-31 20:35:12 +02:00
Henrik Rydgård 1ed2f53385 Improve the InstallZipScreen a little 2026-01-29 22:51:28 +01:00
Henrik Rydgård b8fced5b41 Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h

.

* Move GameImageView out from SaveDataScreen

* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00