Commit Graph
18 Commits
Author SHA1 Message Date
Bram Verweij a31cbe42d2 Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
Bram Verweij cc00a4132d Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so 2021-08-20 11:22:57 +02:00
Unknown W. Brackets 4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
Unknown W. Brackets 44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
Unknown W. Brackets e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Henrik Rydgård c48bdf7efc Vulkan: Fix image layout issues after compute shader uploads.
We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.

I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager

Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård c251d69eab Minimize the Adreno shader compiler bug repro test 2021-01-30 10:21:14 +01:00
Henrik Rydgård 6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Henrik Rydgård 6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård 96c36d5c10 More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
Henrik Rydgård d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
Henrik Rydgård 7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård 6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
Henrik Rydgård b7d674411e Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
Henrik Rydgård 5ece3de8ba Track and accumulate pipeline flags for render passes.
(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård 940611fe65 Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00