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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-12 09:09:29 +01:00
Code Issues Packages Projects Releases Wiki Activity
24,129 Commits 83 Branches 131 Tags
2febfa188894e59007b3eeb822ad90342dd7ea98
Commit Graph
11 Commits
Author SHA1 Message Date
Unknown W. Brackets 5f27a2e60a Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
Henrik Rydgård d884eeda99 DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
Henrik Rydgård 3e7d913967 Buildfix 32-bit 2017-11-10 16:11:23 +01:00
Henrik Rydgård 8b42d83123 Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård 6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård 5d0bd85a70 Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
Henrik Rydgård d92d78f54e Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0) 2017-11-01 08:49:49 +01:00
Henrik Rydgård ed2731d197 Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 3f503ca297 Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
Henrik Rydgård 65e23bb9f3 Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
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