Commit Graph
6331 Commits
Author SHA1 Message Date
Henrik Rydgard 7802bf57f0 Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard 399d71373f Change pauseWhenMinimized default to false 2014-07-21 10:30:53 +02:00
Henrik Rydgard 85cb55cb84 Check some addresses in sceAtracDecodeData 2014-07-21 10:30:52 +02:00
The Dax 9af40da53e Make the ini tweak available for everybody. 2014-07-21 10:30:52 +02:00
The Dax 1fbd94d589 Win32: Make pausing when minimizing optional in the ini. 2014-07-21 10:30:51 +02:00
Henrik Rydgård 9efefeb89c Merge pull request #6598 from unknownbrackets/debugger
Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets 6aa9b8aa36 Limit stack walk distance a bit.
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard 0986f27f33 Detect screen size and choose resolution defaults accordingly.
Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets b03460c169 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets 640c1231f3 Improve a crash in disassembly on game shutdown. 2014-07-20 14:42:20 -07:00
Henrik Rydgård 0e5679c833 Revert "Detect Peace Walker's anti-cheat hash func" 2014-07-20 23:39:11 +02:00
Unknown W. Brackets 55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard 76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgård 06f058de54 Merge pull request #6506 from unknownbrackets/replace-funcs
Detect Peace Walker's anti-cheat hash func
2014-07-18 09:34:46 +02:00
Unknown W. Brackets a59d8b5c1f Override the codehashing func used in Peace Walker.
This makes the demo work fine even with jit enabled.  May help the full
game when fighting a certain boss.
2014-07-18 00:23:26 -07:00
Unknown W. Brackets 1fd6214945 Improve function range detection.
This improves a pattern like this:

  j endOfLoop;
  li v0, 0;
  startOfLoop:
  addiu v0, v0, 1
endOfLoop:
  bne v0, a0, startOfLoop;
  nop
  jr ra
  nop

Where it jumps to the end of the loop, which only jumps back to the top of
the loop.  This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.

Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-18 00:22:19 -07:00
Unknown W. Brackets aa28c0f40d Improve a crash in disassembly on game shutdown. 2014-07-18 00:22:19 -07:00
Sacha 6957808b97 ArmJit: Optimisation when comparing float against 0.0f 2014-07-17 05:12:43 +10:00
Sacha d4c983d9e1 Android: ARMv5 fix 2014-07-17 02:34:22 +10:00
Sacha cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets 9581de449a Fix some logging in sceNetAdhoc. 2014-07-15 23:35:19 -07:00
Unknown W. Brackets 2f90c8d35a Fix a bad == comparison typo. 2014-07-15 23:33:01 -07:00
Sacha 1ce39d7e95 Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled. 2014-07-16 01:04:43 +10:00
Unknown W. Brackets ff7c3ab10d Oops, would still infinite loop on a bad module.
Should really fix #6552 this time.
2014-07-15 07:14:13 -07:00
Unknown W. Brackets 2da02f97c8 Null check modules on loadexec.
Should fix #6552.
2014-07-14 22:14:23 -07:00
Henrik Rydgård c4bebda182 Merge pull request #6549 from unknownbrackets/modules
Correct some module func return values, info values, and clear on unload
2014-07-14 14:11:29 +02:00
Unknown W. Brackets bddeba5901 Add a safety check for lots of segments. 2014-07-13 23:51:36 -07:00
Unknown W. Brackets 4ced0e86b1 Return an error code when module load fails.
If we're out of memory, we need to tell the game, of course.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 7c4aab3cc2 Warn on exports from syslib.
They don't seem to hook up properly on hardware by the module name.
2014-07-13 22:00:33 -07:00
Unknown W. Brackets 50402a3d49 Return NOT_YET_LINKED for unlinked module funcs. 2014-07-13 22:00:32 -07:00
Unknown W. Brackets 292a9ea567 Clear module text and bss on unload.
Text is set to break instructions, data/bss to -1.  Matches results on a
PSP.
2014-07-13 22:00:32 -07:00
Unknown W. Brackets ede29179c6 Cleanup remaining modules on loadexec. 2014-07-13 22:00:31 -07:00
Unknown W. Brackets 729377881c Protect against modules with no start address.
Generally, fake ones.
2014-07-13 19:58:30 -07:00
Unknown W. Brackets 4a94a30ba6 Calculate the module info data/text/bss size. 2014-07-13 19:53:00 -07:00
Unknown W. Brackets 1c7873e2f5 Fill the module info segment addresses and sizes. 2014-07-13 19:16:25 -07:00
Unknown W. Brackets 399d4d1ba9 Correct sceKernelModuleStart() return value. 2014-07-13 15:16:03 -07:00
Unknown W. Brackets 3fa1481fe9 Cut down on "remaining data in packet" reports.
Looks potentially like a bug in FFmpeg.
2014-07-13 11:26:00 -07:00
Unknown W. Brackets 8dd783f719 Correct HLE function name per sha. 2014-07-13 11:03:23 -07:00
Unknown W. Brackets 81096f6bd0 Hook Dissidia's avi record func.
This makes it so replays can be recorded.  Though you could probably just
record separately anyway.
2014-07-13 08:36:34 -07:00
Unknown W. Brackets 98d3dc4be8 Typos. 2014-07-12 13:48:30 -07:00
Unknown W. Brackets ef4847b6f5 Don't double decrease g_inCbCount.
Happened when a thread was deleted, it seems like.  Fixes #6542.
2014-07-12 09:57:13 -07:00
Unknown W. Brackets b583e446e6 Skip reporting savedata stuff in known cases.
We were always doing 3 before for 5, so skip reporting it.  Other cases
are the interesting ones.
2014-07-09 23:30:20 -07:00
Henrik Rydgård 41601d714b Change default of "disable slow framebuf effects" to false 2014-07-09 13:42:46 +02:00
Unknown W. Brackets 4a8d52ab1a Add a config option for the slow framebuf effects.
Like cluts, blitting, etc.  At higher render resolutions these are
expensive, and on some mobile devices they may be too much.

Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Unknown W. Brackets 0b22d8f56c Check for missing SAVEDATA_PARAMS. 2014-07-06 22:42:14 -07:00
Unknown W. Brackets 30f8ec447a Hash and detect savedata hashmode correctly.
Fixes Persona 1 savedata compatibility.
2014-07-06 19:27:51 -07:00
Unknown W. Brackets b1b2c91eb3 Fix issues on win32 with multithreading.
We weren't properly rechecking based on spurious wakeups (which
technically can happen on x64 too.)
2014-07-06 14:02:00 -07:00
Unknown W. Brackets b370621a3a Fix sceCtrl buffer update timing drift.
Spotted by xsacha.  Only when not using vblank timing (most commonly used
by games.)
2014-07-06 01:08:44 -07:00