Commit Graph
536 Commits
Author SHA1 Message Date
Unknown W. Brackets bcc4c3d8fa Io: Assume a write may have happened on resume.
This way if they switch away to delete files, it will have more free
space.
2021-09-11 07:36:02 -07:00
Henrik Rydgård c9bcbf326f More shortcut fixes 2021-09-09 00:00:54 +02:00
Unknown W. Brackets 82087ccbb7 Common: Reduce some log levels.
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik RydgårdandGitHub 7733d8a500 Merge pull request #12530 from iota97/tilt
Allow tilt input on Z instead of X
2021-08-21 13:55:18 +02:00
Henrik Rydgård e93dc8f231 Fix append mode through OpenCFile, fixing cheat import on scoped storage. 2021-08-14 16:57:33 +02:00
Henrik Rydgård 64dbd97731 Address feedback 2021-08-04 23:22:43 +02:00
Henrik Rydgård 3be1ff6ce4 Get the new setup flow going, with a confirmation dialog etc.
Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Henrik Rydgård 87bcdb7b88 Work on the new experience 2021-08-04 23:22:43 +02:00
Henrik Rydgård 828036f87b WASAPI: Survive switching to a mono device. Fixes #14591
It's a little flaky whether it tries to switch or not, but you can at
least use Windows' device selector to switch back and forth.

Should maybe also add an option to not follow the default device... Not
sure.
2021-07-10 01:22:34 +02:00
Henrik Rydgård 7eaa687140 Move the joystick deadzone processing until after all the mapping. 2021-07-09 00:07:55 +02:00
Henrik Rydgård 98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Yifan GuandGitHub dea13f7197 Disable analog stick deduplication (#14590)
* Refactor and unify analog input settings

* Disable analog stick deduplication
2021-07-08 17:47:38 +02:00
Henrik Rydgård 6e76a22461 Avoid crash on early input events.
Not elegant, really should use a mutex or something...
2021-07-05 12:38:46 +02:00
Yifan GuandHenrik Rydgård 633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Henrik Rydgård 0fa27ff9d7 Autodetect number of threads (remove setting). Fix some bugs. 2021-06-12 21:06:59 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 8ac06eed12 iOS: don't add a slash to the save path.
Might help #14524, but kinda doube it.

It works here.
2021-06-12 12:21:39 +02:00
Henrik Rydgård 86948a4df7 Default to something for now. 2021-06-07 22:49:53 +02:00
Henrik Rydgård 308c7d693c Address more feedback 2021-06-07 00:49:31 +02:00
Henrik Rydgård 468f3d8b3f wip
More work towards moving PSP directory
2021-06-07 00:24:52 +02:00
Henrik Rydgård 5df471577f Cleanup. Add a way to get very early log output on Android.
Cleanup in FileUtil
2021-06-07 00:24:52 +02:00
Henrik Rydgård 1f018d33c5 Start work on supporting Android Content URIs in the FileUtil API.
Add tentative Android Content URI support to much of FileUtil.h.

Buildfix

Fix some issues with the file browser in storage URIs.
2021-06-07 00:24:51 +02:00
Henrik Rydgård b397e5c455 Assorted plumbing.
wip

Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård 87a25fd230 Start experimenting with DocumentsContract (the thing DocumentFile wraps)
wip

Some progress towards making the file browser work with DOCUMENT_TREE

More directory browsing progress

More Scoped Storage hackery. Can now browse to a folder and use PPSSPP's game browser to load ISOs from it.

Remove the defunct fdopendir approach. Buildfixes.
2021-06-07 00:24:51 +02:00
Henrik Rydgård 5030f1f719 Android: Get things playable on scoped storage. Things work except the built-in file browser. 2021-06-07 00:24:51 +02:00
Unknown W. BracketsandGitHub 59322d3063 UI: Correct screenshot paths.
This was preventing screenshots from saving properly.
2021-05-30 10:29:16 -07:00
Henrik Rydgård 239838b6c3 Remove the ability to have multiple search paths for config. 2021-05-30 12:45:12 +02:00
Unknown W. BracketsandGitHub ec35e3c116 iOS: Correct Path assignment on init. 2021-05-29 17:32:22 -07:00
Henrik Rydgård 0328816870 Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
Also make currentDirectory a Path, and add support for Path config
parameters.

Buildfixes

More Qt buildfixes

Oops, didn't mean to change zstd ver
2021-05-30 00:49:47 +02:00
Unknown W. Brackets f2b2f26e8e Common: Use Path for GetExeDirectory(). 2021-05-15 11:12:54 -07:00
Unknown W. Brackets 7b175627b3 VFS: Use Path for DirectoryAssetReader. 2021-05-15 11:12:04 -07:00
Unknown W. Brackets 2558022afe Config: Move data path settings to Paths. 2021-05-15 11:11:37 -07:00
Unknown W. Brackets d376e67f87 Common: Cleanup some Path constructions. 2021-05-14 22:48:04 -07:00
Henrik Rydgård 2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård a40b1dec5f Use Path for fullName in dirlisting. Bugfixes.
Buildfixes

UWP: Buildfix.

headless: Buildfix.

Common: Buildfix.

iOS: Buildfixes.

libretro: Buildfix.

Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård b7fe72bfc9 Load IniFile from Path
Buildfixing
2021-05-13 10:39:16 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård a2a0551a83 Buildfix, and more renaming while we're at it. 2021-04-25 22:25:29 +02:00
Henrik Rydgård d8583cd0d6 Buildfixes 2021-04-25 21:13:25 +02:00
Henrik Rydgård 1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets 5f59495756 UI: Load BG image properly on init.
Also fix the update on Vulkan.
2021-04-16 20:49:46 -07:00
Unknown W. Brackets b5d21b4f9b UI: Remove extern global for UI message. 2021-04-10 18:42:40 -07:00
Unknown W. Brackets 5119d79082 Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Henrik Rydgård 26eab06886 Add a Storage tab to System Information.
Add a system property that we can later query to see if we should use
scoped storage adaptations or not.
2021-02-27 11:49:38 +01:00
Henrik Rydgård bd7b283399 Add iOS version detection, turn off JIT on bootup if >= 14.3. 2021-02-22 09:16:51 +01:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets fb7e4acb06 Android: Ensure shutdown waits for render.
We apparently have a case where render is busy during shutdown, based on
crash reports.
2021-02-13 12:49:48 -08:00
Gleb Mazovetskiy 892ab51585 Only force the log level if it set via an argv
Follow-up to #14019
2021-01-30 19:54:07 +00:00
Gleb Mazovetskiy f372a2112b Fix logging flags
1. The logging flags were being ignored (-v, -d)
2. Adds a `--loglevel` argument. Useful when using the debug build for
   ASAN/UBSAN to hide extremely noisy debug messages.
2021-01-30 16:10:27 +00:00