Henrik Rydgård
2513e52279
Merge pull request #2162 from unknownbrackets/scheduling
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Don't allow the game to force wake from HLE delays
2013-06-09 00:46:25 -07:00
Unknown W. Brackets
2aae25026d
Forget blocking audio threads that die/release.
2013-06-08 23:42:59 -07:00
Unknown W. Brackets
0c41d4e952
Don't allow release wait for HLE delays.
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Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?
Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
Unknown W. Brackets
4c730a60c9
Eat cycles in devctl 0x02425823, fix params.
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I can't seem to reproduce a way to change its return value, though...
Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
Henrik Rydgard
533541615f
Merge branch 'master' of github.com:hrydgard/ppsspp
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Conflicts:
UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Henrik Rydgård
928ef3782e
Merge pull request #2152 from oioitff/atrac-fix
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Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-08 13:43:34 -07:00
Unknown W. Brackets
f0cdc230d0
Savestate the context thing properly.
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Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff
bfb66cc2ab
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-09 02:27:30 +08:00
Henrik Rydgård
00d589e1af
Merge pull request #2150 from oioitff/atrac-fix
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Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff
883d60fad3
Use a pointer for sampleQueue in SasAtrac3.
2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
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Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
oioitff
cac9b89823
Basically implement _sceAtracGetContextAddress.
2013-06-09 01:31:45 +08:00
oioitff
6fb2abd0fb
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
Henrik Rydgard
3b07090682
Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner.
2013-06-08 17:52:51 +02:00
Henrik Rydgard
f3224a60e1
Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms
2013-06-08 17:44:18 +02:00
Unknown W. Brackets
14034fd9c1
PSP can decode directly to vram, so detect that.
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Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
dbb2dfdcff
Invalidate FBOs when it's obvious they should be.
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This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Unknown W. Brackets
f628b4319f
Invalidate GPU cache in sceDmacMemcpy().
2013-06-08 04:51:57 -07:00
Unknown W. Brackets
4de27773d2
Detect audio end separately from video end.
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Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
1a987dda26
Fix crash in sceKernelGetThreadmanIdType().
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
be7fd47fc2
Calculate packets left based on decode, not read.
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This seems to be more correct. Fixes #2039 .
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
0852d8734a
Try to handle video end more correctly.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
073282217c
Cut down on void *'s for easier debugging.
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Nice to be able to see inside structs with the debugger.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
36eb90293e
Don't use m_pFrame->pkt_duration directly.
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Docs say you're supposed to call this func instead.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets
6f9a879aad
Set video end only when we run out of frames.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets
b04b601958
Make sure to decode reordered mpeg frames.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets
6844c7cab6
Don't read more than total packets per mpeg put.
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And add notes on how it's supposed to really work.
2013-06-08 03:00:47 -07:00
Unknown W. Brackets
51d0f73008
Apparently, return 1 is not needed now. Hurray.
2013-06-08 03:00:47 -07:00
Unknown W. Brackets
8544cf2359
Delay sceMpegCreate() a bit to match PSP firmware.
2013-06-08 03:00:47 -07:00
Unknown W. Brackets
8b25545849
Don't allow sceMpegInit() twice.
2013-06-08 03:00:46 -07:00
Unknown W. Brackets
17907b204b
Return a more accurate mpeg ringbuffer decode pos.
2013-06-08 03:00:46 -07:00
Sacha
f21218c3f9
Armjit: Combine mul.s + neg.s to VNMUL. Implement VNMUL, VNMLA, VNMLS.
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I had implemented mul.s + add/sub.s + add/sub.s -> VADD/VSUB + V(N)ML(A/S). Turns out it doesn't happen enough though (once or twice per game).
2013-06-08 16:39:59 +10:00
Henrik Rydgård
c2dcebf36d
Merge pull request #2136 from oioitff/mpeg-fix
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PsmfPlayer seems to step video and sync in scePsmfPlayerGetVideoData.
2013-06-07 12:41:09 -07:00
oioitff
a51291e69c
Add Info logs for low level decode.
2013-06-08 01:43:39 +08:00
oioitff
3e0e1f6f35
A tiny mistake in low level atrac3 decode.
2013-06-08 01:38:08 +08:00
oioitff
5be3a6e748
PsmfPlayer seems to step video and sync
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in scePsmfPlayerGetVideoData.
2013-06-08 00:27:31 +08:00
oioitff
4385362369
Max sample number for atrac3plus should be 0x800.
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Fix bgm and voice for Black Rock Shooter.
2013-06-07 20:38:31 +08:00
oioitff
a2f9fc9540
Fix sceAtracGetBufferInfoForReseting.
2013-06-07 20:21:25 +08:00
Henrik Rydgård
1d9b36fef2
Merge pull request #2131 from oioitff/mpeg-fix
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Add support for mono CG audios.
2013-06-07 02:28:36 -07:00
oioitff
49ecb1bdc0
Add support for mono CG audios.
2013-06-07 17:14:26 +08:00
oioitff
1000562e90
Partly implement sceP3daBridgeCore.
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Fix the missing voice in Saigo no Yakusoku no Monogatari.
2013-06-07 16:18:07 +08:00
Unknown W. Brackets
61b46e30a0
Return valid stuff in scePsmfQueryStream*().
2013-06-06 23:07:25 -07:00
Henrik Rydgård
7d566b9ec5
Merge pull request #2106 from unknownbrackets/thread-funcs
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Correct sceKernelChangeThreadPriority() and sched fixes
2013-06-06 01:36:03 -07:00
oioitff
5fb92f6fd8
Bug fix for _AtracSetData.
2013-06-06 15:51:21 +08:00
Unknown W. Brackets
32a557803b
Reporting in sceKernelChangeCurrentThreadAttr().
2013-06-06 00:08:24 -07:00
Unknown W. Brackets
e4dc030b83
Reset restarted thread priorities properly.
2013-06-05 23:57:27 -07:00
Unknown W. Brackets
5fe537cac6
sceKernelChangeThreadPriority() can't do dormant.
2013-06-05 23:52:24 -07:00
Unknown W. Brackets
12005267ac
Reschedule in sceKernelChangeThreadPriority().
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Seems like this is another way to yield, makes sense.
2013-06-05 23:42:42 -07:00
Henrik Rydgård
85d075db53
Merge pull request #2102 from oioitff/atrac-fix
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The correct fix for choppy cg audios and bgm.
2013-06-05 23:14:40 -07:00