Commit Graph
16 Commits
Author SHA1 Message Date
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård 5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets 4aa4db611e Android: Allow desktop GL if available.
For example, on the SHIELD.
2018-06-18 00:37:52 -07:00
Unknown W. Brackets 767886c4a3 Android: Fix C++ EGL code path with threaded GLES.
Still has the same problems as before.
2018-06-17 21:56:18 -07:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik RydgårdandGitHub 22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård 26b146a247 Buildfixes 2018-01-30 12:28:44 +01:00
Henrik Rydgård 19ab367591 Fix some accidental extra-indentation 2018-01-28 19:26:42 +01:00
Henrik Rydgård 7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård 133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00