Henrik Rydgård
3676f4792e
GE debugger: Split out the vertices window, show matrices in state window
2025-04-09 11:58:31 +02:00
Henrik Rydgård
6de3d47f6e
Minor logging fixes
2025-04-09 11:58:31 +02:00
Henrik Rydgård
da7c99a585
sceNetInet: Implement per-thread errno. Reduce some log levels
2025-04-08 08:31:09 +02:00
Henrik Rydgård
0450728399
Add a super simple session cache for direct DNS lookups.
...
Dont even try to download the json if dontdownloadjson is set.
2025-04-08 00:41:08 +02:00
Henrik Rydgård
ebcf6be42c
When (successfully) using dyn_dns, remove fixed lookups.
...
Additionally some various cleanup.
2025-04-08 00:32:40 +02:00
Henrik Rydgård
9738a9511f
Build and warning fixes
2025-04-07 23:17:56 +02:00
Henrik Rydgård
b34f34ebde
Move some more error codes to the big enum
2025-04-07 22:25:36 +02:00
Henrik Rydgård
89c0b5f20b
sceNetResolver: Move error codes to enum, modernize logging
2025-04-07 22:16:32 +02:00
Henrik Rydgård
242fd20798
Fix bug preventing the json from being fetched a second time
2025-04-07 22:14:36 +02:00
Henrik Rydgård
279c6fdd3c
Don't leave a shared_ptr to the json download sticking around, consume it.
2025-04-07 21:41:41 +02:00
Henrik Rydgård
5f7b698012
Lots of logging and cleanup.
2025-04-07 21:40:52 +02:00
Henrik Rydgård
651cefb6fc
Remove redundant functions
2025-04-07 16:48:08 +02:00
Henrik Rydgård
370a521381
Move UPnP init/shutdown to app init/shutdown instead of game init/shutdown
2025-04-07 16:46:04 +02:00
Henrik Rydgård
605daf879b
Minor cleanup. Fix file handle leak when opening zip files from the main screen.
2025-04-07 15:42:51 +02:00
Henrik Rydgård
3d8233b7f8
Some sceAudiocodec MP3 work. Not yet working in Beats (trying to DisableHLE of sceMp3).
2025-04-07 10:27:53 +02:00
Henrik Rydgård
a870c2155d
Always load sceCcc if possible (disable HLE). PRX dumping fix.
2025-04-06 23:34:16 +02:00
Henrik Rydgård
b52e7913eb
Add disable HLE flag for sceCcc (character conversion library).
2025-04-06 23:34:16 +02:00
Henrik Rydgård
b27a022e7c
Remove two states from the CoreState enum.
2025-04-05 09:18:56 +02:00
Henrik Rydgård
24b30cc709
Mostly remove coreState management from System.cpp
2025-04-05 09:18:56 +02:00
Henrik Rydgård
58efe00b74
Remove redundant coreState check in asyncIOManager.
2025-04-05 09:18:56 +02:00
Henrik Rydgård
b24ce4bd14
Simplifications
2025-04-05 09:18:56 +02:00
Henrik Rydgård
29ad21effb
Part 3: Merge ThreadEventQueue into AsyncIOManager
2025-04-05 09:18:56 +02:00
Henrik Rydgård
3f6e9e861c
Remove the templating
2025-04-05 09:18:56 +02:00
Henrik Rydgård
9b1e9da18a
Simplify AsyncIO part 1: Remove ThreadEventQueue.h
2025-04-05 09:18:56 +02:00
Henrik Rydgård
ebfc467d5d
Start removing bad coreState checks
2025-04-05 09:18:56 +02:00
Henrik Rydgård
efa022b754
Expose sceMpeg context to a future debugger window. Some general log cleanup.
2025-04-03 22:39:14 +02:00
Henrik Rydgård
b5a959c294
Reduce logspam. No need to log in KernelObjectPool::Get, all callers should log on failure themselves.
2025-04-03 22:10:22 +02:00
Henrik Rydgård
7d92f05688
Fix sceAudiocodec MP3 support, at least as used by Mega Drops 2
...
See #20160
2025-04-03 21:48:24 +02:00
Henrik Rydgård
291e5ef1c6
Move sceMp3 error codes to the big enum
2025-04-03 21:15:09 +02:00
Henrik Rydgård
5b8f3807d1
Add new sceReg log category
2025-04-03 21:15:09 +02:00
Henrik Rydgård
740f885277
Add an escape route from DisableHLE for headless (testing).
...
May later be turned into developer settings, too.
2025-04-03 21:13:39 +02:00
Henrik Rydgård
96275ec844
Disable HLE of scePsmf and scePsmfPlayer
...
Testing has shown that this seems to work great and fixes issues. These
two modules are just a parser and a shim over sceMpeg, and we're better
off running the original code, instead of re-implementing it.
sceMpeg still needs accuracy improvements though, and it's built on some
pretty low level components so it will be harder to peel off the next
level of the HLE onion.
Se #20200 .
2025-04-03 20:24:03 +02:00
Henrik Rydgård
a31d7dc0b3
Add mechanism to "graduate" DisableHLE flags to be permanently on. Will be used soon.
2025-04-03 20:04:42 +02:00
Henrik Rydgård
2307db6df4
Might as well complete the sceReg table. Thanks Nemo for notifying about the root functions
2025-04-03 20:04:42 +02:00
Henrik Rydgård
d82978d6e6
A bit of sceAudiocodec cleanup
2025-04-03 20:04:29 +02:00
Henrik Rydgård
e961c1ed96
Add support for compat flags that control DisableHLE
2025-04-03 20:04:04 +02:00
Henrik Rydgård
62cd4bbefc
Minor cleanups and fixes. sceJpeg will not work without HLE, so removed from disable-list.
2025-04-03 18:16:10 +02:00
Henrik Rydgård
3b86539632
Fixed the dumper, so now it's complete. More games work.
2025-04-03 15:31:30 +02:00
Henrik Rydgård
a555fe8924
Partially implement sceReg
2025-04-03 14:13:50 +02:00
Henrik Rydgård
f98b313234
Logging fix
2025-04-02 18:30:43 +02:00
Henrik Rydgård
651a972019
More sceAudioCodec implementation work. Atrac3+ partially works now.
2025-04-02 17:26:59 +02:00
Henrik Rydgård
870a76328d
ImDebugger: Add function to dump raw at3 frames from the atrac tool.
2025-04-02 13:30:34 +02:00
Henrik Rydgård
77e1c9dd69
Work on audiocodec
2025-04-02 13:30:34 +02:00
Henrik Rydgård
cf01e92125
...
2025-04-02 13:30:34 +02:00
Henrik Rydgård
343ca2600a
Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
...
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
Henrik Rydgård
5e18576f59
Separate imports and exports for listing.
2025-04-02 10:09:19 +02:00
Henrik Rydgård
717ea3ec8e
ImDebugger: Show imports/exports in Module window
2025-04-02 10:09:19 +02:00
Henrik Rydgård
2fddf50653
Correct PRX dumping (was using the wrong size)
2025-04-02 10:09:19 +02:00
Henrik Rydgård
8cd28dfd82
Start work on real modules window in the debugger
2025-04-02 10:09:19 +02:00
Henrik Rydgård
4a15ff950c
ImDebugger: Add new Modules windows, turn the old Modules window into what will be a symbol browser
2025-04-02 10:09:19 +02:00