Unknown W. Brackets
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2e2d8f2989
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Core: Process stepping on other platforms.
This includes Android.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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6e02771591
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UI: Use UISTATE_PAUSEMENU while game still running.
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2018-06-06 05:58:50 -07:00 |
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Unknown W. Brackets
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18bfff5f75
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UI: Reinit UI texture during game when used.
Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116.
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2018-06-01 21:07:09 -07:00 |
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Henrik Rydgård
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b730d187e8
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Add some paranoid checks guided by stack traces from Google Play
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2018-05-27 22:12:59 +02:00 |
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Unknown W. Brackets
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21468ce1e4
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UI: Cleaning loading handling and use tags.
The tags should let the tweens persist correctly. See #10974.
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2018-04-29 14:44:00 -07:00 |
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Henrik Rydgård
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1f73d78cc8
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Oops, meant to commit this.
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2018-04-20 11:43:27 +02:00 |
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Henrik Rydgård
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68611e85ba
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Disable the loading state string display, creates too much translation work for 1.6
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2018-04-20 11:02:13 +02:00 |
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Unknown W. Brackets
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c0f1b7793a
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UI: Assert on invalid permission status.
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2018-04-08 23:54:56 -07:00 |
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Unknown W. Brackets
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895de164ed
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Android: Fix initial start from shortcut.
Fixes #10855. We have to wait for the permission request to complete.
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2018-04-01 23:28:36 -07:00 |
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Henrik Rydgård
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70481c9444
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Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
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2018-03-13 11:25:17 +01:00 |
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 Henrik RydgårdandGitHub
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a0fa199ce3
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Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
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2018-03-13 10:44:07 +01:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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b9b41f52c5
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Add a simple spinner to the game load screen to not look frozen.
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2018-02-08 12:03:29 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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 Henrik RydgårdandGitHub
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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9952d4bac5
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UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game. Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
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2018-01-01 23:07:48 -08:00 |
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Unknown W. Brackets
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c793da500a
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UI: Show PIC1 while loading.
In case it takes a second, less ugly than a black screen.
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2018-01-01 22:58:07 -08:00 |
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Henrik Rydgård
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cc0327137b
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Oops, forgot these.
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2017-12-31 00:07:02 +01:00 |
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Henrik Rydgård
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525cce095a
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Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411
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2017-12-17 13:14:06 +01:00 |
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Unknown W. Brackets
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46ea88e096
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UI: Add delay to tweens.
Also allow them to start out in an invalid state and accept first divert.
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2017-12-10 09:00:52 -08:00 |
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Unknown W. Brackets
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c097910439
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UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
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2017-12-09 14:11:39 -08:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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026d3d4a00
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Recreate views after boot is done, to workaround #10360 . Not the best solution..
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2017-12-07 10:21:33 +01:00 |
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 Henrik RydgårdandGitHub
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cf5ede493b
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Merge pull request #10247 from unknownbrackets/ui-tween
UI: Show a loading message during shader preload
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2017-12-06 14:24:21 +01:00 |
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Unknown W. Brackets
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4e6c083807
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UI: When stepping, clear on initial load.
Otherwise we get the UI rather than a black screen.
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2017-12-03 19:22:00 -08:00 |
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Unknown W. Brackets
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fb91e7f043
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UI: Show loading message while shaders preload.
This opens the door to doing this for other things we do on game start,
later.
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2017-12-03 12:04:42 -08:00 |
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Unknown W. Brackets
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15152fc55b
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UI: Reorganize EmuScreen so it renders on loading.
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2017-12-03 10:39:25 -08:00 |
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Unknown W. Brackets
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e945ad6ac1
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UI: Avoid navigation with an active dialog.
Cleaning up next.
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2017-12-02 11:55:05 -08:00 |
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LunaMoo
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95a14ca830
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Add hotkey to toggle audio and video dumping together in sync.
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2017-12-01 23:48:58 +01:00 |
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LunaMoo
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2ff4104ddf
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Requested changes.
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2017-11-14 06:33:49 +01:00 |
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Henrik Rydgård
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230f72a110
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Oops
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2017-11-13 16:38:35 +01:00 |
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Henrik Rydgård
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8bfdf7b1b2
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Fix annoying little flicker when starting a game.
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2017-11-13 15:45:31 +01:00 |
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Unknown W. Brackets
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ac78b908d3
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UI: Typo fix.
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2017-11-12 09:34:22 -08:00 |
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Unknown W. Brackets
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2b194d30bf
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Debugger: Prevent clear while stepping.
So it's easier to see what's going on.
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2017-11-11 18:31:13 -08:00 |
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Henrik Rydgård
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ec504756e0
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Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
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2017-11-09 16:02:05 +01:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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944cc94630
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Vulkan: Better way to make sure we bind the backbuffer at some point.
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2017-11-06 23:48:47 +01:00 |
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Unknown W. Brackets
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9dfc9ff6ae
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Vulkan: Allow clearing the backbuffer to any color.
Helps with debugging sometimes.
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2017-11-05 22:14:53 -08:00 |
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Unknown W. Brackets
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ead4c5f9a8
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Vulkan: Make sure backbuffer is bound for UI.
Fixes #10048.
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2017-11-05 09:22:14 -08:00 |
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Henrik Rydgård
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8d0209c7e4
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Stop leaking framebuffers on shutdown. Fix other shutdown issues.
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2017-11-01 21:43:08 +01:00 |
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vnctdj
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7f37c40382
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Make dev menu pop-up title translatable
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2017-08-17 23:10:12 +02:00 |
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Unknown W. Brackets
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7e753ed24a
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GLES: Set target w/h in buffered rendering.
Otherwise, the flipped scissors don't update on window resize.
Example: when toggling fullscreen.
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2017-07-30 14:44:38 -07:00 |
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Unknown W. Brackets
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979bc58cac
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UI: Translate AVI start/stop strings.
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2017-06-03 08:37:55 -07:00 |
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Unknown W. Brackets
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d1c9cb8c63
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UI: Start a render pass while stepping.
We won't start one otherwise. This fixes a crash when auto run is off.
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2017-05-31 20:04:02 -07:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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