Commit Graph
103 Commits
Author SHA1 Message Date
Henrik Rydgård bea9f67c02 Fix assorted path issues 2021-07-19 17:34:51 +02:00
Kingcom bb6f6051fc Transform labels to lower case for armips 2021-06-04 17:51:28 +02:00
Henrik Rydgård 4d344f556a Additional feedback. 2021-05-13 10:39:17 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård 989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets 8ae157e27f Debugger: Update to latest armips. 2018-06-30 14:18:26 -07:00
Unknown W. Brackets 89f89ec749 Debugger: Defer active symbol updates.
This makes it faster when loading many modules/functions/etc., for example
when using the freeze debug feature.
2017-12-26 18:11:22 -08:00
Henrik Rydgård 21fe73c8e7 Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
latot 7047ad2271 fix sscanf types 2016-12-02 22:46:52 -03:00
Henrik Rydgard 3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Unknown W. Brackets 86127b3d0d Update armips to latest version.
The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Henrik Rydgard b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Unknown W. Brackets 936ccbf18a Fix symbolmap loading issue on MSVC 2015. 2015-09-07 09:24:15 -07:00
Unknown W. Brackets a191b9ac7f Fix a potentially not null terminated string. 2015-01-17 18:42:59 -08:00
Unknown W. Brackets ff59cd6e11 Fix a potential debug buffer overrun. 2015-01-17 18:21:03 -08:00
Unknown W. Brackets 58ff826b73 Cleanup to link assembler on arm unittest builds. 2014-12-07 15:41:11 -08:00
Kingcom f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Henrik Rydgard 1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Kingcom dc80123b93 Add options to import/export .sym files from the menu 2014-06-30 00:02:22 +02:00
Unknown W. Brackets c3a6092e26 Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
chinhodado 481250931c Avoid using an invalidated iterator 2014-03-07 16:43:02 -05:00
Henrik Rydgård 374e12afc3 Merge pull request #5590 from unknownbrackets/xbox
Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Ced2911andUnknown W. Brackets d82911de58 [Xbox] fixes 2014-03-02 11:27:20 -08:00
Ced2911andUnknown W. Brackets cc9f238d36 [xbox] 360 support for Core 2014-03-02 11:22:02 -08:00
Unknown W. Brackets e3506ead69 Clear the symbol map between each test.
This way we could, for example, test function replacement properly.

Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets d22793e257 Avoid a dangerous cast in LoadSymbolMap().
Not sure if we can have any safety with an int cast like that...
2014-02-15 16:23:18 -08:00
Unknown W. Brackets 8948990871 Optimize searching for existing symbols.
Checking every time is slow, we should just skip by the address.  Some is
just the locking overhead.
2014-02-14 22:26:35 -08:00
Unknown W. Brackets 04776c8125 Small optimization: avoid fallback if possible.
Speeds up symbol map loading a little bit (when inserting new items.)
2014-02-14 22:07:39 -08:00
Unknown W. Brackets 26b4335637 Optimize symbol map in debug mode a bit more.
Avoid UpdateActiveSymbols().
2014-02-14 21:49:20 -08:00
Unknown W. Brackets d279dcd454 Fix renaming a function from disassembly. 2014-02-11 07:45:13 -08:00
Henrik Rydgård 0f4ccf52f4 Update README. Avoid recursing the symbolmap lock when we don't need to. 2014-02-11 14:21:40 +01:00
Henrik Rydgård b1d6eefb8a Call UpdateActiveSymbols only once from MIPSAnalyst instead of for every recognized function.
Reduces startup slowdown when using a function signature file drastically.
2014-02-11 11:21:56 +01:00
Henrik Rydgard aae787168e Did not mean to commit this line. 2014-02-09 23:48:31 +01:00
Henrik Rydgard ca500b0bf4 Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Kingcom 880be6d41d Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Unknown W. Brackets 983e195dd2 Fix possible module index overlap. 2014-01-26 00:02:01 -08:00
Unknown W. Brackets 76afb2a8d5 Avoid returning points from the symbol map.
Now that it uses a lookup, this is even more dangerous.  But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.

This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
Unknown W. Brackets b1af4f4911 Write symbol maps as ".ppmap" instead.
This has some benefits:
 * They are smaller, but zgrep/zcat etc. still work.
 * Since the format is slightly different, bisecting won't overwrite.
 * It avoids conflicts with .map file associations.
2014-01-25 21:12:16 -08:00
Unknown W. Brackets a2fa53d5c4 Track modules in the symbol map.
This makes it so things don't overlap confusingly, and also so that we can
replace funcs more correctly and sanely.

This is unfortunately a bunch more complicated...
2014-01-25 20:59:53 -08:00
Unknown W. Brackets 4de20258eb Don't bother writing an empty symbol map.
For example, when accidentally opening an invalid file.
2014-01-19 21:34:16 -08:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård cfbd1b07e8 Some code reformatting in SymbolMap 2013-12-02 15:30:03 +01:00
Henrik Rydgård 16369dde47 Protect against a buffer overflow in symbolmap 2013-12-02 15:29:35 +01:00