Unknown W. Brackets
6762903087
TexCache: Correct confusing red/blue var names.
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This decodes to RGBA (R least significant), so it's confusing to refer to
it as BGRA. It's actually the 565 colors in the DXT data that are BGR.
2021-09-12 17:21:45 -07:00
Unknown W. Brackets
08816a544d
softgpu: Implement DXT5 in samplerx86.
2021-09-12 17:17:09 -07:00
Unknown W. Brackets
c4de5bfb9f
softgpu: Implement DXT3 in samplerx86.
2021-09-12 14:53:55 -07:00
Unknown W. Brackets
ee9d19430f
softgpu: Implement DXT1 decoding in samplerx86.
2021-09-12 13:57:28 -07:00
Unknown W. Brackets
a0eeb52444
softgpu: Decode DXT texels directly.
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This improves performance a lot compared to decoding the whole block.
Eventually we may implement a cache, but threading makes that complex to
make properly fast.
2021-09-12 09:37:34 -07:00
Unknown W. Brackets
1ee5352d3e
TexCache: Correct DXT5 alpha calculation.
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This matches PSP alpha values from an exhaustive test.
2021-09-12 09:35:53 -07:00
Unknown W. Brackets
121c56e6db
softgpu: Clip only on -Z, cull if entirely outside.
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This is important for several issues, like #12058 or #12060 , where
something is drawn entirely outside valid Z, and should be culled.
2021-09-09 20:13:42 -07:00
Unknown W. Brackets
0b73c1ce83
softgpu: Correct guardband cull behavior.
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Culling is based on whether clipping happens, not whether clamping
happens. This is important for issues like #12348 .
2021-09-09 20:05:41 -07:00
Henrik Rydgård
5876388c65
Vulkan scissor fix (validation errors).
2021-09-10 01:15:29 +02:00
Stuart Kenny
f442f4012c
Expose texture shader core option.
2021-09-08 16:42:11 +01:00
Henrik Rydgård
5dab9994b6
Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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Should fix #14774
2021-09-07 23:52:06 +02:00
Henrik Rydgård
e2b0137400
VK: Only autogenerate mipmaps for R8G8B8A8 format textures.
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Quickfix for bug with Auto High Quality texture filtering.
Fixes #14804 (good enough for now at least).
2021-09-07 23:41:03 +02:00
Unknown W. Brackets
b5ba469826
softgpu: Prevent pixel gaps when drawing sprites.
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If you end a sprite at 255.9, it draws the pixel at 255. This uses the
same logic to handle that as in the triangle path.
2021-09-06 22:05:39 -07:00
Henrik Rydgård and GitHub
b5e8e22dc9
Merge pull request #14789 from hrydgard/auto-max-quality-texfilter
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Add new texture filtering mode "Auto Max Quality"
2021-09-07 00:58:48 +02:00
Unknown W. Brackets
7addc18a6b
softgpu: Avoid overflow infinite loop.
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For certain large values, it would overflow and continue looping
endlessly.
2021-09-05 23:24:08 -07:00
Henrik Rydgård
1df31e9304
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Henrik Rydgård
6b76bcf070
Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).
This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.
Needs a bit more testing before merge, maybe.
Fixes #13888
2021-09-03 00:14:58 +02:00
Henrik Rydgård
9ca97dfa8e
Handle vertex shader generation failures better.
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Suspect that this is happening with the HW tesselation crash in KOF '96.
Should help #14774
2021-08-29 21:50:43 +02:00
Henrik Rydgård
6e8e375eea
Increase the range of cardboard setting sliders to 150%. See #14768
2021-08-29 15:27:51 +02:00
Henrik Rydgård
c0d80b63a9
Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
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Fixes #12982
2021-08-28 22:28:02 +02:00
Henrik Rydgård and GitHub
0c34c939ad
Merge pull request #14749 from amverweij/rename-vk-externals-v3
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Rename Vulkan externals
2021-08-21 13:45:06 +02:00
Bram Verweij
a31cbe42d2
Rename namespace to PPSSPP_VK, remove indentation
2021-08-21 12:39:15 +02:00
Bram Verweij
cc00a4132d
Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
2021-08-20 11:22:57 +02:00
Henrik Rydgård
928bc88b01
Rename Unthrottle to Fast-forward globally
2021-08-18 09:28:13 +02:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
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See #14552 .
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
9a841664a6
D3D11: Use right state in flush before output.
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We were accidentally changing the blend state for the final draw in a
frame. This could cause apparently random issues if a game didn't align
drawing with vblanks.
Fixes #13152 .
2021-08-02 23:45:49 -07:00
Henrik Rydgård
bea9f67c02
Fix assorted path issues
2021-07-19 17:34:51 +02:00
Henrik Rydgård
b0558b2174
Assorted directory fixes
2021-07-19 17:34:50 +02:00
Henrik Rydgård
69ae3f4c02
Better protection against broken viewports.
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It's ok if this emits a single pixel sized viewport, since the cause of
this is generally the viewport being specified outside the scissor
rectangle.
Fixes #13921
2021-07-12 21:19:26 +02:00
Henrik Rydgård
7359c8f083
Revert "Make sure we don't try to set a negative viewport size."
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This reverts commit 0386cafe53 .
2021-07-12 21:03:29 +02:00
Henrik Rydgård
bd15ae4f75
Fix bug in homebrew store with files with "." in their names.
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Also, move the homebrew store button to the top bar instead of the
bottom of the list.
2021-07-12 11:55:15 +02:00
Henrik Rydgård
deee9f9720
Unify the Vulkan format definitions / swizzles
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To make the next attempt at #14602 easier.
2021-07-11 11:26:40 +02:00
Henrik Rydgård
3595e092c9
Turn off all 16-bit formats if B5G6R5 format is not available.
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Works around #14602 for now.
2021-07-10 23:33:46 +02:00
Henrik Rydgård
7e048dbbff
Revert "Merge pull request #14588 from hrydgard/vk-correct-565-format"
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This reverts commit 43c16f1ea2 , reversing
changes made to 25cfb92a9c .
2021-07-10 20:01:16 +02:00
Henrik Rydgård
95dc7bb185
Minor cleanup
2021-07-10 20:00:50 +02:00
Henrik Rydgård
90460df9b5
HLSL depal simplification
2021-07-09 21:09:44 +02:00
Henrik Rydgård
4c9b5ada0f
Address feedback
2021-07-09 21:09:44 +02:00
Henrik Rydgård
4e8ffae024
Implement basic depth texturing for OpenGL, requires depth clamp for now.
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Need to figure out what to do about other Z mappings.
Helps #6411 for OpenGL on desktop primarily, and certain other games affected by #13256
are likely working too like the fog in Harry Potter.
2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3
Support depth clamping in OpenGL where available.
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Should make support for depth texturing quite easy.
Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00
Henrik Rydgård
9a2e220e0d
Vulkan: Use the mandatory-support RGB565 format and not the opposite one.
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Had apparently misread the spec.
Fixes validation (and probably rendering) errors on Linux/Intel.
https://www.khronos.org/registry/vulkan/specs/1.2/html/chap33.html#features-required-format-support
2021-07-07 19:07:29 +02:00
Unknown W. Brackets and GitHub
87716a158f
Merge pull request #14391 from hrydgard/new-threadpool
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New ThreadManager, replacing threadpools and "PrioritizedWorkQueue"
2021-06-13 07:08:32 -07:00
Henrik Rydgård
81f0c3a8e4
Address feedback (except the mailbox refcount)
2021-06-13 10:16:53 +02:00
Henrik Rydgård
3be5c7bd9a
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
Unknown W. Brackets
17071e7fec
Postshader: Add uniform for delta since last frame.
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Useful mainly when using previous frame output.
2021-06-12 11:27:26 -07:00
Unknown W. Brackets
7bbaae492b
Postshader: Let shaders use the previous frame.
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This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Unknown W. Brackets
1f6860d6c1
GPU: Clamp DXT texture memory bound.
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See #13109 . This should handle any texture read that starts near a VRAM
or RAM boundary without crashing.
2021-06-06 11:52:26 -07:00
Henrik Rydgård
0cd7af44f1
Fix ZipAssetReader file listing. Fixes post shaders on Android
2021-05-13 11:49:33 +02:00
Henrik Rydgård
a40b1dec5f
Use Path for fullName in dirlisting. Bugfixes.
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Buildfixes
UWP: Buildfix.
headless: Buildfix.
Common: Buildfix.
iOS: Buildfixes.
libretro: Buildfix.
Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00