Commit Graph
4 Commits
Author SHA1 Message Date
Henrik Rydgård 5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
Henrik Rydgård 92e1dce2db Error handling fixes 2020-10-18 20:26:19 +02:00
Henrik Rydgård d3339d93b0 Set up depth buffers to be bound as shader resource views 2020-10-18 20:14:25 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00