Henrik Rydgard
|
8956a823bb
|
If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404
|
2017-03-10 00:18:53 +01:00 |
|
xebra
|
56f80ace90
|
[spline/bezier]Unify the word "tesselate" to "tessellate".
|
2017-03-09 18:04:16 +09:00 |
|
xebra
|
29791faf00
|
[spline/bezier]Fix the avoiding of "crazy tessellation factor" was not working.
|
2017-03-09 17:56:19 +09:00 |
|
xebra
|
8d7f3f1e0c
|
[spline/bezier]Fix not enough spline buffer causes crash.
|
2017-03-09 16:12:24 +09:00 |
|
Henrik Rydgård
|
474db602ca
|
UWP: Fix screen rotation in non-buffered rendering mode
|
2017-03-07 15:32:26 +01:00 |
|
Henrik Rydgård
|
90e0079c98
|
GE Debugger D3D11: Support displaying the current texture
|
2017-03-06 16:46:15 +01:00 |
|
Henrik Rydgård
|
a895936913
|
More log cleanup. Fix resize issue: Fixes #9392
|
2017-03-06 13:50:22 +01:00 |
|
Henrik Rydgård
|
440e72d250
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
|
Henrik Rydgard
|
5d5844632a
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
|
Henrik Rydgård
|
18898fb965
|
Merge pull request #9388 from LunaMoo/PostShaderRefresh
Add PostShader option to force 60fps for animated effects
|
2017-03-05 21:56:03 +01:00 |
|
LunaMoo
|
2b0ab12c4d
|
Add PostShader option to force 60fps for animated effects
|
2017-03-05 15:04:22 +01:00 |
|
Henrik Rydgard
|
a04e24c300
|
Further D3D11 on mobile fixes
|
2017-03-05 14:05:04 +01:00 |
|
Henrik Rydgard
|
7b3f84aae8
|
More buildfixes for Windows on ARM
|
2017-03-05 10:52:08 +01:00 |
|
xebra
|
7364dbea3b
|
[spline/bezier]Implement hardware tessellation on D3D11.
|
2017-03-04 22:53:40 +09:00 |
|
xebra
|
a0907ab7bb
|
[spline/bezier]Fix shared uniform a bit.
|
2017-03-04 22:53:39 +09:00 |
|
Henrik Rydgard
|
a272a4ee3f
|
Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed.
|
2017-03-03 14:19:36 +01:00 |
|
xebra
|
f9ab61a005
|
[spline/bezier]Implement hardware tessellation on Vulkan.
|
2017-02-25 19:28:15 +09:00 |
|
Henrik Rydgard
|
03dab0fdbd
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
|
Henrik Rydgard
|
fa80cfa4aa
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
|
Henrik Rydgard
|
f5fa238e22
|
More minor changes to make GPU and native build on UWP later
|
2017-02-24 20:26:38 +01:00 |
|
Henrik Rydgård
|
f065f100ee
|
Merge pull request #9352 from LunaMoo/upscalingStuff
Minor workaround for 5xBR
|
2017-02-23 23:04:36 +01:00 |
|
Henrik Rydgard
|
b1971d266b
|
Protect Unswizzle from bad alignment of the destination. Might help #9134
|
2017-02-23 23:03:01 +01:00 |
|
LunaMoo
|
d6c2944aac
|
Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
|
2017-02-23 22:54:50 +01:00 |
|
Henrik Rydgard
|
98763655e7
|
Plug a memory leak in the GLES texture cache. Fixes #9089
|
2017-02-23 22:41:13 +01:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
|
2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
86f0be7724
|
Another shader function replacement
|
2017-02-23 20:29:53 +01:00 |
|
Henrik Rydgard
|
ccef648d3d
|
Complete implementation of post shaders for D3D11. All work except 5x scale one which looks wrong.
|
2017-02-23 14:51:05 +01:00 |
|
Henrik Rydgard
|
f1e015f577
|
Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
|
2017-02-23 12:42:28 +01:00 |
|
Henrik Rydgard
|
e7612c13da
|
Initial work on post-shader translation for D3D11
|
2017-02-23 12:42:24 +01:00 |
|
Henrik Rydgard
|
0954ecf28c
|
D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317
|
2017-02-22 17:31:01 +01:00 |
|
Henrik Rydgard
|
f24b1495ba
|
Assorted texture format cleanup, prep for supporting D3D11 on Win7
|
2017-02-22 16:23:04 +01:00 |
|
Henrik Rydgard
|
f772066c54
|
Remove some unnecessary error handling paths
|
2017-02-21 11:29:51 +01:00 |
|
Henrik Rydgard
|
78abf7453c
|
Add some comments and a sanity check, fix a minor leak
|
2017-02-21 10:58:21 +01:00 |
|
Henrik Rydgard
|
195eb94c8e
|
Texcache: Keep pointers to entries instead of full entries in the map.
|
2017-02-20 00:45:07 +01:00 |
|
Henrik Rydgard
|
4652c6af28
|
Some member variable renaming to match the convention
|
2017-02-20 00:19:58 +01:00 |
|
Henrik Rydgard
|
f753573332
|
Unify HandleTextureChange
|
2017-02-20 00:13:21 +01:00 |
|
Henrik Rydgard
|
f15e25c4b5
|
Centralize SetTexture
|
2017-02-20 00:05:23 +01:00 |
|
Henrik Rydgard
|
e24e652b0d
|
Prepare to unify SetTexture
|
2017-02-19 23:50:04 +01:00 |
|
Henrik Rydgard
|
aae2030a14
|
Unify Decimate()
|
2017-02-19 23:39:35 +01:00 |
|
Henrik Rydgard
|
d9c20fbaff
|
Unify ApplyTexture
|
2017-02-19 23:25:09 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
665ffe34ab
|
Centralize DeleteTexture
|
2017-02-19 22:50:04 +01:00 |
|
Henrik Rydgard
|
dbafc6ef95
|
Centralize Texcache::Clear
|
2017-02-19 22:31:07 +01:00 |
|
Henrik Rydgard
|
4364569cf4
|
Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
|
2017-02-19 18:53:30 +01:00 |
|
Henrik Rydgard
|
b14e10632d
|
Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300.
|
2017-02-19 14:33:59 +01:00 |
|
Henrik Rydgard
|
b0cdcfca3c
|
D3D11: Proper fix for DXT5 crash. May also help #9134.
|
2017-02-18 02:41:17 +01:00 |
|
Henrik Rydgard
|
5a0ee6cc36
|
Add some plumbing to be able to reach DX11.1 features.
|
2017-02-18 01:54:28 +01:00 |
|
Henrik Rydgard
|
68ba3070bc
|
D3D11: Add enough debug readback support to support savestate thumbnails
|
2017-02-18 00:27:32 +01:00 |
|
Henrik Rydgard
|
0e8aeaea3a
|
D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
|
2017-02-18 00:07:49 +01:00 |
|
Henrik Rydgard
|
2fabe3e1c5
|
Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
|
2017-02-17 19:23:01 +01:00 |
|