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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-24 15:54:45 +02:00
Code Issues Packages Projects Releases Wiki Activity
30,508 Commits 77 Branches 131 Tags
3ac669f80bbdd50486a2cb68fb65c04c1b052d48
Commit Graph
10 Commits
Author SHA1 Message Date
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Henrik Rydgård 29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård ba139975e0 Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
Henrik Rydgård e77a9d7368 Reorganize the end of the fragment shader generator.
Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård 9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Henrik Rydgård 4e16fcaf1a Fix reinterpret shader for D3D11 2020-11-08 11:32:55 +01:00
Henrik Rydgård f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård 7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård 733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
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