Commit Graph
374 Commits
Author SHA1 Message Date
Unknown W. Brackets 32439bc006 Recreate framebuffers when they get bigger.
To avoid cases where they remain too small, and to make sure size always
matches up sanely.
2014-06-01 13:53:27 -07:00
Unknown W. Brackets 73234941e1 Consider stride more when determining fb size. 2014-06-01 13:50:37 -07:00
Henrik Rydgård 0c7c736522 Merge pull request #6205 from unknownbrackets/replace-funcs
Initial replacement for Star Ocean's stencil upload
2014-06-01 12:22:11 +02:00
Henrik Rydgård 3c521c3f88 Merge pull request #6209 from unknownbrackets/gpu-blocktransfer
Also check for x offsets within block transfers
2014-06-01 12:10:07 +02:00
Unknown W. Brackets bc618fdb6c Also check for x offsets within block transfers.
Grand Knights History does these too, not just y offsets.  Why does it
bother when block transfer let's you specify the coordinates so exactly?
2014-06-01 02:33:44 -07:00
Unknown W. Brackets 68e5be9381 Doesn't look like these need to use depth/stencil.
May save a bit of VRAM/RAM.
2014-06-01 01:03:44 -07:00
Unknown W. Brackets 3e8442c371 Decimate temporary FBOs after not being used. 2014-06-01 01:03:43 -07:00
Unknown W. Brackets 0846673dc3 Track temporary-use FBOs all in FramebufferManager.
This way it's easier to manage their lifecycle.
2014-06-01 01:03:43 -07:00
Unknown W. Brackets e109a547ae Disable vertex arrays not in use. 2014-05-31 22:07:41 -07:00
Unknown W. Brackets b308aaad03 Update disabled IsReallyAClear() code.
Not sure if there's still something wrong about depth.
2014-05-31 22:07:40 -07:00
Unknown W. Brackets 089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets e477a765e1 Scale bits better in MakePixelTexture(). 2014-05-31 21:48:08 -07:00
Unknown W. Brackets 192945fc71 Allow a memcpy upload in non-buffered rendering. 2014-05-30 09:44:14 -07:00
Unknown W. Brackets da25de6970 Support block transfer uploads in non-buffered. 2014-05-30 09:25:36 -07:00
Unknown W. Brackets aecd5bf250 Support render-to-self on GLES2. 2014-05-30 08:53:22 -07:00
Unknown W. Brackets bf5946203d Fix a couple typos, oops.
Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
2014-05-28 00:19:51 -07:00
Henrik Rydgard 44d9af9222 Hopefully fix the Manhunt red/green swap 2014-05-27 22:22:56 +02:00
Unknown W. BracketsandHenrik Rydgard 5f99f663ef Avoid duplicating an FBO when depaletizing it. 2014-05-27 22:12:23 +02:00
Henrik Rydgard d0e65054a4 A bit closer to working. Shadow visible 2014-05-27 22:09:22 +02:00
Henrik Rydgård 8d84c912eb Merge pull request #6070 from unknownbrackets/gpu-blend
Apply unsupported blending modes in the shader
2014-05-27 17:45:33 +02:00
Unknown W. Brackets 8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
Unknown W. Brackets ba2cf4f1d9 Make sure to rebind a texture after changing it. 2014-05-27 02:04:02 -07:00
Unknown W. Brackets 3e24786eab Disable the scissor test around blits.
Because it applies.
2014-05-27 02:00:28 -07:00
Unknown W. Brackets 4b978ed6f9 Apply unsupported blending modes in the shader.
This handles unsupported fixed color combinations, alpha doubling, etc.
Where possible, tries to avoid it - it means using a blit (without the
framebuffer fetch extension), which can slow things down a lot with tons
of drawcalls.
2014-05-27 01:45:17 -07:00
Unknown W. Brackets 64f6012dba Support memsets of framebuffers as uploads.
Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets 95003cb77d Oops, reversed the check. 2014-05-27 00:57:40 -07:00
Unknown W. Brackets 2dbf680278 Play it a bit safer on rendering mode changes.
This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets 4095831772 Allow changing "read framebuffers" at runtime.
Fixes #6149.
2014-05-26 23:26:29 -07:00
sum2012 03f9c3fe27 Add a missing Dangan Ronpa 1 hack
Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Unknown W. Brackets 1a8369e51c Apply a very specific hack for Danganronpa.
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.

Generally, hacks are a bad thing.  But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets ee8a180c41 Set the viewport on upload so 2x, etc. work. 2014-05-26 01:21:30 -07:00
Unknown W. Brackets 6243d0e8de Account for bpp mismatch in xfer upload. 2014-05-26 00:52:06 -07:00
Unknown W. Brackets a29d2e418e When multiple framebuffers match, use nearest. 2014-05-25 22:57:07 -07:00
Unknown W. Brackets 4f03f693b6 Mark texture as needing reset after upload. 2014-05-25 22:35:14 -07:00
Unknown W. Brackets 9894b38a1d Support memcpy uploads to fbos.
Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets 9195019872 Allow memcpy gpu downloads.
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets 365012ec58 Fix block transfer upload.
Wasn't working properly, rendered to the wrong target.

No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets 8228bee6bf Download only the necessary subareas.
Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets c42d04829f Detect if the game uses block transfer slivers.
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets c3efa05c9e Correct end framebuf range check. 2014-05-25 17:51:12 -07:00
Unknown W. Brackets 24ebc0d987 Flip framebuffer y correctly.
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets 89b3ead30d If multiple framebuffers match, offset correctly. 2014-05-25 17:45:45 -07:00
Unknown W. Brackets 2e1afcf08d When there are multiple copies, don't redownload.
This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets cbb3fe0086 Refactor framebuffer size calculation. 2014-05-25 17:12:58 -07:00
Unknown W. Brackets cec8195e97 Cleanup reporting of block/memcpy transfers. 2014-05-25 17:10:06 -07:00
Unknown W. Brackets 976968c707 Track more kinds of memcpy operations on fbos. 2014-05-25 17:08:55 -07:00
Unknown W. Brackets fd4ba0093c Skip some code if things are outside framebuffers.
Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 4dbb4328ae Download before, upload after. Fix save pictures.
Otherwise, it only works if it does it every frame, and then it's a frame
behind.  Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 0e620b2fe9 Fix buffer overflow in MakePixelTexture(). 2014-05-25 16:28:28 -07:00
Unknown W. Brackets 30222f987d Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00