Commit Graph
16 Commits
Author SHA1 Message Date
Unknown W. Brackets b46ab5f5a4 Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Henrik Rydgard b52d21bd4a Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
Henrik Rydgard 2351efc584 Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
Henrik Rydgard 57e82619ca Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup. 2013-03-24 01:13:02 +01:00
Henrik Rydgard b4977610cc Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue. 2013-03-23 13:12:52 +01:00
Henrik Rydgard 4773f20fad Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
Henrik Rydgard e15b580df6 Avoid using an element buffer in more cases. 2013-01-20 22:42:38 +01:00
Henrik Rydgard 611fb3536f Try to use glDrawArrays in more situations, saving us a buffer. Misc. 2013-01-20 21:52:54 +01:00
Henrik Rydgard 201e1ea0bc Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet. 2013-01-19 19:22:15 +01:00
Henrik Rydgård 1b35964445 Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
draws when unnecessary.
2012-12-26 08:54:33 +01:00
Henrik Rydgard e26083f702 Merge branch 'master' into multi-draw
Conflicts:
	GPU/GLES/IndexGenerator.cpp
	GPU/GLES/IndexGenerator.h
2012-12-21 22:58:39 +01:00
Henrik Rydgard ea07c14c4c Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 22:53:24 +01:00
Henrik Rydgard d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
Henrik Rydgard 3b114eb24a More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
Henrik Rydgard 2e9daa5f89 All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
Henrik Rydgard 4eeab83389 Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00