Henrik Rydgård
eb014e8c6b
Try to be more consistent when initializing vulkan structs.
2018-02-25 12:15:29 +01:00
Henrik Rydgård
b7b5c5e211
Follow the spec rules about errors when allocating from descriptor pools
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See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
2018-02-25 12:15:29 +01:00
Henrik Rydgård
8e0e5f9aa6
Extract RecreateDescriptorPool()
2018-02-25 12:15:29 +01:00
Henrik Rydgård
5d77c63216
Vulkan: Need to count allocated descsets per frame separately from the map, since tess isn't even in-frame cached.
2018-02-24 12:15:22 +01:00
Henrik Rydgård
d1a8514e72
Vulkan: Dynamically grow descriptor pools as needed. Should help #10641 and similar issues.
2018-02-24 10:24:11 +01:00
Unknown W. Brackets
506dfcb916
GLES: Fix texture scaling.
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Oops, and I had broken it again.
2018-02-22 19:58:52 -08:00
Unknown W. Brackets
4b8d8c875d
Qt: Remove old texture debug API.
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No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets
ecd1a04e44
GLES: Fix unpack misalignment, Qt debugger freeing.
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We no longer use unpack, so we should always decode to w not bufw.
2018-02-19 09:02:22 -08:00
Henrik Rydgård
8fcaa651a5
Merge pull request #10627 from unknownbrackets/gl-aligned
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GLES: Properly free when upscaling textures
2018-02-19 10:08:41 +01:00
Unknown W. Brackets
438951f844
GLES: Properly free when upscaling textures.
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Oops. Fixes crash introduced by #10603 .
2018-02-18 19:03:31 -08:00
Henrik Rydgård
78449ce675
Merge pull request #10624 from unknownbrackets/texcache
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TexCache: Decimate CLUT variants more often
2018-02-18 22:02:18 +01:00
Unknown W. Brackets
e97046da4e
TexCache: Decimate aggressively with many variants.
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It should be safe to decimate after fewer frames with a threshold like
this.
2018-02-18 12:29:14 -08:00
Unknown W. Brackets
d61fd5f6a6
TexCache: Decimate CLUT variants more often.
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When creating a new texture, we determine if it has CLUT variants and
decimate more often.
2018-02-18 12:29:01 -08:00
Henrik Rydgård
7421f2aff6
Postprocessing: Fix bug where scissor cut off the image if render resolution > display resolution
2018-02-12 14:10:54 +01:00
Henrik Rydgård
88e8229159
GL: Need to recompile postshaders on Resized() (which is a bit of a misnomer)
2018-02-12 14:01:52 +01:00
Unknown W. Brackets
0474ff5c23
GLES: Use aligned memory for textures.
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We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.
This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.
Fixes #10601 .
2018-02-11 08:13:57 -08:00
Unknown W. Brackets
0e2a586c1b
Global: Fix some type comparison/shadow warnings.
2018-02-11 07:03:23 -08:00
Henrik Rydgård
3c93eaf164
GL: Fix clearing alpha on stencil uploads.
2018-02-10 17:18:18 +01:00
Henrik Rydgård
625595c6cc
For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally..
2018-02-08 16:59:03 +01:00
Henrik Rydgård
86cfc411a4
Remove the confusing "DisableState" across the codebase
2018-02-08 16:27:36 +01:00
Henrik Rydgård
b9081dd624
GL: Set a plain render state in DrawActiveTexture, without relying on the caller having called DisableState
2018-02-08 16:21:34 +01:00
Henrik Rydgård
b9b41f52c5
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
b3f4a923ca
GLES: Fix minor memory leak
2018-02-07 16:55:03 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
c21b02a22d
gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions.
2018-01-31 19:36:32 +01:00
Henrik Rydgård
982a1710ae
gl-render-manager: Fix postprocessing shaders. Fixes #10566 . Live switching is broken though for some reason.
2018-01-31 17:23:24 +01:00
Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Henrik Rydgård
22e28e218b
Merge pull request #10411 from hrydgard/gl-render-manager
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GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
56eb2b892f
Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
2018-01-30 19:39:53 +01:00
Henrik Rydgård
3c8e43de2c
Include order fix. Darn X11 headers.
2018-01-29 23:49:55 +01:00
Henrik Rydgård
c60c8ed68a
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00
Unknown W. Brackets
0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
22f65500f1
GPU: Fix shader blending recopying.
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This at least didn't look horrible like GLEs did, but still looked
odd in Lunar.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e280cbbc3c
GLES: Correct shader blending.
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Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
30a60018a0
GLES: Fix race crash on shutdown.
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This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acc3e39b67
GLES: Reintroduce out of memory checks.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
900e53b6dc
GLES: Re-enable texture scaling.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
2740f74cc4
GLES: Add TODO note for shader blend texture.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
38161f3c69
GLES: Use linear for high-res FBO tex copies.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
3380ab8705
GLES: Keep the GLRShader desc around.
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This way we can also log it on link errors. It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
48a07474f8
GLES: Avoid using failed depal shaders if possible.
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Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
b566b6cca2
D3D11: Remove potentially misleading rebind func.
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This doesn't override the GPUCommon one, it just shares the same name,
which might lead to confusion later. Better not to use the parent.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
638cbf725b
GLES: Skip blend reset after stencil upload.
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We dirty the flag anyway. Avoid extra calls.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
f6260c75c9
GLES: Reset blend state on clear.
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Because now that resets blending parameters.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
4c927c1421
Reintroduce check for GE_LOGIC_COPY
2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
9945e011c6
GLES: Avoid a shutdown race condition.
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Also handle DeviceLost before shutdown better.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
db0989a9d0
Debugger: Fix texture preview in GLES.
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Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
7316261eac
Vulkan: Fix alpha clear on stencil upload.
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We need to do it always, because otherwise alpha is not cleared.
2018-01-27 15:10:17 +01:00