Commit Graph
207 Commits
Author SHA1 Message Date
Henrik Rydgård de3d711616 Move FixPathCase to Common/File/Path 2021-09-11 21:17:23 +02:00
Henrik Rydgård b05a74803d Remove another redundant check, comment fixes 2021-09-11 20:31:42 +02:00
Henrik Rydgård 71056e3486 SFO return value fix, oops 2021-09-11 20:26:36 +02:00
Henrik Rydgård 36079b86d0 Optimize away a couple of existence checks 2021-09-11 19:53:19 +02:00
Henrik Rydgård 5d53e59c1d Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway) 2021-09-11 19:33:28 +02:00
Henrik Rydgård 8e2b73b05f Optimize MetaFileSystem::ReadEntireFile 2021-09-11 19:32:37 +02:00
Unknown W. Brackets a5fce6d0b2 Savedata: Use PARAM.SFO constant properly. 2021-08-23 23:01:02 -07:00
Henrik Rydgård 64dbd97731 Address feedback 2021-08-04 23:22:43 +02:00
Henrik Rydgård e73e0dc0be Fix multiple issues preventing in-game saves from working. 2021-07-19 17:34:51 +02:00
Unknown W. Brackets a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
Henrik RydgårdandGitHub e86e3cc7cd Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets 869ef9aca7 Debugger: Tag savedata load and info. 2021-04-03 18:45:24 -07:00
Unknown W. Brackets 1b57739eb7 Debugger: Memcheck and tag loading savedata to RAM. 2021-04-03 18:28:22 -07:00
Unknown W. Brackets d0303e2430 Savedata: Always write the file list to the SFO.
Matches tests on hardware using MAKEDATA, see also #8854.
2021-03-29 00:08:48 -07:00
Henrik RydgårdandGitHub 1c3c384289 Merge pull request #14079 from unknownbrackets/ppge-aspect
Savedata: Show save icons with proper aspect ratio
2021-02-15 11:20:41 +01:00
Unknown W. Brackets 788e8c3bbc Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
2021-02-13 08:24:39 -08:00
Unknown W. Brackets c2415d7593 Savedata: Show corrupted data more clearly.
Include the folder name and show a darkened icon so it's clearer.
2021-02-07 23:18:39 -08:00
Unknown W. Brackets 3316633c60 Savedata: Reduce some noisy logging.
These aren't errors.
2021-01-05 07:21:41 -08:00
shenweip 20df3d2c8a Minor comment. 2020-12-14 00:42:09 +08:00
shenweip 721696b9bc Fixes incorrect date of savedata.
Updates the date to the latest.
2020-12-14 00:27:23 +08:00
shenweip af435794d7 Savedata:Skips non-directories in LISTALLDELETE mode.
Fixes https://github.com/hrydgard/ppsspp/issues/7685#issuecomment-703412467
2020-10-08 23:59:36 +08:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik RydgårdandGitHub f82754e8b4 Merge pull request #13507 from shenweip/savedata-2
Savedata:Improves  the performances according to some tests.
2020-10-04 19:49:18 +02:00
shenweip 81ad9a930a SaveData:Displays all saves like a PSP for LISTALLDELETE mode. 2020-10-05 00:00:28 +08:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
shenweip c84f9542d7 Savedata:Corrects the performances when the data is broken. 2020-10-01 15:41:27 +08:00
shenweip b8c1845e3a Savedata:Supports empty file name for save/load/delete. 2020-10-01 10:03:30 +08:00
shenweip 925944d5b2 Savedata:Improves the deleting functions. 2020-10-01 00:39:14 +08:00
shenweip 290efbc349 Check whether there may be more than one save file names by mode. 2020-09-15 21:48:55 +08:00
Henrik Rydgård 72df3fd339 Try unknown's workaround for clang code gen bug. See #13187. 2020-09-13 09:13:47 +02:00
Henrik Rydgård b652f62d19 SavedataParam: Be careful with const char* to string. Might help #13187 2020-08-26 22:17:42 +02:00
Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets ab38c387ad Io: Correct some error handling for OpenFile().
See #12433.
2020-03-08 21:22:21 -07:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets 913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets 2650ddae75 Savedata: Write only one secure entry.
Before, we were filling all the entries when the first file was saved, a
regression from 1976be4.  This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Unknown W. Brackets b64bb2e8ce Savedata: Also validate icon/subdata size. 2018-08-11 17:00:15 -07:00
Unknown W. Brackets c0ccc9449d Savedata: Use size, not bufSize, for icons.
Verified by tests.  Should help #8810.
2018-08-11 17:00:09 -07:00
Unknown W. Brackets 42feade460 Savedata: Return error when bufSize is too small.
Mirrors what a PSP does.
2018-08-11 16:36:28 -07:00
Unknown W. Brackets c4717fae2f Savedata: Reset data size when retrying hash.
It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.

The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Unknown W. Brackets 1976be48ab Savedata: Use file hash to validate hash mode.
This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
Unknown W. Brackets 93d96b8a32 Savedata: Map secureVersion modes correctly.
1 was correct, but other modes were not.
2018-06-24 15:34:27 -07:00
Unknown W. Brackets 46d7ead781 Savedata: Add validation on secureVersion param. 2018-06-24 15:30:33 -07:00
Unknown W. Brackets aad6377580 Savedata: Return result codes from Save/Load.
This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Unknown W. Brackets c588046d99 Savedata: Respect secureVersion parameter.
This isn't used in many games, but see #10814.
2018-05-28 08:42:48 -07:00
Unknown W. Brackets 208b0aa4a7 Savedata: Report secureVersion param usage.
Seems likely this is what's happening in #10814, but need data from more
games.
2018-04-29 09:46:23 -07:00
Unknown W. Brackets d2be5beccc Savedata: Show icon for new saves more often.
In fact, it may even be wrong to show the new data icon in this case...

Also fixes crashes when save title is 128 characters long.

Should improve #9632.
2017-12-03 06:35:41 -08:00
Unknown W. Brackets 42c0e7d5dd Savedata: Handle disk full properly in GETSIZE.
Games use these fields to determine how much more space is needed to
create savedata.  Some also use it for install data.

This allows more games to properly report free space issues.
2017-10-14 21:55:38 -07:00