Commit Graph

209 Commits

Author SHA1 Message Date
Henrik Rydgård 2eb18a888e SIMD-optimize BBox vertex decoding 2026-03-07 15:23:00 +01:00
Henrik Rydgård fab171dcb9 Just a minor bbox optimization 2026-03-07 15:23:00 +01:00
Henrik Rydgård 991d7bdfab VertexDecoder: Refactor away lowerbound/upperbound parameters 2026-02-05 13:26:17 +01:00
Henrik Rydgård 10759dc8b9 DrawEngineCommon: Avoid using member variables as loop counters, bad for perf 2026-01-30 14:10:36 +01:00
Henrik Rydgård 8728be5455 Fix joining TRIANGLE_LIST draws with a vertex count non-divisible by 3
Fixes #7503
2026-01-23 18:54:22 +01:00
Henrik Rydgård 7853881210 GPU header cleanup: Avoid including GPUCommon.h in some places 2025-11-23 20:37:37 +01:00
Henrik Rydgård 9d1f8a2575 Don't forget to update the vertex addr even when culling 2D draws
Fixes #20454
2025-06-06 17:53:49 +02:00
Henrik Rydgård 8ed898c5e6 GPU: Constify VertexDecoder pointers, remove in some cases 2025-05-14 15:13:59 +02:00
Henrik Rydgård bddd3c2a30 Minor stuff 2025-04-17 18:45:55 +02:00
Henrik Rydgård 5d85d5ed22 Depth raster: Rename some variables, fix incorrect draw limit 2025-04-10 17:49:06 +02:00
Henrik Rydgård b080f7da6b Small depth raster refactor 2025-04-10 17:13:48 +02:00
Henrik Rydgård fd88f79d07 CrossSIMD: Fix more no-simd fallbacks. The depth rasterizer now works in TEST_FALLBACK mode. 2025-02-10 11:51:22 -06:00
Henrik Rydgård c78fa60431 Add better way to check if CrossSIMD has been natively implemented 2025-01-28 10:56:52 +01:00
Henrik Rydgård 9caf37d28f Turn off depth raster if SIMD not available 2025-01-28 10:54:43 +01:00
Henrik Rydgård bd8e423358 Add some comments 2025-01-22 09:47:00 +01:00
Henrik Rydgård 206d4d1fea Implement the low-quality depth raster mode, default to it on Android/iOS.
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård d325bb872b Prepare for tiled depth raster 2024-12-29 10:05:32 +01:00
Henrik Rydgård c23c3e8d03 Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
Henrik Rydgård 6d539cc5e0 More fixes 2024-12-28 23:50:42 +01:00
Henrik Rydgård aec17d8829 Actually queue up depth draws 2024-12-28 23:21:54 +01:00
Henrik Rydgård 4ef3ac474a Just minor cleanup and prep in depth raster 2024-12-28 23:16:59 +01:00
Henrik Rydgård 25d79afd47 Small rename, remove some obsolete reporting 2024-12-28 23:05:07 +01:00
Henrik Rydgård 1e8eb88bf0 Unify the ends of the two depth draw paths 2024-12-28 19:22:23 +01:00
Henrik Rydgård 6136c7f5ef More reorg 2024-12-28 18:51:37 +01:00
Henrik Rydgård 66926e28c1 Simplify / fix through mode triangles 2024-12-28 18:51:37 +01:00
Henrik Rydgård 3c3dfe5273 Reorganize depth raster draw state handling 2024-12-28 18:51:34 +01:00
Henrik Rydgård eec7853efe More SIMD: Add some matrix operations to CrossSIMD (#19773)
* More CrossSIMD functionality

* Use the new SIMD API for the matrix multiplies
2024-12-28 18:45:14 +01:00
Henrik Rydgård 8c069917b5 Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification (#19769)
* Remove some old redundant reports

* Fix scissor off by one

* More CrossSIMD

* Move the viewport scale out to the proj matrix

* DepthRaster: Also merge the viewport translation into the projection matrix.

* Depth raster: Do the triangle clipping in batches of 4 triangles

* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård 03f09aebd7 Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård 19434ff303 Keep the depth in floating point to save some conversions 2024-12-22 10:32:19 +01:00
Henrik Rydgård 0629a98f97 Add some depth raster stats 2024-12-22 10:32:15 +01:00
Henrik Rydgård 2371fdfedd Rework depth raster to fully support software transform 2024-12-21 21:22:22 +01:00
Henrik Rydgård a344d0225f DepthRaster: Fix bug where we used the wrong vertex count. 2024-12-21 14:28:00 +01:00
Henrik Rydgård 820e7369b9 Speed up DepthRasterClipIndexedTriangles with CrossSIMD 2024-12-21 14:28:00 +01:00
Henrik Rydgård 67078d439b Depth raster: Switch to a SoA data layout for the screen space verts 2024-12-21 14:28:00 +01:00
Henrik Rydgård bdf4b69207 Warning fixes, minor cleanup 2024-12-21 14:28:00 +01:00
Henrik Rydgård bdb5f3a91b Reorganize the depth vertex pipeline for future optimizations 2024-12-21 14:27:59 +01:00
Henrik Rydgård 5326d87f9c Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
Henrik Rydgård ee297e974d Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 0b06cd1379 Actually avoid looking up the vertex decoder more than once 2024-12-17 22:42:07 +01:00
Henrik Rydgård 15b4f0c299 Lookup the decoder outside of DrawEngine 2024-12-17 19:27:01 +01:00
Henrik Rydgård 61b14df329 Delete obsolete empty function ClearTrackedVertexArrays 2024-12-17 19:15:25 +01:00
Henrik Rydgård a2a089b8c1 Remove the member function NormalizeVertices 2024-12-17 19:15:03 +01:00
Henrik Rydgård a07da939ef Some NormalizeVertices interface cleanup 2024-12-17 19:13:38 +01:00
Henrik Rydgård fec232f8a8 GPU: Move things around a little, out of DrawEngine. 2024-12-17 19:13:38 +01:00
Henrik Rydgård abb2558535 When overriding skinning in sw transform mode, don't write/restore member variables 2024-12-17 18:52:49 +01:00
Henrik Rydgård 20ecbfdf57 Pass the VertexDecoder pointer around 2024-12-17 18:24:26 +01:00
Henrik Rydgård e74101a2fb applySkinInDecode belongs in the VertexTypeID, not in the options. 2024-12-17 18:24:18 +01:00
Henrik Rydgård 11dbae3457 Remove the "DispatchFlush" mechanism, not convinced it's a win 2024-12-15 13:42:05 +01:00
Henrik Rydgård 2c8e78408b Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00