Commit Graph

10 Commits

Author SHA1 Message Date
sonninnos a83c95ab9b libretro: context cleanup 2024-05-28 08:09:36 +03:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård 81bddf268a Merge pull request #13598 from tbocek/master
Fix issue in #12145
2020-11-27 23:04:36 +01:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
tbocek 8162d0ff66 fixed issue with: [libretro ERROR] [G3D] glewInit() failed
I looked at https://github.com/hrydgard/ppsspp/issues/12145 and used part of the logic from SDL headless -> https://github.com/hrydgard/ppsspp/blob/1ba7e0154882bded821aef1e2e83a6c3b1e609e0/headless/SDLHeadlessHost.cpp and removed the return, as the comment below mentions that glew can fail, as well as the QT code also does not check for the return value: https://github.com/hrydgard/ppsspp/blob/1c8ac05b06047d1559794094f3637b74b202c8fe/Qt/QtMain.cpp#L450
2020-05-31 11:31:48 +02:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
aliaspider 4202ae58bd Libretro: style nits. 2018-03-26 17:37:34 +01:00
aliaspider 5a9ce3bc19 Libretro: set cache_context to true, fixes GL and D3D11 context reset. 2018-03-26 17:21:11 +01:00
aliaspider d1711c5aa4 nits. 2018-03-24 13:39:05 +01:00
aliaspider c4f7790618 Libretro port. 2018-03-24 12:44:53 +01:00