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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
Code Issues Packages Projects Releases Wiki Activity
12,212 Commits 76 Branches 131 Tags
2eb6a4e2f2965b4d91da33357e9f1cd2168ec4e7
Commit Graph
8 Commits
Author SHA1 Message Date
Sacha 05571df8ec Use a VLDM in Vertex Decoder. 2014-03-07 14:25:05 +10:00
Henrik Rydgård 79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Unknown W. Brackets e6b2d00a2f Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
2013-12-29 14:25:34 -08:00
Henrik Rydgard 9c6e7e2958 Fix bug in vtxdec jit when hardware skinning 2013-11-30 16:26:50 +01:00
Henrik Rydgard 866ed28f64 Use VFMA in the one place where it's convenient. Some more optimization. 2013-11-24 19:50:56 +01:00
Henrik Rydgard e5e23f3ce1 ARM: Fix vsgn. Some vertex decoder tweaks. 2013-11-24 18:21:47 +01:00
Henrik Rydgard 030e6460cc ARM: NEON-optimize software skinning 2013-11-24 18:03:42 +01:00
Henrik Rydgard acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
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